Player Matchup

Sol
Sol
GaryFerg
Sol
Level 79
God Stats
17W - 21L
1,595 SR
Queue Stats
367W - 373L
1,565 Elo+
Party 2
Serqet
Serqet
Psyclxne
Serqet
Level 100
God Stats
0W - 4L
1,205 SR
Queue Stats
338W - 356L
1,555 Elo+
Party 2
Heimdallr
Heimdallr
RockHardGeb
Heimdallr
Level 65
God Stats
3W - 4L
1,720 SR
Queue Stats
212W - 227L
1,486 Elo+
Party 2
Ymir
Ymir
Xornicus
Ymir
Level 29
God Stats
21W - 19L
1,403 SR
Queue Stats
196W - 205L
1,410 Elo+
Party 2
Amaterasu
Amaterasu
bloodtrail99
Amaterasu
Level 40
God Stats
6W - 8L
1,505 SR
Queue Stats
73W - 118L
1,361 Elo+
Party 2
Team Averages
Level 63
1,486 SR
1,475 Elo+

VS

Team Averages
Level 85
1,658 SR
1,575 Elo+
Xbalanque
Xbalanque
ATrentz
Xbalanque
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 19L
1,531 Elo+
Party 3
Baron Samedi
Baron Samedi
MAJINMAGNI
Baron Samedi
Level 106
God Stats
16W - 9L
1,782 SR
Queue Stats
266W - 266L
1,561 Elo+
Party 3
Chronos
Chronos
MclovinVibes
Chronos
Level 20
God Stats
8W - 3L
1,875 SR
Queue Stats
22W - 17L
1,661 Elo+
Party 1
Bakasura
Bakasura
ZoidbergPhD
Bakasura
Level 109
God Stats
31W - 18L
1,540 SR
Queue Stats
102W - 99L
1,467 Elo+
Solo
Mercury
Mercury
lSPACECOWBOYll
Mercury
Level 143
God Stats
3W - 0L
1,592 SR
Queue Stats
54W - 49L
1,654 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
5,542
554
3,104
6,209
1,946
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Serqet
Psyclxne
Serqet
10
1 / 3 / 1
5,789
579
2,455
7,761
2,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
RockHardGeb
Heimdallr
8
1 / 7 / 1
5,212
521
4,125
7,294
2,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
8
3 / 4 / 1
5,753
575
2,073
5,523
2,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
bloodtrail99
Amaterasu
11
3 / 3 / 0
6,147
615
4,432
8,004
5,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
ATrentz
Xbalanque
9
5 / 3 / 3
6,080
608
5,505
8,044
2,242
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
MAJINMAGNI
Baron Samedi
10
5 / 2 / 6
6,707
671
6,122
9,681
4,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chronos
MclovinVibes
Chronos
11
0 / 0 / 7
6,285
629
2,909
4,586
1,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
ZoidbergPhD
Bakasura
12
3 / 3 / 0
6,719
672
5,598
6,926
3,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
7 / 0 / 1
6,801
680
3,634
6,009
1,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
8
Kills
20
21
Deaths
8
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
ATrentz
Xbalanque
5
3
3
2.17
L
0
4
1
0.13
W
Baron Samedi
MAJINMAGNI
Baron Samedi
5
2
6
4
W
Chronos
MclovinVibes
Chronos
0
0
7
3.5
L
Serqet
Psyclxne
Serqet
1
3
1
0.5
L
Heimdallr
RockHardGeb
Heimdallr
1
7
1
0.21
L
Ymir
3
4
1
0.88
W
Bakasura
ZoidbergPhD
Bakasura
3
3
0
1
L
Amaterasu
bloodtrail99
Amaterasu
3
3
0
1
W
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,189
Damage
23,768
34,791
Taken
35,246
14,876
Mitigated
13,670
8,560
Healing
13,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
ATrentz
Xbalanque
5,505
3,256
0
2,843
8,044
2,242
0
1,565
6,479
0
28,545
L
3,104
929
0
1,774
6,209
1,946
0
1,868
4,341
32,831
0
W
Baron Samedi
MAJINMAGNI
Baron Samedi
6,122
1,664
641
4,748
9,681
4,808
163
1,493
7,898
22,324
0
W
Chronos
MclovinVibes
Chronos
2,909
995
0
1,758
4,586
1,398
979
1,541
2,769
31,444
0
L
Serqet
Psyclxne
Serqet
2,455
660
0
3,039
7,761
2,479
0
2,423
5,338
0
30,713
L
Heimdallr
RockHardGeb
Heimdallr
4,125
2,223
0
488
7,294
2,208
0
2,685
4,609
0
19,709
L
Ymir
2,073
726
0
480
5,523
2,362
0
2,055
3,468
11,547
0
W
Bakasura
ZoidbergPhD
Bakasura
5,598
3,649
0
2,168
6,926
3,238
0
0
6,926
0
27,826
L
Amaterasu
bloodtrail99
Amaterasu
4,432
2,396
0
2,779
8,004
5,881
0
0
7,179
0
28,582
W
3,634
1,109
0
1,209
6,009
1,984
764
578
5,431
0
39,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,443
Gold Earned
32,592
254
Minions Killed
298
0
Camps Cleared
0
926,299
Distance Traveled
1,071,547
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
6,080
608
40
4
0
216,165
4
L
Sol
5,542
554
71
7
0
186,579
2
W
Baron Samedi
6,707
671
30
3
0
180,945
0
W
Chronos
6,285
629
79
8
0
220,586
1
L
Serqet
5,789
579
74
7
0
223,576
4
L
Heimdallr
5,212
521
33
3
0
180,593
1
L
Ymir
5,753
575
19
2
0
140,312
2
W
Bakasura
6,719
672
81
8
0
221,629
0
L
Amaterasu
6,147
615
57
6
0
195,239
1
W
Mercury
6,801
680
68
7
0
232,222
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role