Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Arrancar88
Zhong Kui
Level 158
God Stats
2W - 1L
1,732 SR
Queue Stats
54W - 48L
1,509 Elo+
Solo
Bakasura
Bakasura
DaemonRen
Bakasura
Level 138
God Stats
2W - 5L
1,754 SR
Queue Stats
354W - 366L
1,497 Elo+
Solo
Charybdis
Charybdis
WoodyWeedPecker
Charybdis
Level 104
God Stats
0W - 2L
1,374 SR
Queue Stats
221W - 210L
1,549 Elo+
Solo
Cabrakan
Cabrakan
devouryourSOUL
Cabrakan
Level 144
God Stats
9W - 9L
1,624 SR
Queue Stats
168W - 139L
1,529 Elo+
Solo
Team Averages
Level 141
1,597 SR
1,517 Elo+

VS

Team Averages
Level 135
1,532 SR
1,528 Elo+
King Arthur
King Arthur
BIG__BOSS__TOM
King Arthur
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
439W - 462L
1,476 Elo+
Solo
Atlas
Atlas
DaAtte
Atlas
Level 147
God Stats
4W - 3L
1,694 SR
Queue Stats
190W - 186L
1,539 Elo+
Solo
Sun Wukong
Sun Wukong
Joxinpoxin
Sun Wukong
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
225W - 210L
1,541 Elo+
Solo
Cernunnos
Cernunnos
Tirrekhinho
Cernunnos
Level 149
God Stats
3W - 2L
1,634 SR
Queue Stats
214W - 219L
1,546 Elo+
Solo
Discordia
Discordia
Weltmaster
Discordia
Level 123
God Stats
4W - 2L
1,330 SR
Queue Stats
620W - 679L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
20
0 / 3 / 15
11,223
701
11,044
18,577
24,174
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Zhong Kui
Arrancar88
Zhong Kui
18
3 / 4 / 8
11,013
688
19,308
10,019
8,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
DaemonRen
Bakasura
15
5 / 7 / 2
10,184
637
8,996
12,863
6,723
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
WoodyWeedPecker
Charybdis
18
5 / 5 / 2
10,607
663
11,225
14,738
7,002
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Cabrakan
17
4 / 4 / 8
10,447
653
8,299
14,159
15,095
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BIG__BOSS__TOM
King Arthur
18
4 / 4 / 12
11,934
746
4,898
20,686
15,989
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Atlas
DaAtte
Atlas
19
5 / 2 / 15
11,779
736
13,853
16,335
17,605
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sun Wukong
Joxinpoxin
Sun Wukong
19
3 / 2 / 13
11,833
740
9,415
13,914
15,827
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cernunnos
Tirrekhinho
Cernunnos
19
9 / 5 / 9
12,198
762
22,459
15,650
6,345
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
Weltmaster
Discordia
18
2 / 4 / 13
11,040
690
10,920
10,190
2,885
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
85
17
Kills
23
23
Deaths
17
35
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
3
15
2.5
L
Zhong Kui
Arrancar88
Zhong Kui
3
4
8
1.75
W
King Arthur
BIG__BOSS__TOM
King Arthur
4
4
12
2.5
W
Atlas
DaAtte
Atlas
5
2
15
6.25
L
Bakasura
DaemonRen
Bakasura
5
7
2
0.86
W
Sun Wukong
Joxinpoxin
Sun Wukong
3
2
13
4.75
W
Cernunnos
Tirrekhinho
Cernunnos
9
5
9
2.7
W
Discordia
Weltmaster
Discordia
2
4
13
2.13
L
Charybdis
WoodyWeedPecker
Charybdis
5
5
2
1.2
L
Cabrakan
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,872
Damage
61,545
70,356
Taken
76,775
61,651
Mitigated
58,651
21,696
Healing
29,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
11,044
164
1,993
5,667
18,577
24,174
82
5,128
12,945
28,811
0
L
Zhong Kui
Arrancar88
Zhong Kui
19,308
1,536
277
2,143
10,019
8,657
653
3,121
6,784
36,186
0
W
King Arthur
BIG__BOSS__TOM
King Arthur
4,898
439
2,738
6,601
20,686
15,989
222
9,973
9,908
162
12,223
W
Atlas
DaAtte
Atlas
13,853
4,244
1,978
1,819
16,335
17,605
475
7,381
8,273
33,785
0
L
Bakasura
DaemonRen
Bakasura
8,996
5,640
243
1,709
12,863
6,723
60
2,341
10,342
0
11,585
W
Sun Wukong
Joxinpoxin
Sun Wukong
9,415
951
2,380
3,899
13,914
15,827
935
6,180
7,280
0
15,988
W
Cernunnos
Tirrekhinho
Cernunnos
22,459
12,089
1,009
4,179
15,650
6,345
4,477
8,354
6,536
0
50,793
W
Discordia
Weltmaster
Discordia
10,920
381
2,163
2,327
10,190
2,885
910
5,485
4,251
34,324
0
L
Charybdis
WoodyWeedPecker
Charybdis
11,225
4,276
2,424
4,318
14,738
7,002
1,155
6,539
7,825
0
29,036
L
Cabrakan
8,299
518
1,064
1,858
14,159
15,095
0
6,341
7,525
11,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,474
Gold Earned
58,784
137
Minions Killed
177
0
Camps Cleared
0
1,321,119
Distance Traveled
1,372,419
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
11,223
701
0
0
0
262,502
0
L
Zhong Kui
11,013
688
56
4
0
273,902
5
W
King Arthur
11,934
746
22
1
0
272,152
0
W
Atlas
11,779
736
20
1
0
320,025
4
L
Bakasura
10,184
637
19
1
0
254,624
0
W
Sun Wukong
11,833
740
9
1
0
277,583
0
W
Cernunnos
12,198
762
61
4
0
255,930
0
W
Discordia
11,040
690
65
4
0
246,729
0
L
Charybdis
10,607
663
52
3
0
261,268
3
L
Cabrakan
10,447
653
10
1
0
268,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role