Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Deku1230
Serqet
Level 28
God Stats
3W - 4L
1,715 SR
Queue Stats
102W - 111L
1,543 Elo+
Party 1
Horus
Horus
HorsCoq
Horus
Level 112
God Stats
9W - 3L
1,500 SR
Queue Stats
235W - 227L
1,616 Elo+
Party 1
Bellona
Bellona
Legitliquid
Bellona
Level 122
God Stats
46W - 35L
1,563 SR
Queue Stats
274W - 302L
1,481 Elo+
Solo
Hera
Hera
Nexowner
Hera
Level 87
God Stats
42W - 25L
1,684 SR
Queue Stats
166W - 162L
1,530 Elo+
Solo
Team Averages
Level 96
1,593 SR
1,534 Elo+

VS

Team Averages
Level 105
1,493 SR
1,542 Elo+
Arachne
Arachne
Drake012
Arachne
Level 118
God Stats
10W - 10L
1,392 SR
Queue Stats
269W - 235L
1,537 Elo+
Party 3
Hou Yi
Hou Yi
SadGoatsEvil
Hou Yi
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 9L
1,500 Elo+
Party 2
Nox
Nox
bugsodst
Nox
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 13L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
jnick10d
Tsukuyomi
Level 91
God Stats
13W - 18L
1,573 SR
Queue Stats
120W - 109L
1,580 Elo+
Party 3
Fafnir
Fafnir
Вacchus
Fafnir
Level 126
God Stats
5W - 5L
1,500 SR
Queue Stats
116W - 116L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
3
0 / 0 / 0
2,701
540
76
421
70
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Serqet
Deku1230
Serqet
6
4 / 0 / 0
3,764
753
1,544
2,591
641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Horus
HorsCoq
Horus
7
1 / 0 / 0
3,774
755
2,269
2,868
906
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bellona
Legitliquid
Bellona
6
0 / 1 / 1
3,562
712
961
3,276
1,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
6
2 / 2 / 3
4,098
820
1,887
2,742
609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Drake012
Arachne
6
0 / 2 / 0
3,273
655
1,426
4,024
1,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
6
1 / 1 / 0
3,621
724
1,563
2,565
707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

4
0 / 3 / 0
2,762
552
324
1,832
573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
jnick10d
Tsukuyomi
5
1 / 3 / 0
3,274
655
1,850
3,437
763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
Вacchus
Fafnir
1
0 / 0 / 0
2,412
482
0
0
0

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
7
Kills
2
3
Deaths
9
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
0
0
0
0
W
Serqet
Deku1230
Serqet
4
0
0
4
L
Arachne
Drake012
Arachne
0
2
0
0
W
Horus
HorsCoq
Horus
1
0
0
1
W
Bellona
Legitliquid
Bellona
0
1
1
0.5
W
Hera
2
2
3
1.75
L
Hou Yi
1
1
0
1
L
0
3
0
0
L
Tsukuyomi
jnick10d
Tsukuyomi
1
3
0
0.33
L
Fafnir
Вacchus
Fafnir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,737
Damage
5,163
11,898
Taken
11,858
3,821
Mitigated
3,209
4,999
Healing
3,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
76
0
0
103
421
70
0
0
421
0
2,058
W
Serqet
Deku1230
Serqet
1,544
732
0
585
2,591
641
0
108
2,443
0
9,406
L
Arachne
Drake012
Arachne
1,426
1,145
0
1,600
4,024
1,166
0
0
4,024
0
10,222
W
Horus
HorsCoq
Horus
2,269
1,165
0
1,505
2,868
906
0
0
2,868
0
16,931
W
Bellona
Legitliquid
Bellona
961
485
0
1,664
3,276
1,595
0
0
3,276
0
16,089
W
Hera
1,887
426
0
1,142
2,742
609
392
146
2,566
17,302
0
L
Hou Yi
1,563
808
0
895
2,565
707
0
0
2,565
0
14,624
L
324
38
0
0
1,832
573
0
1,301
531
4,045
0
L
Tsukuyomi
jnick10d
Tsukuyomi
1,850
893
0
873
3,437
763
0
586
2,851
0
8,681
L
Fafnir
Вacchus
Fafnir
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,899
Gold Earned
15,342
133
Minions Killed
75
0
Camps Cleared
0
441,462
Distance Traveled
411,813
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
2,701
540
5
1
0
39,019
1
W
Serqet
3,764
753
18
4
0
102,548
0
L
Arachne
3,273
655
24
5
0
107,739
1
W
Horus
3,774
755
40
8
0
98,929
0
W
Bellona
3,562
712
33
7
0
97,253
0
W
Hera
4,098
820
37
7
0
103,713
2
L
Hou Yi
3,621
724
31
6
0
93,478
1
L
Nox
2,762
552
4
1
0
102,062
0
L
Tsukuyomi
3,274
655
16
3
0
108,534
1
L
Fafnir
2,412
482
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role