Player Matchup

Sol
Sol
K_L_Z_64
Sol
Level 40
God Stats
82W - 94L
1,419 SR
Queue Stats
397W - 362L
1,475 Elo+
Party 1
Sun Wukong
Sun Wukong
OrientFuzzball
Sun Wukong
Level 135
God Stats
1W - 2L
1,259 SR
Queue Stats
119W - 132L
1,495 Elo+
Solo
Cerberus
Cerberus
W7SH-W7
Cerberus
Level 63
God Stats
46W - 31L
1,704 SR
Queue Stats
772W - 712L
1,582 Elo+
Party 1
Chang'e
Chang'e
dyslexic-felspar
Chang'e
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
333W - 340L
1,487 Elo+
Party 1
Kali
Kali
iDettol__
Kali
Level 127
God Stats
10W - 6L
1,600 SR
Queue Stats
719W - 530L
1,577 Elo+
Party 1
Team Averages
Level 98
1,496 SR
1,523 Elo+

VS

Team Averages
Level 53
1,487 SR
1,404 Elo+
Jormungandr
Jormungandr
DeadCobraSnake
Jormungandr
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,400 Elo+
Solo
Vulcan
Vulcan
Eren jager4K
Vulcan
Level 26
God Stats
8W - 9L
1,419 SR
Queue Stats
38W - 56L
1,393 Elo+
Party 2
Merlin
Merlin
Macelim08
Merlin
Level 119
God Stats
3W - 3L
1,515 SR
Queue Stats
45W - 32L
1,603 Elo+
Solo
Hou Yi
Hou Yi
PythonGeist9210
Hou Yi
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 41L
1,377 Elo+
Party 2
Loki
Loki
U2F_Sasuke
Loki
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,246 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 8
9,172
540
10,117
14,098
4,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
OrientFuzzball
Sun Wukong
15
1 / 1 / 4
9,291
547
3,452
8,710
7,488
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
W7SH-W7
Cerberus
15
6 / 2 / 12
10,044
591
7,025
16,965
17,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
6 / 1 / 8
9,825
578
7,329
11,185
4,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kali
17
9 / 2 / 8
10,730
631
10,842
13,347
8,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DeadCobraSnake
Jormungandr
12
1 / 8 / 2
7,406
436
4,513
14,845
13,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
14
2 / 2 / 1
8,140
479
5,431
4,830
1,594
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
Macelim08
Merlin
15
1 / 4 / 1
8,960
527
7,112
8,840
3,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 6 / 7
7,674
451
5,923
12,864
3,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
5 / 6 / 2
8,849
521
7,740
13,244
4,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
22
26
Kills
9
10
Deaths
26
40
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
DeadCobraSnake
Jormungandr
1
8
2
0.25
L
Vulcan
2
2
1
1.25
W
4
4
8
2
L
Merlin
Macelim08
Merlin
1
4
1
0.38
W
Sun Wukong
OrientFuzzball
Sun Wukong
1
1
4
3
L
0
6
7
0.58
L
5
6
2
1
W
Cerberus
W7SH-W7
Cerberus
6
2
12
6
W
6
1
8
10
W
Kali
9
2
8
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,765
Damage
30,719
64,305
Taken
54,623
41,592
Mitigated
26,695
29,694
Healing
9,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
DeadCobraSnake
Jormungandr
4,513
1,174
0
2,407
14,845
13,437
198
10,476
4,369
27,178
0
L
Vulcan
5,431
820
0
925
4,830
1,594
0
1,087
3,743
44,967
0
W
10,117
3,529
0
6,079
14,098
4,331
2,302
2,412
11,686
57,529
0
L
Merlin
Macelim08
Merlin
7,112
80
0
1,300
8,840
3,139
0
3,927
4,913
64,581
0
W
Sun Wukong
OrientFuzzball
Sun Wukong
3,452
356
779
2,501
8,710
7,488
788
3,350
5,360
0
44,923
L
5,923
2,938
0
1,485
12,864
3,830
45
6,421
6,443
0
34,145
L
7,740
1,371
0
3,190
13,244
4,695
0
2,560
10,684
0
47,058
W
Cerberus
W7SH-W7
Cerberus
7,025
245
472
5,818
16,965
17,214
341
4,610
12,355
33,732
0
W
7,329
656
2,974
5,165
11,185
4,194
1,138
3,886
7,299
50,728
0
W
Kali
10,842
5,732
0
5,906
13,347
8,365
1,101
2,798
10,549
0
64,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,062
Gold Earned
41,029
470
Minions Killed
384
0
Camps Cleared
0
1,695,282
Distance Traveled
1,516,375
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,406
436
43
3
0
273,357
0
L
Vulcan
8,140
479
81
5
0
335,510
7
W
Sol
9,172
540
96
6
0
312,858
1
L
Merlin
8,960
527
134
8
0
278,738
4
W
Sun Wukong
9,291
547
104
6
0
297,677
0
L
Hou Yi
7,674
451
47
3
0
307,106
0
L
Loki
8,849
521
79
5
0
321,664
2
W
Cerberus
10,044
591
58
3
0
352,396
1
W
Chang'e
9,825
578
101
6
0
334,560
2
W
Kali
10,730
631
111
7
0
397,791
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role