Player Matchup

Horus
Horus
 
Horus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Dillbird77
Nu Wa
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 31L
1,344 Elo+
Party 1
Thor
Thor
Lazylucario567
Thor
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 48L
1,200 Elo+
Party 1
Team Averages
Level 94
1,500 SR
1,348 Elo+

VS

Team Averages
Level 72
1,648 SR
1,625 Elo+
Atlas
Atlas
Jrsmalls1313
Atlas
Level 72
God Stats
2W - 0L
1,556 SR
Queue Stats
31W - 40L
1,430 Elo+
Solo
Fenrir
Fenrir
Shwathinator
Fenrir
Level 16
God Stats
2W - 0L
1,505 SR
Queue Stats
4W - 1L
1,727 Elo+
Party 2
Chiron
Chiron
Ya Boi Bromacho
Chiron
Level 129
God Stats
2W - 0L
1,883 SR
Queue Stats
73W - 54L
1,718 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
4 / 5 / 7
10,169
678
12,515
21,408
14,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nu Wa
14
4 / 5 / 4
10,537
702
7,603
8,898
1,916
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
5 / 7 / 9
10,981
732
13,637
19,763
8,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 10
10,594
706
12,100
16,784
6,626
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
14
4 / 7 / 5
10,681
712
7,025
14,986
11,407
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
9 / 2 / 7
12,211
814
24,512
17,239
6,184
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
38
13
Kills
16
17
Deaths
15
20
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
4
5
7
1.5
L
Nu Wa
4
5
4
1.2
W
3
6
10
1.33
L
5
7
9
1.36
W
Fenrir
4
7
5
0.93
W
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,755
Damage
43,637
50,069
Taken
49,009
25,082
Mitigated
24,217
9,364
Healing
14,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
12,515
5,132
1,112
5,623
21,408
14,927
230
7,307
14,101
0
22,695
L
Nu Wa
7,603
1,920
752
309
8,898
1,916
0
1,804
7,094
26,138
0
W
12,100
2,270
0
2,858
16,784
6,626
338
3,444
12,953
28,805
0
L
13,637
4,818
278
1,290
19,763
8,239
0
3,472
16,291
0
32,788
W
Fenrir
7,025
1,576
360
787
14,986
11,407
76
2,011
12,443
304
11,931
W
24,512
8,839
1,175
8,965
17,239
6,184
1,623
2,903
13,596
0
80,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,687
Gold Earned
33,486
104
Minions Killed
163
6
Camps Cleared
6
654,737
Distance Traveled
782,899
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,169
678
30
2
1
256,739
2
L
Nu Wa
10,537
702
36
2
2
167,287
0
W
Atlas
10,594
706
29
2
1
246,890
0
L
Thor
10,981
732
38
3
3
230,711
0
W
Fenrir
10,681
712
12
1
0
262,189
0
W
Chiron
12,211
814
122
8
5
273,820
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role