Player Matchup

Thoth
Thoth
AskScareCrow
Thoth
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 55L
1,368 Elo+
Party 2
Danzaburou
Danzaburou
Damian_Rios_
Danzaburou
Level 84
God Stats
9W - 4L
1,664 SR
Queue Stats
191W - 203L
1,457 Elo+
Solo
Terra
Terra
iiPostMortem
Terra
Level 124
God Stats
1W - 3L
1,645 SR
Queue Stats
126W - 143L
1,296 Elo+
Party 2
Tyr
Tyr
microwave7bean
Tyr
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 92L
1,480 Elo+
Solo
Eset
Eset
virtuous_road84
Eset
Level 47
God Stats
1W - 1L
1,736 SR
Queue Stats
27W - 40L
1,416 Elo+
Solo
Team Averages
Level 73
1,609 SR
1,403 Elo+

VS

Team Averages
Level 97
1,512 SR
1,378 Elo+
Ra
Ra
Pendejoloko
Ra
Level 100
God Stats
4W - 6L
1,285 SR
Queue Stats
253W - 278L
1,426 Elo+
Solo
Cu Chulainn
Cu Chulainn
Pipiopi05
Cu Chulainn
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
87W - 83L
1,464 Elo+
Party 1
Agni
Agni
SaveSarahConnor
Agni
Level 84
God Stats
3W - 0L
1,776 SR
Queue Stats
199W - 227L
1,377 Elo+
Solo
Susano
Susano
ToShreds_YouSay
Susano
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 43L
1,386 Elo+
Party 1
Merlin
Merlin
marvelman44
Merlin
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,240 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 4
9,123
652
10,302
11,899
5,772
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
Damian_Rios_
Danzaburou
15
2 / 6 / 4
8,886
635
15,093
14,698
6,850
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
3 / 2 / 6
10,371
741
6,715
20,048
22,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
3 / 4 / 6
8,884
635
9,831
14,516
19,641
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
1 / 10 / 6
8,423
602
9,257
14,699
6,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 17
10,233
731
8,844
14,711
6,162
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
Pipiopi05
Cu Chulainn
16
2 / 3 / 15
9,858
704
9,822
16,800
19,152
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
4 / 4 / 12
11,027
788
16,289
10,022
4,305
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
12 / 1 / 11
11,516
823
19,319
16,824
8,879
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
19
7 / 1 / 13
11,377
813
14,247
8,798
3,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
95
10
Kills
27
27
Deaths
13
26
Assists
68
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
L
Danzaburou
Damian_Rios_
Danzaburou
2
6
4
0.67
W
2
4
17
2.63
W
Cu Chulainn
Pipiopi05
Cu Chulainn
2
3
15
3.17
W
4
4
12
2.5
W
12
1
11
17.5
L
3
2
6
3
W
Merlin
7
1
13
13.5
L
3
4
6
1.5
L
1
10
6
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,198
Damage
68,521
75,860
Taken
67,155
62,231
Mitigated
42,064
31,441
Healing
25,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,302
780
974
1,138
11,899
5,772
474
8,075
3,824
25,610
0
L
Danzaburou
Damian_Rios_
Danzaburou
15,093
3,866
1,786
3,232
14,698
6,850
357
7,099
7,599
0
37,102
W
8,844
741
6,791
4,835
14,711
6,162
1,571
6,218
8,423
26,454
0
W
Cu Chulainn
Pipiopi05
Cu Chulainn
9,822
1,613
578
3,344
16,800
19,152
387
6,261
10,223
3,397
17,242
W
16,289
541
642
1,268
10,022
4,305
1,233
3,650
6,278
36,318
0
W
19,319
2,881
974
5,538
16,824
8,879
1,072
4,972
11,636
0
25,328
L
6,715
743
9,095
9,294
20,048
22,975
290
11,704
8,344
18,047
0
W
Merlin
14,247
738
437
1,080
8,798
3,566
860
4,353
4,321
28,841
0
L
9,831
412
1,368
2,851
14,516
19,641
141
6,749
7,767
0
14,587
L
9,257
872
661
1,042
14,699
6,993
50
7,361
7,338
16,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,687
Gold Earned
54,011
135
Minions Killed
157
0
Camps Cleared
0
1,331,127
Distance Traveled
1,390,402
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,123
652
42
3
0
223,969
0
L
Danzaburou
8,886
635
42
3
0
237,052
1
W
Ra
10,233
731
45
3
0
297,590
2
W
Cu Chulainn
9,858
704
19
1
0
248,983
0
W
Agni
11,027
788
32
2
0
237,077
1
W
Susano
11,516
823
14
1
0
324,990
0
L
Terra
10,371
741
28
2
0
312,143
0
W
Merlin
11,377
813
47
3
0
281,762
1
L
Tyr
8,884
635
8
1
0
276,087
0
L
Eset
8,423
602
15
1
0
281,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role