Player Matchup

Da Ji
Da Ji
Illy
Da Ji
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
176W - 128L
1,691 Elo+
Party 1
Apollo
Apollo
Nepheliad
Apollo
Level 152
God Stats
8W - 9L
1,643 SR
Queue Stats
199W - 153L
1,757 Elo+
Party 1
Zhong Kui
Zhong Kui
Rimujo
Zhong Kui
Level 160
God Stats
5W - 2L
1,544 SR
Queue Stats
299W - 218L
1,728 Elo+
Party 1
Ymir
Ymir
needyunglebuff
Ymir
Level 87
God Stats
4W - 5L
1,477 SR
Queue Stats
478W - 374L
1,751 Elo+
Party 1
Chaac
Chaac
notWarden
Chaac
Level 155
God Stats
2W - 2L
1,712 SR
Queue Stats
291W - 201L
1,658 Elo+
Party 1
Team Averages
Level 143
1,575 SR
1,717 Elo+

VS

Team Averages
Level 121
1,627 SR
1,631 Elo+
Atlas
Atlas
 
Atlas
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Andy251
Tiamat
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 26L
1,689 Elo+
Party 2
Erlang Shen
Erlang Shen
Masticophis
Erlang Shen
Level 69
God Stats
5W - 2L
1,864 SR
Queue Stats
119W - 113L
1,609 Elo+
Solo
Chernobog
Chernobog
Mikeyfell
Chernobog
Level 83
God Stats
4W - 4L
1,307 SR
Queue Stats
210W - 210L
1,650 Elo+
Solo
Bastet
Bastet
xBootyWarrior
Bastet
Level 148
God Stats
1W - 1L
1,966 SR
Queue Stats
18W - 14L
1,707 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Illy
Da Ji
14
4 / 0 / 5
8,232
588
7,689
11,022
3,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Apollo
Nepheliad
Apollo
15
3 / 0 / 3
9,263
662
5,798
9,154
3,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Zhong Kui
Rimujo
Zhong Kui
13
4 / 2 / 3
7,819
559
8,419
9,497
6,422
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 2 / 7
7,470
534
4,388
11,600
8,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chaac
notWarden
Chaac
16
5 / 1 / 0
9,347
668
12,308
12,944
14,129
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
9
0 / 6 / 3
5,862
419
4,249
12,521
7,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
Andy251
Tiamat
11
0 / 3 / 3
6,413
458
7,317
9,058
4,911
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Erlang Shen
Masticophis
Erlang Shen
13
0 / 4 / 1
7,260
519
6,900
14,640
14,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chernobog
Mikeyfell
Chernobog
13
1 / 1 / 1
7,766
555
4,547
5,661
1,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
4 / 4 / 1
7,581
542
6,656
10,767
3,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
18
Kills
5
5
Deaths
18
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
6
3
0.25
L
Tiamat
Andy251
Tiamat
0
3
3
0.5
W
Da Ji
Illy
Da Ji
4
0
5
6.5
L
Erlang Shen
Masticophis
Erlang Shen
0
4
1
0.13
L
Chernobog
Mikeyfell
Chernobog
1
1
1
1.5
W
Apollo
Nepheliad
Apollo
3
0
3
4.5
W
Zhong Kui
Rimujo
Zhong Kui
4
2
3
2.75
W
2
2
7
2.75
W
Chaac
notWarden
Chaac
5
1
0
5
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,602
Damage
29,669
54,217
Taken
52,647
36,187
Mitigated
31,872
20,860
Healing
16,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
4,249
1,396
237
1,295
12,521
7,608
0
3,242
9,279
17,515
0
L
Tiamat
Andy251
Tiamat
7,317
1,277
0
2,758
9,058
4,911
0
5,808
3,250
41,581
0
W
Da Ji
Illy
Da Ji
7,689
2,183
0
1,405
11,022
3,918
0
1,329
9,693
0
68,735
L
Erlang Shen
Masticophis
Erlang Shen
6,900
4,275
0
6,635
14,640
14,372
0
0
13,960
0
44,562
L
Chernobog
Mikeyfell
Chernobog
4,547
3,319
0
1,235
5,661
1,655
600
386
5,275
0
53,230
W
Apollo
Nepheliad
Apollo
5,798
4,059
0
4,968
9,154
3,194
917
1,197
7,957
0
68,657
W
Zhong Kui
Rimujo
Zhong Kui
8,419
827
0
4,383
9,497
6,422
446
3,518
5,979
45,102
0
W
4,388
764
0
1,836
11,600
8,524
322
5,522
6,078
20,362
6,126
W
Chaac
notWarden
Chaac
12,308
5,469
0
8,268
12,944
14,129
158
0
12,944
0
62,749
L
6,656
2,366
0
4,052
10,767
3,326
0
2,990
7,667
0
33,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,131
Gold Earned
34,882
505
Minions Killed
389
0
Camps Cleared
0
1,414,065
Distance Traveled
1,334,300
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,862
419
26
2
0
275,729
3
L
Tiamat
6,413
458
82
6
0
255,687
5
W
Da Ji
8,232
588
113
8
0
319,685
4
L
Erlang Shen
7,260
519
91
7
0
255,261
4
L
Chernobog
7,766
555
119
9
0
263,300
3
W
Apollo
9,263
662
136
10
0
282,322
4
W
Zhong Kui
7,819
559
87
6
0
271,375
2
W
Ymir
7,470
534
34
2
0
271,665
9
W
Chaac
9,347
668
135
10
0
269,018
3
L
Bastet
7,581
542
71
5
0
284,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role