Player Matchup

Nemesis
Nemesis
ERROR-00IFYKYK
Nemesis
Level 48
God Stats
1W - 4L
1,109 SR
Queue Stats
88W - 127L
1,312 Elo+
Solo
Hades
Hades
FIG5
Hades
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,556 Elo+
Party 2
Tiamat
Tiamat
Gothicmax
Tiamat
Level 105
God Stats
4W - 7L
1,252 SR
Queue Stats
198W - 168L
1,556 Elo+
Party 2
Terra
Terra
IxuAurum
Terra
Level 6
God Stats
11W - 9L
1,760 SR
Queue Stats
205W - 192L
1,708 Elo+
Party 2
Artemis
Artemis
SketchyxAce
Artemis
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,708 Elo+
Party 2
Team Averages
Level 57
1,424 SR
1,568 Elo+

VS

Team Averages
Level 68
1,436 SR
1,453 Elo+
Ullr
Ullr
DrJDM
Ullr
Level 68
God Stats
1W - 2L
1,208 SR
Queue Stats
188W - 191L
1,506 Elo+
Party 1
Thanatos
Thanatos
DrSmackYou
Thanatos
Level 67
God Stats
6W - 6L
1,500 SR
Queue Stats
336W - 306L
1,480 Elo+
Party 1
Mulan
Mulan
Speedrunner95
Mulan
Level 61
God Stats
37W - 29L
1,473 SR
Queue Stats
105W - 105L
1,506 Elo+
Party 1
Sylvanus
Sylvanus
YakioNigiri
Sylvanus
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 19L
1,205 Elo+
Solo
Sol
Sol
turtlewarrior20
Sol
Level 6
God Stats
8W - 2L
1,500 SR
Queue Stats
237W - 217L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 2
6,473
432
3,379
11,487
3,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hades
FIG5
Hades
13
4 / 6 / 0
8,150
543
8,627
15,837
9,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
Gothicmax
Tiamat
12
0 / 3 / 1
7,041
469
6,539
8,180
4,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Terra
IxuAurum
Terra
7
0 / 3 / 1
5,372
358
2,147
8,894
4,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Artemis
SketchyxAce
Artemis
11
1 / 5 / 0
6,625
442
4,646
8,394
2,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
DrJDM
Ullr
14
3 / 1 / 2
8,640
576
6,624
7,630
2,923
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
DrSmackYou
Thanatos
14
5 / 2 / 3
8,599
573
5,954
10,426
3,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
5 / 2 / 1
8,799
587
10,032
13,774
10,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
YakioNigiri
Sylvanus
13
1 / 0 / 9
8,588
573
4,752
12,201
11,942
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
8 / 0 / 2
9,922
661
9,403
8,573
3,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
5
Kills
22
22
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ullr
DrJDM
Ullr
3
1
2
4
W
Thanatos
DrSmackYou
Thanatos
5
2
3
3.25
L
0
5
2
0.2
L
Hades
FIG5
Hades
4
6
0
0.67
L
Tiamat
Gothicmax
Tiamat
0
3
1
0.17
L
Terra
IxuAurum
Terra
0
3
1
0.17
L
Artemis
SketchyxAce
Artemis
1
5
0
0.2
W
5
2
1
2.75
W
Sylvanus
YakioNigiri
Sylvanus
1
0
9
5.5
W
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,338
Damage
36,765
52,792
Taken
52,604
23,130
Mitigated
32,352
13,183
Healing
29,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
DrJDM
Ullr
6,624
1,918
0
1,000
7,630
2,923
0
3,434
4,196
0
57,435
W
Thanatos
DrSmackYou
Thanatos
5,954
1,394
0
9,720
10,426
3,602
0
2,108
8,266
0
51,503
L
3,379
573
0
1,504
11,487
3,405
0
957
10,346
0
30,188
L
Hades
FIG5
Hades
8,627
1,383
305
4,856
15,837
9,256
160
1,042
14,327
48,095
0
L
Tiamat
Gothicmax
Tiamat
6,539
1,082
0
1,826
8,180
4,169
66
2,288
5,868
45,199
0
L
Terra
IxuAurum
Terra
2,147
364
455
1,666
8,894
4,048
0
5,430
3,464
8,252
0
L
Artemis
SketchyxAce
Artemis
4,646
2,035
0
2,571
8,394
2,252
0
4,438
3,956
0
29,757
W
10,032
1,176
0
4,827
13,774
10,390
223
5,265
8,032
0
51,494
W
Sylvanus
YakioNigiri
Sylvanus
4,752
1,137
3,495
5,052
12,201
11,942
15
3,214
8,952
22,165
0
W
9,403
4,067
0
4,943
8,573
3,495
3,001
2,690
5,845
82,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,661
Gold Earned
44,548
319
Minions Killed
465
0
Camps Cleared
0
1,339,146
Distance Traveled
1,466,721
34
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,640
576
103
7
0
283,274
3
W
Thanatos
8,599
573
97
6
0
342,837
3
L
Nemesis
6,473
432
54
4
0
309,475
8
L
Hades
8,150
543
107
7
0
221,241
7
L
Tiamat
7,041
469
86
6
0
285,015
2
L
Terra
5,372
358
15
1
0
287,296
14
L
Artemis
6,625
442
57
4
0
236,119
3
W
Mulan
8,799
587
92
6
0
291,333
1
W
Sylvanus
8,588
573
29
2
0
283,125
7
W
Sol
9,922
661
144
10
0
266,152
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role