Player Matchup

King Arthur
King Arthur
AngryTumbler
King Arthur
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 60L
1,488 Elo+
Party 3
Yu Huang
Yu Huang
bakssa
Yu Huang
Level 128
God Stats
0W - 5L
1,115 SR
Queue Stats
69W - 71L
1,413 Elo+
Party 3
Bakasura
Bakasura
iAmbananaGamer
Bakasura
Level 101
God Stats
5W - 6L
1,246 SR
Queue Stats
55W - 59L
1,436 Elo+
Party 2
Sylvanus
Sylvanus
kelj0
Sylvanus
Level 16
God Stats
2W - 2L
1,276 SR
Queue Stats
58W - 42L
1,083 Elo+
Party 3
Hachiman
Hachiman
rocyrock
Hachiman
Level 44
God Stats
19W - 17L
1,490 SR
Queue Stats
41W - 50L
1,400 Elo+
Party 2
Team Averages
Level 82
1,325 SR
1,364 Elo+

VS

Team Averages
Level 86
1,542 SR
1,504 Elo+
Medusa
Medusa
 
Medusa
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
FelixEhl3rs
Kuzenbo
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 18L
1,455 Elo+
Party 1
Guan Yu
Guan Yu
RaymanFtw
Guan Yu
Level 85
God Stats
1W - 3L
1,280 SR
Queue Stats
179W - 184L
1,499 Elo+
Party 1
Agni
Agni
hSuna
Agni
Level 69
God Stats
2W - 0L
1,700 SR
Queue Stats
30W - 16L
1,556 Elo+
Party 1
Hades
Hades
xxxPonTosxxx
Hades
Level 135
God Stats
8W - 12L
1,731 SR
Queue Stats
86W - 88L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AngryTumbler
King Arthur
16
1 / 4 / 2
9,989
499
12,195
21,446
12,814
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yu Huang
bakssa
Yu Huang
14
4 / 6 / 6
9,306
465
17,150
14,492
4,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
18
10 / 3 / 5
11,357
568
12,771
21,516
7,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
kelj0
Sylvanus
13
2 / 8 / 5
8,377
419
7,724
15,455
12,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
rocyrock
Hachiman
14
1 / 6 / 7
8,862
443
4,949
13,930
4,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
4 / 1 / 8
11,237
562
7,734
11,737
4,024
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
FelixEhl3rs
Kuzenbo
19
7 / 3 / 11
11,643
582
14,560
22,676
14,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
RaymanFtw
Guan Yu
16
1 / 1 / 7
10,413
521
7,788
18,299
15,873
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Agni
hSuna
Agni
18
10 / 10 / 8
11,713
586
16,290
15,284
4,642
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 3 / 16
11,959
598
15,475
14,642
7,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
77
18
Kills
27
27
Deaths
18
25
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
1
8
8
L
King Arthur
AngryTumbler
King Arthur
1
4
2
0.5
W
Kuzenbo
FelixEhl3rs
Kuzenbo
7
3
11
4.17
W
Guan Yu
RaymanFtw
Guan Yu
1
1
7
4.5
L
Yu Huang
bakssa
Yu Huang
4
6
6
1.17
W
Agni
hSuna
Agni
10
10
8
1.4
L
Bakasura
10
3
5
4.17
L
Sylvanus
kelj0
Sylvanus
2
8
5
0.56
L
Hachiman
rocyrock
Hachiman
1
6
7
0.75
W
5
3
16
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,789
Damage
61,847
86,839
Taken
82,638
41,776
Mitigated
46,513
17,745
Healing
24,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,734
1,902
0
3,923
11,737
4,024
3,008
3,231
8,316
0
86,198
L
King Arthur
AngryTumbler
King Arthur
12,195
1,256
0
6,503
21,446
12,814
0
9,784
11,577
3,855
66,308
W
Kuzenbo
FelixEhl3rs
Kuzenbo
14,560
3,596
0
6,782
22,676
14,438
140
7,165
14,872
74,575
0
W
Guan Yu
RaymanFtw
Guan Yu
7,788
1,145
2,107
3,234
18,299
15,873
833
3,489
14,190
0
64,857
L
Yu Huang
bakssa
Yu Huang
17,150
1,588
93
1,538
14,492
4,799
0
9,830
4,300
55,966
0
W
Agni
hSuna
Agni
16,290
1,542
110
1,728
15,284
4,642
201
8,429
6,499
56,933
0
L
Bakasura
12,771
7,776
0
3,823
21,516
7,672
65
8,579
12,819
0
77,906
L
Sylvanus
kelj0
Sylvanus
7,724
1,105
536
1,903
15,455
12,237
0
10,169
5,080
19,799
3,332
L
Hachiman
rocyrock
Hachiman
4,949
2,280
0
3,349
13,930
4,254
0
7,894
5,946
0
50,482
W
15,475
1,110
2,248
4,835
14,642
7,536
1,649
5,284
8,648
59,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,891
Gold Earned
56,965
489
Minions Killed
587
0
Camps Cleared
0
1,810,610
Distance Traveled
1,995,360
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,237
562
127
6
0
416,770
16
L
King Arthur
9,989
499
131
7
0
359,801
5
W
Kuzenbo
11,643
582
103
5
0
423,286
2
W
Guan Yu
10,413
521
134
7
0
440,292
5
L
Yu Huang
9,306
465
92
5
0
341,558
0
W
Agni
11,713
586
104
5
0
348,102
1
L
Bakasura
11,357
568
136
7
0
476,406
4
L
Sylvanus
8,377
419
44
2
0
305,264
6
L
Hachiman
8,862
443
86
4
0
327,581
7
W
Hades
11,959
598
119
6
0
366,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role