Player Matchup

Merlin
Merlin
Chakblak
Merlin
Level 100
God Stats
8W - 5L
1,677 SR
Queue Stats
396W - 356L
1,556 Elo+
Solo
Charybdis
Charybdis
Fornas28
Charybdis
Level 69
God Stats
0W - 2L
1,296 SR
Queue Stats
261W - 229L
1,506 Elo+
Solo
Set
Set
GOD5GREATE5T
Set
Level 160
God Stats
1W - 3L
1,316 SR
Queue Stats
113W - 112L
1,427 Elo+
Solo
Nox
Nox
GuanYinDaShi
Nox
Level 160
God Stats
2W - 2L
1,495 SR
Queue Stats
380W - 404L
1,548 Elo+
Solo
Jormungandr
Jormungandr
Spiggg
Jormungandr
Level 109
God Stats
9W - 14L
1,351 SR
Queue Stats
279W - 239L
1,579 Elo+
Solo
Team Averages
Level 120
1,427 SR
1,523 Elo+

VS

Team Averages
Level 80
1,541 SR
1,493 Elo+
Ymir
Ymir
 
Ymir
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Acetylkoala
King Arthur
Level 63
God Stats
6W - 5L
1,732 SR
Queue Stats
154W - 167L
1,479 Elo+
Solo
Cliodhna
Cliodhna
KushKag3
Cliodhna
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
166W - 151L
1,469 Elo+
Solo
Agni
Agni
dsmite555
Agni
Level 46
God Stats
3W - 2L
1,518 SR
Queue Stats
63W - 66L
1,530 Elo+
Solo
Rama
Rama
kamol1
Rama
Level 122
God Stats
5W - 8L
1,453 SR
Queue Stats
10W - 16L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Chakblak
Merlin
17
2 / 7 / 5
10,459
418
13,123
16,402
5,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Fornas28
Charybdis
17
4 / 4 / 5
11,162
446
19,385
18,774
7,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

1
0 / 1 / 0
6,245
250
0
573
175
18
4 / 1 / 8
10,806
432
12,211
12,645
10,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jormungandr
Spiggg
Jormungandr
20
6 / 2 / 3
13,163
527
21,704
28,690
35,171
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
17
2 / 4 / 7
12,030
481
5,800
24,243
24,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
Acetylkoala
King Arthur
17
1 / 6 / 5
11,643
466
10,797
25,759
26,702
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
KushKag3
Cliodhna
20
3 / 2 / 5
12,526
501
11,260
17,790
6,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
20
2 / 2 / 9
14,260
570
16,576
15,334
5,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
kamol1
Rama
20
7 / 2 / 4
14,370
575
15,508
16,569
5,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
45
16
Kills
15
15
Deaths
16
21
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
4
7
1.38
W
King Arthur
Acetylkoala
King Arthur
1
6
5
0.58
L
Merlin
Chakblak
Merlin
2
7
5
0.64
L
Charybdis
Fornas28
Charybdis
4
4
5
1.63
L
0
1
0
0
L
4
1
8
8
W
Cliodhna
KushKag3
Cliodhna
3
2
5
2.75
L
Jormungandr
Spiggg
Jormungandr
6
2
3
3.75
W
Agni
2
2
9
3.25
W
Rama
kamol1
Rama
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,423
Damage
59,941
77,084
Taken
99,695
58,708
Mitigated
68,857
15,021
Healing
22,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,800
980
110
2,567
24,243
24,702
0
10,499
13,744
35,670
2,941
W
King Arthur
Acetylkoala
King Arthur
10,797
412
0
3,254
25,759
26,702
43
14,796
10,963
0
62,633
L
Merlin
Chakblak
Merlin
13,123
563
0
2,128
16,402
5,913
43
8,623
7,779
84,153
0
L
Charybdis
Fornas28
Charybdis
19,385
10,321
0
7,171
18,774
7,445
702
3,532
15,242
0
92,232
L
0
0
0
0
573
175
0
0
573
0
0
L
12,211
875
0
1,000
12,645
10,004
374
4,636
8,009
51,671
0
W
Cliodhna
KushKag3
Cliodhna
11,260
1,653
0
4,579
17,790
6,393
1,780
7,137
10,653
0
100,976
L
Jormungandr
Spiggg
Jormungandr
21,704
7,952
0
4,722
28,690
35,171
136
5,459
23,231
110,485
0
W
Agni
16,576
516
370
3,504
15,334
5,308
2,404
9,166
6,168
109,357
0
W
Rama
kamol1
Rama
15,508
9,623
0
8,542
16,569
5,752
8,019
5,440
11,129
0
115,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,835
Gold Earned
64,829
558
Minions Killed
669
0
Camps Cleared
0
1,643,191
Distance Traveled
2,311,446
24
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,030
481
50
2
0
426,579
4
W
King Arthur
11,643
466
107
4
0
455,889
2
L
Merlin
10,459
418
119
5
0
406,756
5
L
Charybdis
11,162
446
156
6
0
446,819
7
L
Set
6,245
250
0
0
0
0
0
L
Nox
10,806
432
82
3
0
370,001
8
W
Cliodhna
12,526
501
136
5
0
532,886
5
L
Jormungandr
13,163
527
201
8
0
419,615
4
W
Agni
14,260
570
200
8
0
480,371
3
W
Rama
14,370
575
176
7
0
415,721
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role