Player Matchup

Sol
Sol
Gold IV
Xylek42
Sol
Gold IV
Level 76
God Stats
1W - 0L
1,529 SR
Queue Stats
8W - 5L
1,808 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 76
1,529 SR
1,808 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 51
1,651 SR
1,460 MMR
Fenrir
Fenrir
Bronze III
Orruck
Fenrir
Bronze III
Level 51
God Stats
0W - 1L
1,651 SR
Queue Stats
0W - 2L
1,460 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
7 / 0 / 0
7,301
1,217
5,544
5,892
2,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bans
IzanamiChernobogHou YiAh Muzen CabUllr

VS

Bans
SkadiFreyaJing WeiOlorunCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Orruck
Fenrir
7
0 / 7 / 0
4,413
736
3,339
7,513
3,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
7
Kills
0
0
Deaths
7
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Orruck
Fenrir
0
7
0
0
W
Sol
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,544
Damage
3,339
5,892
Taken
7,513
2,845
Mitigated
3,622
3,874
Healing
816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Orruck
Fenrir
3,339
610
0
816
7,513
3,622
16
4,900
2,613
0
10,223
W
Sol
5,544
2,863
0
3,874
5,892
2,845
1,397
287
5,350
29,604
4,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,301
Gold Earned
4,413
69
Minions Killed
16
5
Camps Cleared
0
113,620
Distance Traveled
111,245
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,413
736
16
3
0
111,245
3
W
Sol
7,301
1,217
69
12
5
113,620
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role