Player Matchup

Amaterasu
Amaterasu
KingKoala1120
Amaterasu
Level 50
God Stats
35W - 27L
1,445 SR
Queue Stats
62W - 67L
1,304 Elo+
Solo
Jing Wei
Jing Wei
oProctology
Jing Wei
Level 49
God Stats
5W - 4L
1,850 SR
Queue Stats
362W - 374L
1,439 Elo+
Party 1
Sol
Sol
oPsychology
Sol
Level 67
God Stats
18W - 18L
1,518 SR
Queue Stats
369W - 361L
1,499 Elo+
Party 1
Ymir
Ymir
oWumbology
Ymir
Level 18
God Stats
15W - 12L
1,639 SR
Queue Stats
34W - 43L
1,434 Elo+
Party 1
Mercury
Mercury
xCIRCUSxxCLOWNx
Mercury
Level 24
God Stats
4W - 3L
1,306 SR
Queue Stats
99W - 76L
1,578 Elo+
Party 1
Team Averages
Level 42
1,551 SR
1,451 Elo+

VS

Team Averages
Level 48
1,424 SR
1,328 Elo+
Merlin
Merlin
 
Merlin
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Darth1Revan
Sol
Level 67
God Stats
109W - 132L
1,445 SR
Queue Stats
376W - 538L
1,337 Elo+
Party 2
Sun Wukong
Sun Wukong
DarthJaeger
Sun Wukong
Level 60
God Stats
5W - 6L
1,561 SR
Queue Stats
114W - 183L
1,266 Elo+
Party 2
Thor
Thor
MajinNuutz
Thor
Level 8
God Stats
0W - 2L
1,233 SR
Queue Stats
34W - 57L
1,216 Elo+
Party 2
Ymir
Ymir
PraiseArmata
Ymir
Level 67
God Stats
32W - 43L
1,380 SR
Queue Stats
234W - 350L
1,321 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
KingKoala1120
Amaterasu
7
1 / 2 / 0
4,131
689
1,932
4,142
2,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
oProctology
Jing Wei
6
0 / 1 / 2
3,679
613
1,411
2,532
558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
2 / 0 / 3
4,807
801
2,668
2,463
598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
0 / 2 / 2
3,893
649
590
5,086
2,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
6 / 1 / 0
5,391
899
3,007
4,706
1,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
1
0 / 1 / 0
2,761
460
0
784
144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 2 / 3
3,670
612
3,316
3,767
1,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
DarthJaeger
Sun Wukong
6
2 / 1 / 0
3,955
659
2,010
3,899
1,603
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 3 / 0
3,462
577
159
4,012
1,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

6
3 / 2 / 0
4,057
676
2,227
3,568
1,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
8
9
Kills
5
6
Deaths
9
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
0
0
L
0
2
3
0.75
L
Sun Wukong
DarthJaeger
Sun Wukong
2
1
0
2
W
Amaterasu
KingKoala1120
Amaterasu
1
2
0
0.5
L
0
3
0
0
L
3
2
0
1.5
W
Jing Wei
oProctology
Jing Wei
0
1
2
1
W
2
0
3
3.5
W
0
2
2
0.5
W
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,608
Damage
7,712
18,929
Taken
16,030
6,628
Mitigated
5,544
6,190
Healing
3,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
0
0
0
232
784
144
0
219
565
1,954
0
L
3,316
1,850
0
1,552
3,767
1,079
600
849
2,918
13,101
2,282
L
Sun Wukong
DarthJaeger
Sun Wukong
2,010
820
0
305
3,899
1,603
86
0
3,899
0
9,977
W
Amaterasu
KingKoala1120
Amaterasu
1,932
1,360
0
1,537
4,142
2,220
0
0
4,142
0
13,698
L
159
0
0
851
4,012
1,187
0
1,779
2,233
0
10,455
L
2,227
758
5
625
3,568
1,531
48
411
3,157
9,541
0
W
Jing Wei
oProctology
Jing Wei
1,411
1,028
0
925
2,532
558
0
1,303
1,229
0
10,497
W
2,668
913
0
1,762
2,463
598
1,034
554
1,909
19,671
0
W
590
175
0
1,096
5,086
2,063
0
2,552
2,534
8,250
0
W
3,007
1,457
0
870
4,706
1,189
0
450
4,256
0
24,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,901
Gold Earned
17,905
165
Minions Killed
87
0
Camps Cleared
0
620,069
Distance Traveled
471,173
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
2,761
460
4
1
0
25,972
0
L
Sol
3,670
612
25
4
0
105,302
1
L
Sun Wukong
3,955
659
19
3
0
118,941
0
W
Amaterasu
4,131
689
28
5
0
122,581
2
L
Thor
3,462
577
26
4
0
116,311
0
L
Ymir
4,057
676
13
2
0
104,647
0
W
Jing Wei
3,679
613
26
4
0
118,629
1
W
Sol
4,807
801
44
7
0
114,964
1
W
Ymir
3,893
649
17
3
0
101,605
0
W
Mercury
5,391
899
50
8
0
162,290
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role