Player Matchup

Bellona
Bellona
SkyActually
Bellona
Level 127
God Stats
6W - 4L
1,730 SR
Queue Stats
311W - 222L
1,560 Elo+
Party 2
Nu Wa
Nu Wa
carlosrocen1990
Nu Wa
Level 89
God Stats
1W - 1L
1,795 SR
Queue Stats
19W - 24L
1,379 Elo+
Solo
Jormungandr
Jormungandr
iChurai
Jormungandr
Level 125
God Stats
11W - 9L
1,637 SR
Queue Stats
246W - 181L
1,548 Elo+
Party 2
Team Averages
Level 114
1,721 SR
1,496 Elo+

VS

Team Averages
Level 103
1,561 SR
1,642 Elo+
Kuzenbo
Kuzenbo
ediganic7
Kuzenbo
Level 68
God Stats
4W - 2L
1,578 SR
Queue Stats
23W - 11L
1,675 Elo+
Party 1
Olorun
Olorun
iiHaroldii
Olorun
Level 114
God Stats
1W - 1L
1,907 SR
Queue Stats
82W - 52L
1,605 Elo+
Party 1
Cliodhna
Cliodhna
iijevonii
Cliodhna
Level 126
God Stats
1W - 2L
1,199 SR
Queue Stats
43W - 18L
1,647 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
SkyActually
Bellona
16
4 / 1 / 3
10,797
720
5,004
10,802
6,150
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
2 / 5 / 4
10,200
680
5,303
9,204
3,564
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
iChurai
Jormungandr
16
2 / 3 / 6
10,979
732
11,543
13,844
11,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ediganic7
Kuzenbo
15
2 / 2 / 5
9,485
632
8,755
13,816
15,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Olorun
iiHaroldii
Olorun
15
5 / 6 / 3
10,758
717
10,373
12,107
5,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cliodhna
iijevonii
Cliodhna
5
0 / 0 / 0
7,223
482
0
1,217
374

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
15
8
Kills
7
9
Deaths
8
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bellona
SkyActually
Bellona
4
1
3
5.5
W
2
5
4
0.8
L
Kuzenbo
ediganic7
Kuzenbo
2
2
5
2.25
W
Jormungandr
iChurai
Jormungandr
2
3
6
1.67
L
Olorun
iiHaroldii
Olorun
5
6
3
1.08
L
Cliodhna
iijevonii
Cliodhna
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,850
Damage
19,128
33,850
Taken
27,140
21,681
Mitigated
20,881
4,963
Healing
4,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
SkyActually
Bellona
5,004
1,959
0
745
10,802
6,150
2,020
6,695
2,892
0
48,897
W
5,303
1,190
68
1,390
9,204
3,564
159
5,409
3,660
34,491
0
L
Kuzenbo
ediganic7
Kuzenbo
8,755
2,642
0
1,176
13,816
15,450
0
7,852
5,964
30,884
0
W
Jormungandr
iChurai
Jormungandr
11,543
2,132
157
2,603
13,844
11,967
208
5,608
7,810
45,218
0
L
Olorun
iiHaroldii
Olorun
10,373
5,178
332
3,033
12,107
5,057
0
7,869
4,238
47,248
4,438
L
Cliodhna
iijevonii
Cliodhna
0
0
0
0
1,217
374
0
1,217
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,976
Gold Earned
27,466
192
Minions Killed
95
14
Camps Cleared
1
775,799
Distance Traveled
394,310
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,797
720
76
5
9
308,848
4
W
Nu Wa
10,200
680
44
3
2
209,758
2
L
Kuzenbo
9,485
632
33
2
0
230,506
2
W
Jormungandr
10,979
732
72
5
3
257,193
3
L
Olorun
10,758
717
62
4
1
163,804
0
L
Cliodhna
7,223
482
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role