Player Matchup

Bellona
Bellona
Bloody-Loki
Bellona
Level 121
God Stats
14W - 15L
1,597 SR
Queue Stats
502W - 524L
1,469 Elo+
Solo
Cthulhu
Cthulhu
RASSSTA48
Cthulhu
Level 137
God Stats
9W - 9L
1,632 SR
Queue Stats
73W - 74L
1,458 Elo+
Solo
Danzaburou
Danzaburou
Rinkusu_Kyo
Danzaburou
Level 68
God Stats
8W - 6L
1,539 SR
Queue Stats
177W - 212L
1,398 Elo+
Solo
Fenrir
Fenrir
X-Serqet-X
Fenrir
Level 159
God Stats
4W - 5L
1,366 SR
Queue Stats
354W - 321L
1,452 Elo+
Solo
Zeus
Zeus
Zargonai24
Zeus
Level 143
God Stats
7W - 6L
1,562 SR
Queue Stats
132W - 141L
1,543 Elo+
Solo
Team Averages
Level 126
1,539 SR
1,464 Elo+

VS

Team Averages
Level 82
1,471 SR
1,405 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Dream_Demon1273
Tiamat
Level 117
God Stats
2W - 1L
1,604 SR
Queue Stats
13W - 18L
1,319 Elo+
Solo
Fenrir
Fenrir
Kuzn3tz_
Fenrir
Level 79
God Stats
14W - 13L
1,603 SR
Queue Stats
500W - 505L
1,482 Elo+
Solo
Chiron
Chiron
leesoplayz
Chiron
Level 106
God Stats
1W - 2L
1,354 SR
Queue Stats
158W - 179L
1,367 Elo+
Solo
Achilles
Achilles
x_NeKross_x
Achilles
Level 48
God Stats
1W - 5L
1,294 SR
Queue Stats
24W - 41L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bloody-Loki
Bellona
19
7 / 3 / 13
12,539
597
15,931
16,361
16,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
RASSSTA48
Cthulhu
17
3 / 0 / 16
11,311
539
15,342
15,176
15,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
Rinkusu_Kyo
Danzaburou
18
15 / 5 / 7
12,466
594
21,769
22,529
8,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
X-Serqet-X
Fenrir
20
9 / 2 / 5
13,100
624
12,363
16,785
14,025
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
2 / 4 / 11
11,411
543
15,913
11,494
3,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
0 / 8 / 3
8,117
387
2,410
19,482
12,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
1 / 6 / 5
10,720
510
15,120
17,904
11,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Kuzn3tz_
Fenrir
18
10 / 7 / 0
12,146
578
14,293
18,014
14,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
leesoplayz
Chiron
12
0 / 10 / 4
8,148
388
11,313
19,867
5,418
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
x_NeKross_x
Achilles
14
2 / 6 / 1
9,430
449
11,138
25,278
25,600
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
26
36
Kills
13
14
Deaths
37
52
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
8
3
0.19
W
Bellona
Bloody-Loki
Bellona
7
3
13
4.5
L
1
6
5
0.58
L
Fenrir
Kuzn3tz_
Fenrir
10
7
0
1.43
W
Cthulhu
RASSSTA48
Cthulhu
3
0
16
11
W
Danzaburou
Rinkusu_Kyo
Danzaburou
15
5
7
3.7
W
Fenrir
X-Serqet-X
Fenrir
9
2
5
5.75
W
2
4
11
1.88
L
Chiron
leesoplayz
Chiron
0
10
4
0.2
L
Achilles
x_NeKross_x
Achilles
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,318
Damage
54,274
82,345
Taken
100,545
58,366
Mitigated
68,615
29,959
Healing
20,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,410
855
466
2,729
19,482
12,231
0
5,634
13,848
11,540
0
W
Bellona
Bloody-Loki
Bellona
15,931
4,214
413
4,296
16,361
16,466
736
1,529
14,760
0
87,138
L
15,120
1,304
87
4,070
17,904
11,278
462
7,764
10,140
60,584
0
L
Fenrir
Kuzn3tz_
Fenrir
14,293
4,140
0
3,803
18,014
14,088
2,182
2,711
15,069
0
69,388
W
Cthulhu
RASSSTA48
Cthulhu
15,342
886
1,583
2,508
15,176
15,259
134
2,903
12,001
50,355
0
W
Danzaburou
Rinkusu_Kyo
Danzaburou
21,769
9,876
464
10,112
22,529
8,724
4,411
5,756
16,571
0
64,312
W
Fenrir
X-Serqet-X
Fenrir
12,363
3,712
0
8,123
16,785
14,025
1,768
2,439
14,216
0
109,138
W
15,913
1,642
74
2,386
11,494
3,892
2,178
4,144
7,094
74,357
0
L
Chiron
leesoplayz
Chiron
11,313
3,447
800
3,644
19,867
5,418
785
6,863
12,978
0
47,286
L
Achilles
x_NeKross_x
Achilles
11,138
4,118
0
4,936
25,278
25,600
0
8,377
16,901
0
45,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,827
Gold Earned
48,561
639
Minions Killed
413
0
Camps Cleared
0
2,050,530
Distance Traveled
1,789,232
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,117
387
17
1
0
365,740
8
W
Bellona
12,539
597
122
6
0
439,424
4
L
Tiamat
10,720
510
111
5
0
372,570
8
L
Fenrir
12,146
578
119
6
0
400,469
5
W
Cthulhu
11,311
539
79
4
0
413,291
6
W
Danzaburou
12,466
594
100
5
0
380,274
2
W
Fenrir
13,100
624
173
8
0
462,796
1
W
Zeus
11,411
543
165
8
0
354,745
6
L
Chiron
8,148
388
72
3
0
319,649
4
L
Achilles
9,430
449
94
4
0
330,804
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role