Player Matchup

Sobek
Sobek
 
Sobek
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Cristiano1197
Janus
Level 61
God Stats
7W - 8L
1,347 SR
Queue Stats
54W - 64L
1,280 Elo+
Party 2
Hercules
Hercules
Youngstunnas
Hercules
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,076 Elo+
Party 2
Neith
Neith
ZodiacFrank
Neith
Level 35
God Stats
3W - 4L
1,810 SR
Queue Stats
70W - 67L
1,453 Elo+
Solo
Awilix
Awilix
ironwar123
Awilix
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 133L
1,411 Elo+
Solo
Team Averages
Level 60
1,531 SR
1,344 Elo+

VS

Team Averages
Level 67
1,486 SR
1,371 Elo+
Bellona
Bellona
Dicere45
Bellona
Level 56
God Stats
22W - 16L
1,439 SR
Queue Stats
123W - 116L
1,377 Elo+
Solo
Agni
Agni
LfCle
Agni
Level 65
God Stats
19W - 17L
1,729 SR
Queue Stats
428W - 476L
1,450 Elo+
Solo
Bacchus
Bacchus
RazingPhoenix_
Bacchus
Level 36
God Stats
12W - 15L
1,326 SR
Queue Stats
81W - 135L
1,202 Elo+
Party 1
Artemis
Artemis
SashaShadewalker
Artemis
Level 28
God Stats
27W - 23L
1,347 SR
Queue Stats
152W - 185L
1,231 Elo+
Party 1
Sylvanus
Sylvanus
SirFeedsAlot23
Sylvanus
Level 151
God Stats
442W - 432L
1,592 SR
Queue Stats
487W - 484L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
0 / 12 / 4
5,899
421
2,919
16,644
12,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 5 / 5
7,046
503
5,167
6,226
1,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Youngstunnas
Hercules
9
0 / 3 / 3
5,756
411
2,672
10,658
5,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

11
3 / 5 / 4
7,424
530
9,356
11,113
3,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Awilix
ironwar123
Awilix
10
3 / 8 / 2
6,746
482
5,686
14,410
4,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dicere45
Bellona
13
3 / 0 / 3
8,432
602
4,810
8,392
6,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Agni
LfCle
Agni
13
10 / 4 / 7
8,760
626
11,485
8,675
3,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
3 / 1 / 10
8,018
573
5,313
13,561
13,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
9 / 1 / 7
8,974
641
11,589
7,845
2,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
13
8 / 2 / 7
8,433
602
11,537
10,728
5,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
67
8
Kills
33
33
Deaths
8
18
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
12
4
0.17
L
2
5
5
0.9
W
Bellona
Dicere45
Bellona
3
0
3
4.5
W
Agni
LfCle
Agni
10
4
7
3.38
W
3
1
10
8
W
9
1
7
12.5
W
Sylvanus
8
2
7
5.75
L
Hercules
Youngstunnas
Hercules
0
3
3
0.5
L
3
5
4
1
L
Awilix
ironwar123
Awilix
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,800
Damage
44,734
59,051
Taken
49,201
27,612
Mitigated
32,316
10,252
Healing
21,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,919
707
0
1,694
16,644
12,086
0
8,246
8,398
10,848
0
L
5,167
186
0
466
6,226
1,847
0
3,608
2,618
32,393
0
W
Bellona
Dicere45
Bellona
4,810
1,347
0
2,535
8,392
6,878
1,575
40
8,202
0
47,464
W
Agni
LfCle
Agni
11,485
394
0
1,166
8,675
3,561
1,115
2,931
5,744
46,241
0
W
5,313
633
492
2,110
13,561
13,916
260
1,027
12,478
16,496
0
W
11,589
4,768
0
4,040
7,845
2,135
524
1,536
6,298
0
45,450
W
Sylvanus
11,537
4,113
4,638
6,415
10,728
5,826
1,549
2,541
7,649
36,520
12,111
L
Hercules
Youngstunnas
Hercules
2,672
910
0
2,066
10,658
5,617
0
2,340
8,318
0
20,956
L
9,356
4,366
0
1,842
11,113
3,443
0
5,124
5,989
0
39,302
L
Awilix
ironwar123
Awilix
5,686
2,225
97
4,087
14,410
4,619
0
7,437
6,973
0
29,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,871
Gold Earned
42,617
228
Minions Killed
325
0
Camps Cleared
0
1,327,987
Distance Traveled
1,322,292
7
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,899
421
8
1
0
221,348
1
L
Janus
7,046
503
59
4
0
317,168
2
W
Bellona
8,432
602
93
7
0
266,638
7
W
Agni
8,760
626
68
5
0
291,156
5
W
Bacchus
8,018
573
22
2
0
291,997
2
W
Artemis
8,974
641
63
5
0
242,535
8
W
Sylvanus
8,433
602
79
6
0
229,966
0
L
Hercules
5,756
411
40
3
0
282,172
4
L
Neith
7,424
530
71
5
0
236,520
0
L
Awilix
6,746
482
50
4
0
270,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role