Player Matchup

Cthulhu
Cthulhu
AragaoOGrande
Cthulhu
Level 28
God Stats
11W - 14L
1,379 SR
Queue Stats
37W - 69L
1,365 Elo+
Party 2
Vulcan
Vulcan
Josegamerz
Vulcan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
Pryhaz80
Skadi
Level 29
God Stats
1W - 5L
1,281 SR
Queue Stats
34W - 52L
1,477 Elo+
Solo
Thanatos
Thanatos
Razethos
Thanatos
Level 128
God Stats
4W - 3L
1,490 SR
Queue Stats
30W - 65L
1,407 Elo+
Party 2
Yu Huang
Yu Huang
SoBarbudoTaBom
Yu Huang
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,406 Elo+
Party 2
Team Averages
Level 45
1,430 SR
1,431 Elo+

VS

Team Averages
Level 7
1,552 SR
1,497 Elo+
Hel
Hel
Swilcht
Hel
Level 26
God Stats
25W - 13L
1,758 SR
Queue Stats
62W - 67L
1,486 Elo+
Solo
Rama
Rama
Yiklion
Rama
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Tiamat
Tiamat
gdzs
Tiamat
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Thor
Thor
ljie
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cupid
Cupid
xuweiEthan
Cupid
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
19
4 / 3 / 16
12,091
806
13,045
18,446
19,402
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vulcan
Josegamerz
Vulcan
18
8 / 6 / 11
12,138
809
17,730
9,233
3,849
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
Pryhaz80
Skadi
19
2 / 1 / 12
11,572
771
12,084
9,738
3,929
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
Razethos
Thanatos
20
20 / 3 / 5
14,153
944
25,622
19,333
9,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
18
0 / 1 / 11
11,210
747
8,081
10,449
4,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
20
8 / 2 / 2
12,018
801
13,250
16,434
17,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Rama
Yiklion
Rama
16
1 / 8 / 3
9,803
654
6,562
16,047
4,733
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
gdzs
Tiamat
15
0 / 6 / 4
9,100
607
3,485
13,744
4,496
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thor
ljie
Thor
15
1 / 9 / 1
8,988
599
5,514
18,862
5,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cupid
16
3 / 9 / 5
10,556
704
8,089
19,987
6,930
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
28
34
Kills
13
14
Deaths
34
55
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
4
3
16
4
W
Vulcan
Josegamerz
Vulcan
8
6
11
2.25
W
Skadi
Pryhaz80
Skadi
2
1
12
8
W
Thanatos
Razethos
Thanatos
20
3
5
7.5
W
Yu Huang
0
1
11
5.5
L
Hel
8
2
2
4.5
L
Rama
Yiklion
Rama
1
8
3
0.31
L
Tiamat
gdzs
Tiamat
0
6
4
0.33
L
Thor
ljie
Thor
1
9
1
0.17
L
Cupid
3
9
5
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,562
Damage
36,900
67,199
Taken
85,074
40,955
Mitigated
39,643
28,370
Healing
15,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
13,045
446
1,828
5,825
18,446
19,402
1,147
3,076
15,300
48,591
0
W
Vulcan
Josegamerz
Vulcan
17,730
2,925
0
791
9,233
3,849
2,032
3,677
5,383
35,948
0
W
Skadi
Pryhaz80
Skadi
12,084
3,396
0
1,114
9,738
3,929
2,493
2,867
6,791
0
40,668
W
Thanatos
Razethos
Thanatos
25,622
7,010
0
16,445
19,333
9,398
1,698
2,797
16,362
0
65,700
W
Yu Huang
8,081
982
0
2,367
10,449
4,377
3,692
4,318
6,095
39,575
0
L
Hel
13,250
340
3,057
5,717
16,434
17,805
0
8,100
7,869
53,681
0
L
Rama
Yiklion
Rama
6,562
4,263
0
1,404
16,047
4,733
0
5,158
10,591
0
29,821
L
Tiamat
gdzs
Tiamat
3,485
295
0
1,487
13,744
4,496
0
6,100
7,588
12,870
0
L
Thor
ljie
Thor
5,514
304
0
675
18,862
5,679
0
6,219
12,342
0
12,564
L
Cupid
8,089
2,967
1,189
2,376
19,987
6,930
884
11,876
7,464
0
24,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,164
Gold Earned
50,465
309
Minions Killed
209
0
Camps Cleared
0
1,552,919
Distance Traveled
1,313,857
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,091
806
59
4
0
298,489
0
W
Vulcan
12,138
809
39
3
0
282,533
0
W
Skadi
11,572
771
62
4
0
300,685
1
W
Thanatos
14,153
944
72
5
0
366,486
2
W
Yu Huang
11,210
747
77
5
0
304,726
2
L
Hel
12,018
801
87
6
0
336,173
3
L
Rama
9,803
654
45
3
0
236,354
2
L
Tiamat
9,100
607
16
1
0
263,927
0
L
Thor
8,988
599
20
1
0
232,262
4
L
Cupid
10,556
704
41
3
0
245,141
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role