Player Matchup

Nemesis
Nemesis
Masters
A huge r0ck
Nemesis
Masters
Level 160
God Stats
50W - 46L
1,605 SR
Queue Stats
445W - 390L
2,487 MMR
Solo
Bacchus
Bacchus
Diamond II
Art Of Luss
Bacchus
Diamond II
Level 102
God Stats
2W - 2L
1,493 SR
Queue Stats
50W - 35L
2,280 MMR
Party 1
King Arthur
King Arthur
Diamond IV
Bronzzkid
King Arthur
Diamond IV
Level 159
God Stats
1W - 0L
1,506 SR
Queue Stats
144W - 137L
2,236 MMR
Party 1
Chiron
Chiron
Diamond III
Dax Meliodas
Chiron
Diamond III
Level 158
God Stats
33W - 24L
1,812 SR
Queue Stats
346W - 338L
2,297 MMR
Solo
Merlin
Merlin
Diamond II
FidgetyCrawdad2
Merlin
Diamond II
Level 160
God Stats
95W - 79L
1,636 SR
Queue Stats
597W - 583L
2,353 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 148
1,610 SR
2,331 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 103
1,700 SR
2,154 MMR
Xbalanque
Xbalanque
Diamond II
 
Xbalanque
Diamond II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chaac
Chaac
Diamond III
Exell
Chaac
Diamond III
Level 121
God Stats
62W - 38L
1,595 SR
Queue Stats
86W - 66L
2,328 MMR
Solo
Mercury
Mercury
Diamond II
ImDroopy
Mercury
Diamond II
Level 77
God Stats
5W - 2L
1,888 SR
Queue Stats
41W - 24L
2,374 MMR
Party 2
Artio
Artio
Platinum I
PhantomNox 6648
Artio
Platinum I
Level 147
God Stats
2W - 3L
1,892 SR
Queue Stats
91W - 68L
2,210 MMR
Solo
Baba Yaga
Baba Yaga
Diamond II
SesameStreetPlug
Baba Yaga
Diamond II
Level 64
God Stats
9W - 6L
1,625 SR
Queue Stats
269W - 268L
2,357 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
A huge r0ck
Nemesis
12
5 / 0 / 2
6,859
572
5,950
5,397
1,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bacchus
Art Of Luss
Bacchus
11
1 / 0 / 5
6,605
550
4,199
4,702
2,627
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
Bronzzkid
King Arthur
11
0 / 1 / 2
5,945
495
3,990
8,571
6,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
13
5 / 0 / 0
7,576
631
5,443
6,847
2,209
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
0 / 0 / 0
6,570
548
2,595
3,684
1,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ArachneBastetCliodhna

VS

Bans
LokiAtlasShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
10
0 / 2 / 0
5,794
483
3,979
6,739
1,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Exell
Chaac
12
1 / 3 / 0
7,075
590
5,342
9,294
7,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
ImDroopy
Mercury
9
0 / 3 / 0
5,576
465
2,058
7,833
1,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
0 / 3 / 0
5,114
426
835
7,668
3,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baba Yaga
11
0 / 1 / 0
6,393
533
2,739
5,476
2,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
11
Kills
1
1
Deaths
12
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
0
2
0
0
W
Nemesis
A huge r0ck
Nemesis
5
0
2
6
W
Bacchus
Art Of Luss
Bacchus
1
0
5
3.5
W
King Arthur
Bronzzkid
King Arthur
0
1
2
1
W
Chiron
5
0
0
5
L
Chaac
Exell
Chaac
1
3
0
0.33
W
0
0
0
0
L
Mercury
ImDroopy
Mercury
0
3
0
0
L
0
3
0
0
L
Baba Yaga
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,177
Damage
14,953
29,201
Taken
37,010
14,577
Mitigated
17,100
9,367
Healing
11,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
3,979
1,237
0
3,496
6,739
1,837
0
817
5,922
0
36,847
W
Nemesis
A huge r0ck
Nemesis
5,950
2,501
0
607
5,397
1,734
0
658
4,739
0
39,676
W
Bacchus
Art Of Luss
Bacchus
4,199
433
1,280
1,511
4,702
2,627
0
1,474
3,228
12,997
3,868
W
King Arthur
Bronzzkid
King Arthur
3,990
786
0
2,026
8,571
6,822
0
0
8,571
0
36,191
W
Chiron
5,443
2,599
278
2,934
6,847
2,209
0
293
6,554
0
59,042
L
Chaac
Exell
Chaac
5,342
1,427
0
4,192
9,294
7,963
0
261
8,654
0
47,784
W
2,595
74
0
731
3,684
1,185
0
1,149
2,535
49,673
0
L
Mercury
ImDroopy
Mercury
2,058
924
0
240
7,833
1,743
0
1,178
6,655
0
33,584
L
835
213
160
1,599
7,668
3,519
0
2,026
5,642
9,337
0
L
Baba Yaga
2,739
125
0
2,098
5,476
2,038
0
1,924
3,552
41,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,555
Gold Earned
29,952
385
Minions Killed
368
0
Camps Cleared
0
1,210,885
Distance Traveled
1,174,290
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
5,794
483
83
7
0
212,842
1
W
Nemesis
6,859
572
78
7
0
273,747
2
W
Bacchus
6,605
550
22
2
0
239,303
4
W
King Arthur
5,945
495
78
7
0
246,200
2
W
Chiron
7,576
631
118
10
0
223,513
3
L
Chaac
7,075
590
109
9
0
216,590
5
W
Merlin
6,570
548
89
7
0
228,122
4
L
Mercury
5,576
465
66
6
0
264,275
2
L
Artio
5,114
426
21
2
0
249,090
3
L
Baba Yaga
6,393
533
89
7
0
231,493
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role