Player Matchup

Cupid
Cupid
AryaShanks
Cupid
Level 18
God Stats
1W - 7L
1,038 SR
Queue Stats
5W - 32L
1,248 Elo+
Party 1
Poseidon
Poseidon
Deadbolt10
Poseidon
Level 134
God Stats
10W - 4L
1,723 SR
Queue Stats
103W - 78L
1,598 Elo+
Party 1
Fenrir
Fenrir
FabledOne
Fenrir
Level 149
God Stats
7W - 9L
1,505 SR
Queue Stats
212W - 180L
1,641 Elo+
Party 1
Osiris
Osiris
Monkmonker
Osiris
Level 42
God Stats
7W - 2L
1,724 SR
Queue Stats
53W - 36L
1,598 Elo+
Party 1
Atlas
Atlas
Pnnzer
Atlas
Level 41
God Stats
11W - 1L
1,945 SR
Queue Stats
44W - 15L
1,706 Elo+
Party 1
Team Averages
Level 77
1,587 SR
1,558 Elo+

VS

Team Averages
Level 111
1,602 SR
1,552 Elo+
Janus
Janus
DeathCough
Janus
Level 103
God Stats
2W - 3L
1,347 SR
Queue Stats
103W - 87L
1,611 Elo+
Solo
Ganesha
Ganesha
Mosefresh
Ganesha
Level 98
God Stats
6W - 6L
1,937 SR
Queue Stats
241W - 277L
1,484 Elo+
Solo
He Bo
He Bo
Rhevolution
He Bo
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
203W - 186L
1,551 Elo+
Party 2
Cupid
Cupid
Wakaflockamane
Cupid
Level 123
God Stats
23W - 15L
1,518 SR
Queue Stats
212W - 212L
1,506 Elo+
Party 2
Gilgamesh
Gilgamesh
bürp
Gilgamesh
Level 122
God Stats
7W - 5L
1,706 SR
Queue Stats
159W - 73L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
14
2 / 4 / 4
9,577
479
2,223
9,974
3,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Poseidon
Deadbolt10
Poseidon
18
9 / 2 / 10
11,952
598
18,385
10,095
3,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
FabledOne
Fenrir
18
13 / 1 / 7
12,367
618
19,675
17,159
9,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Osiris
Monkmonker
Osiris
16
3 / 2 / 7
10,968
548
7,108
14,993
13,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Atlas
Pnnzer
Atlas
15
3 / 4 / 11
10,320
516
5,484
16,914
13,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
2 / 6 / 2
8,520
426
6,207
10,554
2,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Mosefresh
Ganesha
13
0 / 6 / 5
8,462
423
7,252
13,296
8,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
4 / 7 / 2
9,885
494
6,153
14,317
6,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
4 / 4 / 2
10,307
515
11,631
12,457
4,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilgamesh
bürp
Gilgamesh
17
3 / 7 / 0
10,704
535
9,629
18,493
14,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
24
30
Kills
13
13
Deaths
30
39
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cupid
2
4
4
1
W
Poseidon
Deadbolt10
Poseidon
9
2
10
7
L
Janus
2
6
2
0.5
W
Fenrir
FabledOne
Fenrir
13
1
7
16.5
W
Osiris
Monkmonker
Osiris
3
2
7
3.25
L
Ganesha
Mosefresh
Ganesha
0
6
5
0.42
W
Atlas
Pnnzer
Atlas
3
4
11
2.13
L
4
7
2
0.71
L
4
4
2
1.25
L
Gilgamesh
bürp
Gilgamesh
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,875
Damage
40,872
69,135
Taken
69,117
42,754
Mitigated
36,209
22,974
Healing
14,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
2,223
1,138
0
3,654
9,974
3,266
2,615
4,064
5,910
0
45,565
W
Poseidon
Deadbolt10
Poseidon
18,385
3,046
0
1,989
10,095
3,407
1,919
3,117
6,978
106,861
0
L
Janus
6,207
443
0
768
10,554
2,685
0
1,178
9,376
54,175
0
W
Fenrir
FabledOne
Fenrir
19,675
6,824
0
5,506
17,159
9,227
0
7,031
10,128
0
88,063
W
Osiris
Monkmonker
Osiris
7,108
3,525
0
6,213
14,993
13,528
2,675
2,908
12,085
0
54,620
L
Ganesha
Mosefresh
Ganesha
7,252
324
0
1,639
13,296
8,342
0
6,042
7,254
22,716
877
W
Atlas
Pnnzer
Atlas
5,484
1,409
967
4,645
16,914
13,326
645
6,037
10,877
17,862
0
L
6,153
564
0
2,606
14,317
6,092
0
5,410
8,907
66,544
0
L
11,631
6,160
0
4,814
12,457
4,329
1,144
5,735
6,722
0
78,090
L
Gilgamesh
bürp
Gilgamesh
9,629
3,851
0
4,503
18,493
14,761
2,290
5,504
12,989
0
70,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,184
Gold Earned
47,878
469
Minions Killed
494
0
Camps Cleared
0
1,992,535
Distance Traveled
1,848,362
26
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,577
479
88
4
0
320,013
0
W
Poseidon
11,952
598
128
6
0
437,708
8
L
Janus
8,520
426
102
5
0
350,442
2
W
Fenrir
12,367
618
113
6
0
444,612
1
W
Osiris
10,968
548
124
6
0
364,692
12
L
Ganesha
8,462
423
8
0
0
407,042
12
W
Atlas
10,320
516
16
1
0
425,510
5
L
He Bo
9,885
494
107
5
0
398,661
0
L
Cupid
10,307
515
144
7
0
331,221
9
L
Gilgamesh
10,704
535
133
7
0
360,996
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role