Player Matchup

Thoth
Thoth
AugusteGusteau
Thoth
Level 75
God Stats
1W - 1L
1,722 SR
Queue Stats
30W - 35L
1,473 Elo+
Party 2
Cthulhu
Cthulhu
BabyZezhka
Cthulhu
Level 113
God Stats
0W - 3L
1,365 SR
Queue Stats
170W - 256L
1,364 Elo+
Party 2
Susano
Susano
NattoGohan
Susano
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 20L
1,363 Elo+
Solo
Team Averages
Level 91
1,529 SR
1,400 Elo+

VS

Team Averages
Level 47
1,348 SR
1,434 Elo+
Thoth
Thoth
Crankman1218
Thoth
Level 32
God Stats
3W - 7L
1,243 SR
Queue Stats
36W - 93L
1,096 Elo+
Solo
Chang'e
Chang'e
HotCocoMilk
Chang'e
Level 43
God Stats
16W - 10L
1,515 SR
Queue Stats
206W - 106L
1,626 Elo+
Party 1
Gilgamesh
Gilgamesh
SabreTewth
Gilgamesh
Level 67
God Stats
3W - 1L
1,286 SR
Queue Stats
361W - 267L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 5 / 1
10,349
739
15,976
13,542
5,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
BabyZezhka
Cthulhu
14
0 / 2 / 5
9,650
689
7,580
13,687
15,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Susano
NattoGohan
Susano
11
1 / 7 / 4
8,833
631
7,285
10,452
5,310
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 11
9,508
679
9,936
12,097
3,296
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
HotCocoMilk
Chang'e
17
10 / 2 / 4
11,178
798
13,161
11,462
3,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
SabreTewth
Gilgamesh
15
4 / 2 / 8
10,470
748
10,578
17,989
13,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
6
Kills
14
14
Deaths
6
10
Assists
23
Player
Kills
Deaths
Assists
KDA
L
5
5
1
1.1
L
Cthulhu
BabyZezhka
Cthulhu
0
2
5
1.25
W
0
2
11
2.75
W
Chang'e
HotCocoMilk
Chang'e
10
2
4
6
L
Susano
NattoGohan
Susano
1
7
4
0.43
W
Gilgamesh
SabreTewth
Gilgamesh
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,841
Damage
33,675
37,681
Taken
41,548
26,051
Mitigated
20,540
7,298
Healing
14,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,976
757
165
2,741
13,542
5,364
0
9,308
4,234
56,085
0
L
Cthulhu
BabyZezhka
Cthulhu
7,580
444
98
3,591
13,687
15,377
0
8,414
5,273
20,753
0
W
9,936
377
41
1,504
12,097
3,296
647
9,784
2,313
37,468
0
W
Chang'e
HotCocoMilk
Chang'e
13,161
1,140
3,924
5,832
11,462
3,628
525
6,366
5,096
43,415
0
L
Susano
NattoGohan
Susano
7,285
303
0
703
10,452
5,310
32
5,592
4,860
0
15,508
W
Gilgamesh
SabreTewth
Gilgamesh
10,578
4,180
0
3,527
17,989
13,616
532
7,797
10,192
0
27,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,832
Gold Earned
31,156
154
Minions Killed
178
3
Camps Cleared
8
755,976
Distance Traveled
827,172
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,349
739
107
8
2
265,991
5
L
Cthulhu
9,650
689
29
2
0
286,641
5
W
Thoth
9,508
679
67
5
3
270,121
2
W
Chang'e
11,178
798
75
5
4
274,734
0
L
Susano
8,833
631
18
1
1
203,344
4
W
Gilgamesh
10,470
748
36
3
1
282,317
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role