Player Matchup

Kuzenbo
Kuzenbo
Gold II
I2inchTomahawk
Kuzenbo
Gold II
Level 129
God Stats
3W - 1L
1,576 SR
Queue Stats
52W - 32L
1,729 MMR
Solo
Poseidon
Poseidon
Gold I
JUMPIN JMART
Poseidon
Gold I
Level 140
God Stats
1W - 2L
1,500 SR
Queue Stats
280W - 277L
1,731 MMR
Solo
Amaterasu
Amaterasu
Gold I
Manuel94Garcia
Amaterasu
Gold I
Level 148
God Stats
48W - 38L
1,598 SR
Queue Stats
193W - 202L
1,700 MMR
Solo
Kali
Kali
Platinum II
Rainbow Wolf
Kali
Platinum II
Level 159
God Stats
4W - 2L
1,611 SR
Queue Stats
121W - 101L
1,672 MMR
Solo
Apollo
Apollo
Platinum V
Szilendt
Apollo
Platinum V
Level 122
God Stats
9W - 10L
1,430 SR
Queue Stats
215W - 209L
1,725 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 140
1,543 SR
1,711 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 141
1,690 SR
1,710 MMR
Janus
Janus
Gold II
KissMyBota
Janus
Gold II
Level 140
God Stats
0W - 1L
1,650 SR
Queue Stats
61W - 56L
1,708 MMR
Party 2
Erlang Shen
Erlang Shen
Gold II
KodKubes
Erlang Shen
Gold II
Level 115
God Stats
5W - 4L
1,828 SR
Queue Stats
58W - 55L
1,708 MMR
Party 2
Freya
Freya
Silver I
Victorioso22542
Freya
Silver I
Level 128
God Stats
0W - 1L
1,616 SR
Queue Stats
8W - 8L
1,659 MMR
Solo
Guan Yu
Guan Yu
Platinum III
Xsaber92
Guan Yu
Platinum III
Level 160
God Stats
2W - 6L
1,499 SR
Queue Stats
322W - 315L
1,738 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum III
folibers
Baron Samedi
Platinum III
Level 160
God Stats
3W - 4L
1,859 SR
Queue Stats
322W - 315L
1,738 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 20
11,764
535
5,814
14,391
23,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Poseidon
JUMPIN JMART
Poseidon
19
3 / 2 / 20
12,915
587
11,855
6,480
2,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Amaterasu
Manuel94Garcia
Amaterasu
18
4 / 2 / 13
13,056
593
6,352
21,666
18,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
18 / 3 / 4
15,041
684
27,542
25,128
11,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Apollo
Szilendt
Apollo
20
7 / 0 / 13
14,658
666
16,656
20,802
8,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
GebArtioAtlasCliodhna

VS

Bans
IzanamiShivaDa JiBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
1 / 9 / 3
9,433
429
6,121
12,895
2,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
KodKubes
Erlang Shen
14
1 / 7 / 2
9,270
421
8,170
20,751
11,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
4 / 6 / 1
11,160
507
10,718
17,125
4,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
Xsaber92
Guan Yu
18
2 / 3 / 3
11,734
533
9,401
18,455
20,149
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
folibers
Baron Samedi
14
0 / 8 / 6
9,200
418
8,353
18,160
14,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
23
33
Kills
8
8
Deaths
33
70
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
1
20
11
W
Poseidon
JUMPIN JMART
Poseidon
3
2
20
6.5
L
Janus
1
9
3
0.28
L
Erlang Shen
KodKubes
Erlang Shen
1
7
2
0.29
W
Amaterasu
Manuel94Garcia
Amaterasu
4
2
13
5.25
W
18
3
4
6.67
W
Apollo
Szilendt
Apollo
7
0
13
13.5
L
4
6
1
0.75
L
Guan Yu
Xsaber92
Guan Yu
2
3
3
1.17
L
Baron Samedi
folibers
Baron Samedi
0
8
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,219
Damage
42,763
88,467
Taken
87,386
64,131
Mitigated
53,485
39,047
Healing
18,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,814
3,146
0
3,390
14,391
23,583
646
4,359
9,837
27,882
2,943
W
Poseidon
JUMPIN JMART
Poseidon
11,855
1,549
0
1,361
6,480
2,166
1,831
3,291
3,011
92,355
0
L
Janus
6,121
47
0
1,045
12,895
2,759
0
2,895
10,000
67,209
0
L
Erlang Shen
KodKubes
Erlang Shen
8,170
3,357
0
2,477
20,751
11,472
0
5,442
15,309
0
66,003
W
Amaterasu
Manuel94Garcia
Amaterasu
6,352
2,719
0
9,807
21,666
18,196
3,311
4,465
17,201
0
68,295
W
27,542
14,755
0
9,869
25,128
11,303
2,217
8,293
16,676
0
108,042
W
Apollo
Szilendt
Apollo
16,656
12,381
0
14,620
20,802
8,883
3,820
6,380
14,422
0
138,960
L
10,718
3,851
0
7,352
17,125
4,243
0
2,585
14,540
61,398
0
L
Guan Yu
Xsaber92
Guan Yu
9,401
2,269
319
3,346
18,455
20,149
0
2,630
15,825
0
81,452
L
Baron Samedi
folibers
Baron Samedi
8,353
576
1,114
3,257
18,160
14,862
0
4,148
14,012
40,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,434
Gold Earned
50,797
641
Minions Killed
549
0
Camps Cleared
0
2,339,108
Distance Traveled
2,064,636
29
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,764
535
34
2
0
475,235
14
W
Poseidon
12,915
587
143
7
0
470,754
2
L
Janus
9,433
429
121
6
0
388,461
7
L
Erlang Shen
9,270
421
110
5
0
446,258
6
W
Amaterasu
13,056
593
142
6
0
478,042
9
W
Kali
15,041
684
120
5
0
480,783
2
W
Apollo
14,658
666
202
9
0
434,294
2
L
Freya
11,160
507
100
5
0
420,420
8
L
Guan Yu
11,734
533
172
8
0
416,947
4
L
Baron Samedi
9,200
418
46
2
0
392,550
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role