Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
ImADilpickle
Da Ji
Level 108
God Stats
5W - 1L
1,801 SR
Queue Stats
127W - 158L
1,439 Elo+
Party 1
Ganesha
Ganesha
Laceyfierce
Ganesha
Level 124
God Stats
8W - 11L
1,366 SR
Queue Stats
265W - 289L
1,419 Elo+
Party 1
Neith
Neith
VeryVoluptuous
Neith
Level 61
God Stats
16W - 21L
1,498 SR
Queue Stats
381W - 475L
1,402 Elo+
Party 1
King Arthur
King Arthur
lokiac
King Arthur
Level 44
God Stats
4W - 3L
1,624 SR
Queue Stats
202W - 231L
1,409 Elo+
Party 1
Team Averages
Level 85
1,558 SR
1,434 Elo+

VS

Team Averages
Level 34
1,448 SR
1,397 Elo+
Hercules
Hercules
Joeypaths
Hercules
Level 25
God Stats
0W - 1L
1,648 SR
Queue Stats
4W - 5L
1,547 Elo+
Party 3
Cabrakan
Cabrakan
MCSAMMERtime_056
Cabrakan
Level 29
God Stats
28W - 23L
1,552 SR
Queue Stats
174W - 162L
1,431 Elo+
Party 2
Kukulkan
Kukulkan
MySp00nIs2Big
Kukulkan
Level 41
God Stats
0W - 2L
1,268 SR
Queue Stats
0W - 2L
1,291 Elo+
Party 3
Izanami
Izanami
Redbeard1993
Izanami
Level 67
God Stats
4W - 4L
1,504 SR
Queue Stats
114W - 128L
1,423 Elo+
Party 2
Anhur
Anhur
Santos2121
Anhur
Level 6
God Stats
0W - 2L
1,268 SR
Queue Stats
0W - 2L
1,291 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
4 / 0 / 4
6,295
630
5,949
3,703
2,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 2 / 4
6,254
625
4,636
6,409
2,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ganesha
Laceyfierce
Ganesha
9
1 / 1 / 9
5,923
592
3,658
7,692
5,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
2 / 1 / 1
5,994
599
4,010
4,606
1,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

King Arthur
lokiac
King Arthur
9
1 / 0 / 1
5,629
563
1,401
4,895
2,560
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Joeypaths
Hercules
8
2 / 4 / 1
5,379
538
3,759
9,573
4,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
0 / 3 / 1
4,826
483
1,890
6,296
4,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kukulkan
MySp00nIs2Big
Kukulkan
9
1 / 3 / 0
5,344
534
1,901
4,172
1,259
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Redbeard1993
Izanami
10
1 / 1 / 0
5,908
591
2,081
3,935
1,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anhur
8
0 / 1 / 3
5,017
502
1,935
4,701
745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
12
Kills
4
4
Deaths
12
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
4
0
4
6
W
4
2
4
3
L
Hercules
Joeypaths
Hercules
2
4
1
0.63
W
Ganesha
Laceyfierce
Ganesha
1
1
9
5.5
L
0
3
1
0.17
L
Kukulkan
MySp00nIs2Big
Kukulkan
1
3
0
0.33
L
Izanami
Redbeard1993
Izanami
1
1
0
1
L
Anhur
0
1
3
1.5
W
2
1
1
2.5
W
King Arthur
lokiac
King Arthur
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,654
Damage
11,566
27,305
Taken
28,677
13,322
Mitigated
12,121
11,564
Healing
7,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
5,949
811
0
2,837
3,703
2,150
375
718
2,985
37,760
0
W
4,636
1,371
0
3,049
6,409
2,153
0
915
5,494
0
27,948
L
Hercules
Joeypaths
Hercules
3,759
1,679
0
2,083
9,573
4,734
0
4,138
5,435
0
11,626
W
Ganesha
Laceyfierce
Ganesha
3,658
391
0
2,104
7,692
5,440
0
1,004
6,688
17,662
0
L
1,890
130
0
1,846
6,296
4,241
0
2,740
3,556
17,803
0
L
Kukulkan
MySp00nIs2Big
Kukulkan
1,901
153
0
65
4,172
1,259
0
424
3,748
30,084
0
L
Izanami
Redbeard1993
Izanami
2,081
1,565
0
1,642
3,935
1,142
0
701
3,234
0
29,552
L
Anhur
1,935
1,524
0
1,373
4,701
745
0
1,604
3,097
0
19,071
W
4,010
1,323
0
2,105
4,606
1,019
225
0
4,606
0
35,172
W
King Arthur
lokiac
King Arthur
1,401
107
0
1,469
4,895
2,560
0
1,154
3,741
0
23,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,095
Gold Earned
26,474
282
Minions Killed
243
0
Camps Cleared
0
987,863
Distance Traveled
866,544
18
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,295
630
74
7
0
186,356
3
W
Da Ji
6,254
625
60
6
0
221,266
3
L
Hercules
5,379
538
12
1
0
174,761
0
W
Ganesha
5,923
592
8
1
0
187,610
3
L
Cabrakan
4,826
483
54
5
0
179,995
0
L
Kukulkan
5,344
534
66
7
0
176,705
0
L
Izanami
5,908
591
69
7
0
176,461
3
L
Anhur
5,017
502
42
4
0
158,622
0
W
Neith
5,994
599
78
8
0
179,908
3
W
King Arthur
5,629
563
62
6
0
212,723
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role