Player Matchup

Sun Wukong
Sun Wukong
BLOODSHARON
Sun Wukong
Level 159
God Stats
5W - 4L
1,500 SR
Queue Stats
378W - 356L
1,572 Elo+
Party 2
Tiamat
Tiamat
HamonchiS GT
Tiamat
Level 29
God Stats
6W - 3L
1,697 SR
Queue Stats
221W - 209L
1,495 Elo+
Party 2
Mercury
Mercury
UnearnedHail424
Mercury
Level 16
God Stats
0W - 2L
1,278 SR
Queue Stats
3W - 3L
1,713 Elo+
Solo
Artemis
Artemis
hyuckhyuck
Artemis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,407 Elo+
Solo
Hachiman
Hachiman
jeanca1
Hachiman
Level 29
God Stats
2W - 3L
1,396 SR
Queue Stats
281W - 289L
1,553 Elo+
Solo
Team Averages
Level 50
1,474 SR
1,548 Elo+

VS

Team Averages
Level 82
1,543 SR
1,536 Elo+
Merlin
Merlin
 
Merlin
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Anonymous_Civic1
Cernunnos
Level 148
God Stats
4W - 1L
1,500 SR
Queue Stats
110W - 91L
1,544 Elo+
Party 1
Zhong Kui
Zhong Kui
BurnerBrawler
Zhong Kui
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
217W - 109L
1,612 Elo+
Party 1
Ne Zha
Ne Zha
HonkShoe
Ne Zha
Level 124
God Stats
6W - 4L
1,717 SR
Queue Stats
361W - 315L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BLOODSHARON
Sun Wukong
16
6 / 4 / 2
9,462
860
11,195
16,482
12,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
14
2 / 7 / 5
8,202
746
11,780
11,459
6,561
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 11 / 2
7,830
712
4,259
12,885
4,324
Mace

Mace

+10
Physical Power

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Artemis
hyuckhyuck
Artemis
13
0 / 11 / 9
8,185
744
8,525
14,600
4,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
jeanca1
Hachiman
15
1 / 7 / 4
8,253
750
9,780
13,635
4,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
7 / 2 / 20
9,461
860
11,630
6,860
3,170
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ymir
 
Ymir
16
4 / 2 / 19
9,437
858
6,354
13,945
16,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
18
9 / 1 / 23
10,237
931
15,383
11,865
6,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Zhong Kui
BurnerBrawler
Zhong Kui
17
10 / 2 / 21
10,213
928
15,870
12,923
9,006
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
HonkShoe
Ne Zha
16
10 / 4 / 18
9,958
905
15,492
12,912
10,226
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
141
11
Kills
40
40
Deaths
11
22
Assists
101
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
2
20
8.5
W
Ymir
 
Ymir
4
2
19
6.75
W
Cernunnos
9
1
23
20.5
L
Sun Wukong
BLOODSHARON
Sun Wukong
6
4
2
1.75
W
Zhong Kui
BurnerBrawler
Zhong Kui
10
2
21
10.25
L
Tiamat
2
7
5
0.64
W
Ne Zha
HonkShoe
Ne Zha
10
4
18
4.75
L
2
11
2
0.27
L
Artemis
hyuckhyuck
Artemis
0
11
9
0.41
L
Hachiman
jeanca1
Hachiman
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,539
Damage
64,729
69,061
Taken
58,505
32,112
Mitigated
45,135
13,205
Healing
18,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,630
817
1,868
750
6,860
3,170
276
975
5,813
25,062
0
W
Ymir
 
Ymir
6,354
965
169
1,630
13,945
16,612
27
3,459
10,156
8,028
0
W
Cernunnos
15,383
5,672
340
3,227
11,865
6,121
967
1,803
9,824
0
36,024
L
Sun Wukong
BLOODSHARON
Sun Wukong
11,195
1,288
827
5,087
16,482
12,332
0
8,229
8,253
0
21,091
W
Zhong Kui
BurnerBrawler
Zhong Kui
15,870
839
2,400
5,378
12,923
9,006
300
2,067
10,659
26,609
0
L
Tiamat
11,780
766
223
2,537
11,459
6,561
0
5,662
5,797
19,454
0
W
Ne Zha
HonkShoe
Ne Zha
15,492
3,977
590
2,442
12,912
10,226
0
3,476
9,274
0
26,647
L
4,259
435
50
435
12,885
4,324
0
5,777
7,108
0
11,021
L
Artemis
hyuckhyuck
Artemis
8,525
2,717
102
412
14,600
4,633
144
8,916
5,684
0
16,217
L
Hachiman
jeanca1
Hachiman
9,780
3,970
0
3,532
13,635
4,262
0
5,270
8,365
0
21,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,932
Gold Earned
49,306
81
Minions Killed
125
0
Camps Cleared
0
1,006,073
Distance Traveled
1,088,940
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,461
860
26
2
0
227,980
2
W
Ymir
9,437
858
8
1
0
217,724
0
W
Cernunnos
10,237
931
40
4
0
205,114
0
L
Sun Wukong
9,462
860
15
1
0
229,787
3
W
Zhong Kui
10,213
928
36
3
0
214,726
1
L
Tiamat
8,202
746
16
1
0
197,452
4
W
Ne Zha
9,958
905
15
1
0
223,396
0
L
Mercury
7,830
712
13
1
0
210,986
0
L
Artemis
8,185
744
16
1
0
168,207
0
L
Hachiman
8,253
750
21
2
0
199,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role