Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
TheSecretBird
Guan Yu
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 22L
1,551 Elo+
Party 1
Heimdallr
Heimdallr
artixthe
Heimdallr
Level 28
God Stats
0W - 2L
1,271 SR
Queue Stats
23W - 20L
1,498 Elo+
Party 1
Yemoja
Yemoja
drasat
Yemoja
Level 16
God Stats
1W - 2L
1,201 SR
Queue Stats
2W - 2L
1,174 Elo+
Party 1
Loki
Loki
slowmoredie
Loki
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 67
1,394 SR
1,445 Elo+

VS

Team Averages
Level 88
1,504 SR
1,441 Elo+
Mercury
Mercury
 
Mercury
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
M3LL4M0KK
Chronos
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,296 Elo+
Solo
Agni
Agni
Noicaca
Agni
Level 106
God Stats
11W - 9L
1,526 SR
Queue Stats
160W - 155L
1,425 Elo+
Party 2
Danzaburou
Danzaburou
jigllop
Danzaburou
Level 47
God Stats
13W - 11L
1,533 SR
Queue Stats
18W - 13L
1,541 Elo+
Party 2
Ymir
Ymir
kaltnas
Ymir
Level 80
God Stats
32W - 38L
1,460 SR
Queue Stats
66W - 72L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
15
2 / 2 / 2
8,702
580
6,320
7,701
2,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
13
1 / 4 / 1
7,490
499
5,553
10,499
7,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heimdallr
artixthe
Heimdallr
11
0 / 3 / 0
6,586
439
5,489
8,015
2,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
drasat
Yemoja
9
0 / 3 / 1
5,982
399
2,237
7,854
4,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 3 / 2
7,408
494
4,359
11,401
4,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
5 / 1 / 7
9,752
650
7,670
9,394
3,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
M3LL4M0KK
Chronos
15
2 / 2 / 5
9,179
612
9,920
11,155
3,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Agni
Noicaca
Agni
16
3 / 2 / 1
9,214
614
7,304
7,600
2,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
jigllop
Danzaburou
13
3 / 0 / 2
8,394
560
5,212
5,466
1,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
kaltnas
Ymir
13
2 / 0 / 4
8,302
553
2,502
10,466
8,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
5
Kills
15
15
Deaths
5
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
2
2
2
1.5
W
Mercury
 
Mercury
5
1
7
8.5
W
Chronos
M3LL4M0KK
Chronos
2
2
5
2.25
W
Agni
Noicaca
Agni
3
2
1
1.75
L
Guan Yu
1
4
1
0.38
L
Heimdallr
artixthe
Heimdallr
0
3
0
0
L
Yemoja
drasat
Yemoja
0
3
1
0.17
W
Danzaburou
jigllop
Danzaburou
3
0
2
4
W
Ymir
kaltnas
Ymir
2
0
4
4
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,958
Damage
32,608
45,470
Taken
44,081
21,640
Mitigated
19,699
10,899
Healing
15,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
6,320
518
0
1,896
7,701
2,984
339
3,744
3,677
55,290
0
W
Mercury
 
Mercury
7,670
3,675
0
2,143
9,394
3,152
1,135
2,534
6,738
0
63,310
W
Chronos
M3LL4M0KK
Chronos
9,920
4,588
0
5,855
11,155
3,582
2,293
474
10,432
61,620
0
W
Agni
Noicaca
Agni
7,304
601
0
1,941
7,600
2,380
475
2,680
4,658
58,954
4,160
L
Guan Yu
5,553
1,181
165
1,555
10,499
7,981
0
6,524
3,975
0
39,429
L
Heimdallr
artixthe
Heimdallr
5,489
3,834
0
2,254
8,015
2,143
0
905
7,082
0
49,114
L
Yemoja
drasat
Yemoja
2,237
859
791
616
7,854
4,495
0
1,619
6,173
8,242
0
W
Danzaburou
jigllop
Danzaburou
5,212
1,954
0
2,498
5,466
1,668
2,391
706
4,758
0
44,586
W
Ymir
kaltnas
Ymir
2,502
779
0
2,804
10,466
8,917
323
1,683
8,484
26,626
0
L
4,359
921
0
3,622
11,401
4,037
0
6,417
4,888
0
28,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,168
Gold Earned
44,841
400
Minions Killed
481
0
Camps Cleared
0
1,423,959
Distance Traveled
1,566,819
13
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
8,702
580
121
8
0
267,171
0
W
Mercury
9,752
650
120
8
0
348,011
11
W
Chronos
9,179
612
124
8
0
284,148
2
W
Agni
9,214
614
116
8
0
324,469
6
L
Guan Yu
7,490
499
98
7
0
284,514
2
L
Heimdallr
6,586
439
90
6
0
274,703
0
L
Yemoja
5,982
399
19
1
0
271,240
7
W
Danzaburou
8,394
560
94
6
0
318,606
5
W
Ymir
8,302
553
27
2
0
291,585
6
L
Loki
7,408
494
72
5
0
326,331
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role