Player Matchup

Horus
Horus
Silver III
 
Horus
Silver III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver IV
ChAnThEmAn445
Baron Samedi
Silver IV
Level 122
God Stats
8W - 11L
1,563 SR
Queue Stats
177W - 200L
728 MMR
Solo
Bastet
Bastet
Silver III
EmanSosa
Bastet
Silver III
Level 136
God Stats
10W - 8L
1,639 SR
Queue Stats
78W - 89L
891 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 138
1,567 SR
1,039 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 122
1,569 SR
853 MMR
Cernunnos
Cernunnos
Silver II
HootsErzaScarlet
Cernunnos
Silver II
Level 147
God Stats
2W - 0L
1,783 SR
Queue Stats
63W - 67L
910 MMR
Party 1
Ra
Ra
Silver II
IIIIllllIIIONG
Ra
Silver II
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 64L
925 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver V
SC Gama
Cu Chulainn
Silver V
Level 79
God Stats
23W - 42L
1,425 SR
Queue Stats
159W - 295L
725 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
20
12 / 6 / 6
15,631
711
23,466
32,041
32,643
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
ChAnThEmAn445
Baron Samedi
20
5 / 3 / 14
15,672
712
19,551
17,323
8,673
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
EmanSosa
Bastet
19
5 / 6 / 15
15,463
703
17,631
19,527
8,188
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bans
ChaacAtlasGebGilgameshYmir

VS

Bans
AchillesGaneshaPersephoneAresThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
20
6 / 8 / 7
15,967
726
20,358
20,979
6,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
3 / 4 / 9
15,149
689
13,943
17,949
11,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
SC Gama
Cu Chulainn
20
6 / 10 / 7
15,451
702
15,583
29,260
29,748
Heavy Mace

Heavy Mace

+30
Physical Power

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
38
22
Kills
15
15
Deaths
22
35
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
12
6
6
2.5
L
Baron Samedi
ChAnThEmAn445
Baron Samedi
5
3
14
4
L
Bastet
EmanSosa
Bastet
5
6
15
2.08
W
Cernunnos
6
8
7
1.19
W
3
4
9
1.88
W
Cu Chulainn
SC Gama
Cu Chulainn
6
10
7
0.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,648
Damage
49,884
68,891
Taken
68,188
49,504
Mitigated
48,060
23,032
Healing
12,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
23,466
9,431
2,861
8,011
32,041
32,643
468
7,279
24,762
0
59,127
L
Baron Samedi
ChAnThEmAn445
Baron Samedi
19,551
1,350
3,415
5,764
17,323
8,673
795
4,664
12,659
99,651
0
L
Bastet
EmanSosa
Bastet
17,631
2,675
0
2,981
19,527
8,188
322
3,591
15,936
0
44,590
W
Cernunnos
20,358
12,871
0
2,008
20,979
6,372
1,162
4,158
16,655
0
58,860
W
13,943
1,921
2,755
5,306
17,949
11,940
989
5,155
12,532
75,963
0
W
Cu Chulainn
SC Gama
Cu Chulainn
15,583
3,907
677
1,653
29,260
29,748
845
9,527
19,160
0
34,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,766
Gold Earned
46,567
255
Minions Killed
237
10
Camps Cleared
8
1,169,571
Distance Traveled
1,145,558
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
15,631
711
45
2
2
379,524
1
L
Baron Samedi
15,672
712
158
7
4
403,863
1
L
Bastet
15,463
703
52
2
4
386,184
2
W
Cernunnos
15,967
726
82
4
4
340,405
3
W
Ra
15,149
689
116
5
3
429,885
2
W
Cu Chulainn
15,451
702
39
2
1
375,268
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role