Player Matchup

Achilles
Achilles
 
Achilles
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
 
Hera
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
froggydonna
Neith
Level 66
God Stats
1W - 1L
1,487 SR
Queue Stats
1W - 2L
1,507 Elo+
Solo
Team Averages
Level 116
1,496 SR
1,502 Elo+

VS

Team Averages
Level 117
1,489 SR
1,371 Elo+
Khepri
Khepri
Villejay
Khepri
Level 148
God Stats
7W - 6L
1,580 SR
Queue Stats
118W - 175L
1,387 Elo+
Solo
Medusa
Medusa
Yurihenrique13
Medusa
Level 154
God Stats
14W - 10L
1,641 SR
Queue Stats
1,036W - 1,164L
1,519 Elo+
Solo
Ra
Ra
Фабрицио18
Ra
Level 49
God Stats
2W - 1L
1,246 SR
Queue Stats
8W - 26L
1,208 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
0 / 6 / 2
6,822
620
6,112
13,483
13,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hera
 
Hera
9
0 / 8 / 1
6,599
600
5,546
9,763
2,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 7 / 0
7,497
682
3,449
10,282
2,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Villejay
Khepri
12
2 / 0 / 9
8,646
786
2,903
7,516
6,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
15 / 0 / 5
10,525
957
17,463
8,369
3,384
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

12
4 / 2 / 9
8,693
790
7,707
7,636
2,885
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
44
2
Kills
21
21
Deaths
2
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
6
2
0.17
L
Hera
 
Hera
0
8
1
0.06
W
Khepri
Villejay
Khepri
2
0
9
6.5
W
15
0
5
17.5
L
2
7
0
0.29
W
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,107
Damage
28,073
33,528
Taken
23,521
18,472
Mitigated
12,894
2,502
Healing
7,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
6,112
1,756
0
2,062
13,483
13,200
0
3,778
9,705
0
13,283
L
Hera
 
Hera
5,546
930
0
250
9,763
2,335
0
2,412
7,351
22,668
0
W
Khepri
Villejay
Khepri
2,903
171
0
2,578
7,516
6,625
105
2,352
4,808
15,539
0
W
17,463
9,322
0
1,529
8,369
3,384
1,358
1,956
5,922
0
43,018
L
3,449
1,964
0
190
10,282
2,937
0
4,532
5,750
0
21,022
W
7,707
666
925
2,341
7,636
2,885
690
1,577
5,912
33,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,918
Gold Earned
27,864
93
Minions Killed
130
1
Camps Cleared
8
495,944
Distance Traveled
648,773
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,822
620
21
2
1
185,184
2
L
Hera
6,599
600
39
4
0
167,805
1
W
Khepri
8,646
786
19
2
2
211,378
3
W
Medusa
10,525
957
52
5
3
232,738
5
L
Neith
7,497
682
33
3
0
142,955
2
W
Ra
8,693
790
59
5
3
204,657
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role