Player Matchup

Zeus
Zeus
Afellay943
Zeus
Level 104
God Stats
3W - 0L
1,500 SR
Queue Stats
142W - 172L
1,423 Elo+
Solo
Merlin
Merlin
Lindci
Merlin
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 17L
1,464 Elo+
Solo
Shiva
Shiva
Lissevgeniy555
Shiva
Level 160
God Stats
8W - 6L
1,299 SR
Queue Stats
701W - 730L
1,483 Elo+
Solo
Artio
Artio
RiKOshay iB
Artio
Level 69
God Stats
12W - 8L
1,562 SR
Queue Stats
764W - 825L
1,374 Elo+
Party 1
Bacchus
Bacchus
Shade of Ginger
Bacchus
Level 88
God Stats
15W - 7L
1,763 SR
Queue Stats
775W - 810L
1,422 Elo+
Party 1
Team Averages
Level 106
1,525 SR
1,433 Elo+

VS

Team Averages
Level 89
1,357 SR
1,457 Elo+
Kali
Kali
Fisi23
Kali
Level 68
God Stats
0W - 3L
1,278 SR
Queue Stats
156W - 154L
1,465 Elo+
Solo
Baron Samedi
Baron Samedi
GehDich_Loeschen
Baron Samedi
Level 119
God Stats
6W - 4L
1,419 SR
Queue Stats
276W - 292L
1,533 Elo+
Solo
Yu Huang
Yu Huang
cattycat31-catty
Yu Huang
Level 154
God Stats
0W - 1L
1,089 SR
Queue Stats
81W - 79L
1,486 Elo+
Solo
Hun Batz
Hun Batz
jonaskonijn
Hun Batz
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,469 Elo+
Solo
Atlas
Atlas
x-Killa-Hamster
Atlas
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 39L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 3 / 10
12,432
888
22,200
11,301
4,887
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
Lindci
Merlin
17
5 / 6 / 8
10,914
780
10,072
10,554
4,294
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
7 / 7 / 13
11,136
795
10,109
17,059
14,269
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
2 / 2 / 22
10,741
767
8,232
32,684
28,883
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
4 / 2 / 25
11,345
810
13,630
26,007
36,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Fisi23
Kali
16
3 / 7 / 9
10,050
718
11,394
13,814
5,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
GehDich_Loeschen
Baron Samedi
17
3 / 5 / 7
9,542
682
13,880
13,918
8,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
6 / 5 / 5
10,277
734
19,440
11,771
4,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
jonaskonijn
Hun Batz
17
7 / 7 / 6
10,360
740
15,440
13,903
5,254
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
1 / 8 / 10
9,382
670
11,466
16,922
14,244
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
57
32
Kills
20
20
Deaths
32
78
Assists
37
Player
Kills
Deaths
Assists
KDA
W
14
3
10
6.33
L
Kali
Fisi23
Kali
3
7
9
1.07
L
Baron Samedi
GehDich_Loeschen
Baron Samedi
3
5
7
1.3
W
Merlin
Lindci
Merlin
5
6
8
1.5
W
7
7
13
1.93
W
2
2
22
6.5
W
4
2
25
8.25
L
6
5
5
1.7
L
Hun Batz
jonaskonijn
Hun Batz
7
7
6
1.43
L
1
8
10
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,243
Damage
71,620
97,605
Taken
70,328
88,414
Mitigated
37,628
48,292
Healing
18,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,200
2,243
955
2,773
11,301
4,887
921
3,301
8,000
39,553
0
L
Kali
Fisi23
Kali
11,394
5,372
405
2,824
13,814
5,111
116
11,114
2,295
0
17,845
L
Baron Samedi
GehDich_Loeschen
Baron Samedi
13,880
438
3,619
3,734
13,918
8,252
0
10,302
3,138
32,404
0
W
Merlin
Lindci
Merlin
10,072
1,818
1,620
1,416
10,554
4,294
1,271
5,355
5,199
34,634
0
W
10,109
1,834
3,834
3,832
17,059
14,269
856
9,576
7,483
0
21,543
W
8,232
1,046
4,171
18,032
32,684
28,883
455
15,644
17,040
13,116
0
W
13,630
2,010
1,166
10,493
26,007
36,081
885
10,910
15,097
22,393
0
L
19,440
2,280
412
2,125
11,771
4,767
122
9,542
1,934
32,286
0
L
Hun Batz
jonaskonijn
Hun Batz
15,440
5,182
436
2,214
13,903
5,254
0
9,518
4,093
0
23,738
L
11,466
2,622
1,218
1,622
16,922
14,244
0
12,278
3,945
18,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,568
Gold Earned
49,611
135
Minions Killed
107
0
Camps Cleared
0
1,311,720
Distance Traveled
1,112,897
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,432
888
43
3
0
252,448
0
L
Kali
10,050
718
16
1
0
238,450
3
L
Baron Samedi
9,542
682
27
2
0
225,534
0
W
Merlin
10,914
780
51
4
0
246,077
2
W
Shiva
11,136
795
23
2
0
215,692
0
W
Artio
10,741
767
7
1
0
315,196
0
W
Bacchus
11,345
810
11
1
0
282,307
0
L
Yu Huang
10,277
734
32
2
0
221,606
0
L
Hun Batz
10,360
740
14
1
0
214,811
3
L
Atlas
9,382
670
18
1
0
212,496
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role