Player Matchup

Terra
Terra
 
Terra
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
 
Bellona
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
JR_Rhyder
Anhur
Level 114
God Stats
7W - 3L
1,625 SR
Queue Stats
125W - 132L
1,475 Elo+
Party 2
Cthulhu
Cthulhu
TipicoTrash
Cthulhu
Level 122
God Stats
3W - 0L
1,464 SR
Queue Stats
72W - 80L
1,408 Elo+
Party 3
Scylla
Scylla
Zeeuz06
Scylla
Level 148
God Stats
1W - 3L
1,206 SR
Queue Stats
84W - 86L
1,464 Elo+
Party 3
Team Averages
Level 132
1,459 SR
1,469 Elo+

VS

Team Averages
Level 94
1,575 SR
1,360 Elo+
Nox
Nox
Hythe Blitz
Nox
Level 94
God Stats
2W - 1L
1,694 SR
Queue Stats
94W - 92L
1,522 Elo+
Party 1
Nu Wa
Nu Wa
HytheEpic
Nu Wa
Level 113
God Stats
1W - 5L
1,548 SR
Queue Stats
126W - 119L
1,522 Elo+
Party 1
Cernunnos
Cernunnos
ItzSaucy
Cernunnos
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 16L
1,120 Elo+
Party 1
Sylvanus
Sylvanus
iKip
Sylvanus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 18L
1,142 Elo+
Party 1
Bacchus
Bacchus
wetflap72
Bacchus
Level 89
God Stats
15W - 6L
1,632 SR
Queue Stats
396W - 389L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
1 / 1 / 12
9,052
823
5,610
12,194
13,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bellona
 
Bellona
14
2 / 1 / 6
8,448
768
4,795
9,118
7,032
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anhur
JR_Rhyder
Anhur
14
1 / 2 / 8
8,275
752
5,238
8,857
2,992
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
TipicoTrash
Cthulhu
16
8 / 2 / 5
10,497
954
12,371
11,079
12,254
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Scylla
Zeeuz06
Scylla
15
2 / 3 / 6
8,709
792
7,098
5,811
1,335
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 4
8,756
796
2,866
6,935
3,125
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nu Wa
HytheEpic
Nu Wa
13
2 / 3 / 6
8,191
745
11,915
6,380
2,263
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
ItzSaucy
Cernunnos
14
2 / 4 / 5
8,509
774
10,124
8,325
3,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
iKip
Sylvanus
15
1 / 1 / 4
8,394
763
5,850
9,153
5,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
wetflap72
Bacchus
12
1 / 3 / 3
7,782
707
6,621
9,196
10,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
31
14
Kills
9
9
Deaths
14
37
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
1
1
12
7
W
Bellona
 
Bellona
2
1
6
5
L
3
3
4
1.67
L
Nu Wa
HytheEpic
Nu Wa
2
3
6
1.67
L
Cernunnos
ItzSaucy
Cernunnos
2
4
5
1.13
W
Anhur
JR_Rhyder
Anhur
1
2
8
2.5
W
Cthulhu
TipicoTrash
Cthulhu
8
2
5
5.25
W
Scylla
Zeeuz06
Scylla
2
3
6
1.67
L
Sylvanus
iKip
Sylvanus
1
1
4
3
L
Bacchus
wetflap72
Bacchus
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,112
Damage
37,376
47,059
Taken
39,989
36,827
Mitigated
25,570
25,449
Healing
13,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
5,610
1,285
6,173
5,597
12,194
13,214
188
6,182
6,012
9,827
0
W
Bellona
 
Bellona
4,795
966
2,016
1,343
9,118
7,032
426
5,559
3,559
0
9,307
L
2,866
360
480
611
6,935
3,125
253
5,191
1,744
16,551
0
L
Nu Wa
HytheEpic
Nu Wa
11,915
4,094
182
185
6,380
2,263
571
3,915
2,465
17,675
0
L
Cernunnos
ItzSaucy
Cernunnos
10,124
4,326
1,134
985
8,325
3,842
830
6,176
2,149
0
20,377
W
Anhur
JR_Rhyder
Anhur
5,238
2,738
2,163
2,356
8,857
2,992
2,110
6,661
2,196
0
14,244
W
Cthulhu
TipicoTrash
Cthulhu
12,371
210
2,232
2,301
11,079
12,254
500
4,294
6,785
25,096
0
W
Scylla
Zeeuz06
Scylla
7,098
167
775
493
5,811
1,335
1,646
4,556
1,255
30,907
0
L
Sylvanus
iKip
Sylvanus
5,850
1,889
3,613
4,398
9,153
5,779
218
5,340
3,813
12,948
0
L
Bacchus
wetflap72
Bacchus
6,621
92
901
1,218
9,196
10,561
58
4,457
4,739
12,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,981
Gold Earned
41,632
121
Minions Killed
93
0
Camps Cleared
0
1,103,954
Distance Traveled
1,046,568
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,052
823
6
1
0
245,885
0
W
Bellona
8,448
768
9
1
0
219,948
2
L
Nox
8,756
796
30
3
0
208,722
0
L
Nu Wa
8,191
745
11
1
0
196,699
0
L
Cernunnos
8,509
774
31
3
0
204,167
0
W
Anhur
8,275
752
36
3
0
226,172
1
W
Cthulhu
10,497
954
29
3
0
204,161
0
W
Scylla
8,709
792
41
4
0
207,788
0
L
Sylvanus
8,394
763
20
2
0
216,593
0
L
Bacchus
7,782
707
1
0
0
220,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role