Player Matchup

Mercury
Mercury
Gold IV
 
Mercury
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Silver II
ADcarryPlease
Rama
Silver II
Level 86
God Stats
11W - 11L
1,480 SR
Queue Stats
27W - 32L
1,273 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
Emmettinho
Baron Samedi
Silver I
Level 108
God Stats
37W - 27L
1,594 SR
Queue Stats
216W - 210L
1,234 MMR
Solo
Sol
Sol
Bronze III
deserteraccount2
Sol
Bronze III
Level 44
God Stats
3W - 0L
1,962 SR
Queue Stats
46W - 43L
1,366 MMR
Solo
Athena
Athena
Silver I
xHaise
Athena
Silver I
Level 153
God Stats
4W - 7L
1,413 SR
Queue Stats
236W - 232L
1,172 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 104
1,590 SR
1,309 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 101
1,496 SR
1,439 MMR
Ganesha
Ganesha
Silver III
 
Ganesha
Silver III
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Bronze IV
 
Merlin
Bronze IV
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Bronze III
Citygirlz
Danzaburou
Bronze III
Level 88
God Stats
0W - 1L
1,293 SR
Queue Stats
1W - 3L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze IV
Gozar
Sun Wukong
Bronze IV
Level 125
God Stats
0W - 2L
1,699 SR
Queue Stats
2W - 7L
1,419 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
zHybrids
Gilgamesh
Gold V
Level 101
God Stats
5W - 7L
1,488 SR
Queue Stats
359W - 368L
1,278 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
8 / 0 / 2
7,226
723
6,302
5,353
1,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

11
1 / 0 / 1
6,279
628
3,216
5,722
1,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Emmettinho
Baron Samedi
11
0 / 0 / 0
5,813
581
2,010
3,494
2,198
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

11
2 / 0 / 6
6,188
619
5,671
7,675
2,131
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Athena
xHaise
Athena
10
1 / 1 / 8
5,951
595
2,806
6,629
5,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
BastetTiamatShiva

VS

Bans
KaliBellonaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
7
0 / 2 / 1
5,256
526
3,026
7,490
4,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
 
Merlin
8
0 / 4 / 0
4,843
484
1,965
4,809
1,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Citygirlz
Danzaburou
8
0 / 3 / 0
5,148
515
1,843
5,954
1,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Gozar
Sun Wukong
11
0 / 0 / 0
6,304
630
1,953
4,653
2,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
zHybrids
Gilgamesh
8
1 / 3 / 0
5,136
514
3,200
6,999
3,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
12
Kills
1
1
Deaths
12
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
8
0
2
9
L
Ganesha
 
Ganesha
0
2
1
0.25
L
Merlin
 
Merlin
0
4
0
0
W
1
0
1
1.5
L
Danzaburou
Citygirlz
Danzaburou
0
3
0
0
W
Baron Samedi
Emmettinho
Baron Samedi
0
0
0
0
L
Sun Wukong
Gozar
Sun Wukong
0
0
0
0
W
2
0
6
5
W
Athena
xHaise
Athena
1
1
8
5
L
Gilgamesh
zHybrids
Gilgamesh
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,005
Damage
11,987
28,873
Taken
29,905
12,899
Mitigated
13,727
13,847
Healing
8,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
6,302
3,247
0
838
5,353
1,782
73
781
4,502
0
55,490
L
Ganesha
 
Ganesha
3,026
188
0
2,198
7,490
4,976
0
2,784
4,706
13,481
0
L
Merlin
 
Merlin
1,965
160
0
401
4,809
1,628
0
1,877
2,932
21,968
0
W
3,216
2,529
0
3,798
5,722
1,613
0
685
5,035
0
46,317
L
Danzaburou
Citygirlz
Danzaburou
1,843
874
77
2,088
5,954
1,573
0
573
5,381
0
22,596
W
Baron Samedi
Emmettinho
Baron Samedi
2,010
201
0
1,879
3,494
2,198
0
0
3,153
31,871
0
L
Sun Wukong
Gozar
Sun Wukong
1,953
150
0
2,953
4,653
2,296
0
2,130
2,523
0
37,606
W
5,671
2,152
0
5,182
7,675
2,131
1,430
1,839
5,664
34,236
0
W
Athena
xHaise
Athena
2,806
794
26
2,124
6,629
5,175
0
1,378
5,151
13,806
1,519
L
Gilgamesh
zHybrids
Gilgamesh
3,200
1,036
0
959
6,999
3,254
0
2,809
4,190
0
23,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,457
Gold Earned
26,687
377
Minions Killed
266
0
Camps Cleared
0
1,069,489
Distance Traveled
967,424
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,226
723
111
11
0
282,155
5
L
Ganesha
5,256
526
5
1
0
165,080
2
L
Merlin
4,843
484
55
6
0
188,306
3
W
Rama
6,279
628
91
9
0
195,083
2
L
Danzaburou
5,148
515
64
6
0
194,584
2
W
Baron Samedi
5,813
581
68
7
0
161,628
1
L
Sun Wukong
6,304
630
94
9
0
198,657
3
W
Sol
6,188
619
74
7
0
190,800
2
W
Athena
5,951
595
33
3
0
239,823
3
L
Gilgamesh
5,136
514
48
5
0
220,797
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role