Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
EasterBunnysBaby
Amaterasu
Level 145
God Stats
390W - 179L
1,805 SR
Queue Stats
565W - 328L
1,740 Elo+
Party 1
Ra
Ra
Katolisx
Ra
Level 153
God Stats
4W - 1L
1,289 SR
Queue Stats
520W - 353L
1,665 Elo+
Party 1
Neith
Neith
darklordcookie
Neith
Level 46
God Stats
3W - 1L
1,533 SR
Queue Stats
69W - 26L
1,709 Elo+
Party 1
Team Averages
Level 105
1,526 SR
1,623 Elo+

VS

Team Averages
Level 80
1,571 SR
1,576 Elo+
Achilles
Achilles
 
Achilles
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
BAUMBA
Ullr
Level 42
God Stats
1W - 1L
1,808 SR
Queue Stats
10W - 22L
1,393 Elo+
Party 2
Ne Zha
Ne Zha
FusionRipper
Ne Zha
Level 123
God Stats
4W - 5L
1,496 SR
Queue Stats
94W - 92L
1,615 Elo+
Party 2
Scylla
Scylla
Renzo810
Scylla
Level 111
God Stats
1W - 1L
1,551 SR
Queue Stats
115W - 128L
1,575 Elo+
Solo
Khepri
Khepri
кискаэсминец
Khepri
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 11L
1,795 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
2 / 0 / 3
5,843
584
2,769
4,110
2,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Izanami
 
Izanami
10
0 / 0 / 0
5,461
546
1,386
3,564
978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Amaterasu
13
8 / 0 / 2
7,629
763
10,181
10,259
7,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
2 / 1 / 5
6,342
634
3,922
4,138
1,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
4 / 1 / 5
6,610
661
6,781
5,747
2,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
0 / 6 / 1
4,734
473
4,038
10,125
3,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ullr
BAUMBA
Ullr
7
0 / 1 / 1
4,619
462
2,400
4,500
1,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ne Zha
8
1 / 5 / 0
5,214
521
5,206
8,069
2,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Scylla
Renzo810
Scylla
9
1 / 3 / 0
5,246
525
2,490
5,686
1,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 1 / 1
4,695
470
1,009
5,374
2,086
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
16
Kills
2
2
Deaths
16
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
0
3
3.5
W
Izanami
 
Izanami
0
0
0
0
L
Achilles
 
Achilles
0
6
1
0.08
L
Ullr
BAUMBA
Ullr
0
1
1
0.5
W
Amaterasu
8
0
2
9
L
Ne Zha
1
5
0
0.2
W
2
1
5
4.5
L
Scylla
Renzo810
Scylla
1
3
0
0.33
W
4
1
5
6.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,039
Damage
15,143
27,818
Taken
33,754
14,444
Mitigated
10,049
13,162
Healing
7,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
2,769
458
310
1,845
4,110
2,774
72
682
3,397
14,574
4,451
W
Izanami
 
Izanami
1,386
1,124
0
1,343
3,564
978
359
59
3,505
0
35,290
L
Achilles
 
Achilles
4,038
1,130
0
3,056
10,125
3,257
0
365
9,760
0
22,422
L
Ullr
BAUMBA
Ullr
2,400
711
0
812
4,500
1,293
0
1,300
3,200
0
18,755
W
Amaterasu
10,181
4,280
0
6,294
10,259
7,398
268
974
9,249
0
49,022
L
Ne Zha
5,206
2,000
0
305
8,069
2,153
0
2,114
5,955
0
23,396
W
3,922
550
31
851
4,138
1,274
0
769
3,305
36,797
0
L
Scylla
Renzo810
Scylla
2,490
426
0
1,181
5,686
1,260
0
1,329
4,357
25,056
0
W
6,781
2,784
0
2,488
5,747
2,020
0
820
4,863
0
36,927
L
1,009
120
902
1,531
5,374
2,086
0
1,119
4,255
8,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,885
Gold Earned
24,508
337
Minions Killed
189
0
Camps Cleared
0
1,000,265
Distance Traveled
977,894
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,843
584
34
3
0
196,485
3
W
Izanami
5,461
546
62
6
0
153,673
2
L
Achilles
4,734
473
41
4
0
189,083
2
L
Ullr
4,619
462
46
5
0
189,761
2
W
Amaterasu
7,629
763
99
10
0
221,226
3
L
Ne Zha
5,214
521
41
4
0
214,876
4
W
Ra
6,342
634
74
7
0
219,815
1
L
Scylla
5,246
525
51
5
0
187,749
3
W
Neith
6,610
661
68
7
0
209,066
3
L
Khepri
4,695
470
10
1
0
196,425
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role