Player Matchup

Sylvanus
Sylvanus
ChokesOnJello
Sylvanus
Level 87
God Stats
8W - 7L
1,623 SR
Queue Stats
114W - 105L
1,666 Elo+
Party 1
Anhur
Anhur
Reloadbuffer
Anhur
Level 137
God Stats
7W - 2L
1,500 SR
Queue Stats
329W - 276L
1,693 Elo+
Party 3
Shiva
Shiva
hotninetailfox
Shiva
Level 129
God Stats
3W - 2L
1,779 SR
Queue Stats
106W - 100L
1,656 Elo+
Party 1
Cu Chulainn
Cu Chulainn
killeros
Cu Chulainn
Level 148
God Stats
1W - 3L
1,114 SR
Queue Stats
309W - 273L
1,675 Elo+
Solo
Thoth
Thoth
machetematon4
Thoth
Level 125
God Stats
2W - 1L
1,679 SR
Queue Stats
322W - 271L
1,678 Elo+
Party 3
Team Averages
Level 125
1,539 SR
1,674 Elo+

VS

Team Averages
Level 132
1,600 SR
1,680 Elo+
Ratatoskr
Ratatoskr
Frihk
Ratatoskr
Level 126
God Stats
7W - 5L
1,500 SR
Queue Stats
516W - 174L
1,738 Elo+
Party 2
Baron Samedi
Baron Samedi
Genmaïcha
Baron Samedi
Level 149
God Stats
12W - 4L
1,814 SR
Queue Stats
72W - 31L
1,712 Elo+
Party 2
Hou Yi
Hou Yi
IILOSTMAGICII
Hou Yi
Level 142
God Stats
1W - 1L
1,813 SR
Queue Stats
36W - 54L
1,588 Elo+
Solo
Janus
Janus
Promachos390
Janus
Level 118
God Stats
1W - 3L
1,325 SR
Queue Stats
354W - 303L
1,667 Elo+
Solo
Anhur
Anhur
cattyshack
Anhur
Level 126
God Stats
14W - 15L
1,548 SR
Queue Stats
348W - 317L
1,694 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ChokesOnJello
Sylvanus
13
1 / 3 / 12
9,543
530
6,702
18,401
21,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
5 / 1 / 3
11,630
646
8,483
9,920
3,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Short Bow

Short Bow

+15%
Attack Speed

17
5 / 2 / 6
10,512
584
10,375
14,773
6,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
killeros
Cu Chulainn
18
3 / 0 / 5
11,356
631
9,211
15,983
9,840
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
2 / 3 / 7
9,753
542
7,595
7,904
3,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Frihk
Ratatoskr
15
3 / 4 / 3
9,007
500
8,319
15,543
5,577
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Genmaïcha
Baron Samedi
13
0 / 2 / 5
8,072
448
7,652
12,305
11,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
0 / 3 / 2
8,700
483
6,226
10,930
2,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
6 / 4 / 0
9,504
528
10,983
9,720
2,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Anhur
14
0 / 3 / 0
8,334
463
5,183
12,859
4,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
16
Kills
9
9
Deaths
16
33
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
ChokesOnJello
Sylvanus
1
3
12
2.33
L
Ratatoskr
Frihk
Ratatoskr
3
4
3
1.13
L
Baron Samedi
Genmaïcha
Baron Samedi
0
2
5
1.25
L
0
3
2
0.33
L
6
4
0
1.5
W
5
1
3
6.5
L
Anhur
0
3
0
0
W
5
2
6
4
W
Cu Chulainn
killeros
Cu Chulainn
3
0
5
5.5
W
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,366
Damage
38,363
66,981
Taken
61,357
44,955
Mitigated
26,724
28,351
Healing
17,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
ChokesOnJello
Sylvanus
6,702
1,315
2,081
5,527
18,401
21,756
325
7,283
10,842
20,631
0
L
Ratatoskr
Frihk
Ratatoskr
8,319
3,190
0
3,304
15,543
5,577
0
2,885
12,658
0
68,798
L
Baron Samedi
Genmaïcha
Baron Samedi
7,652
688
491
4,059
12,305
11,739
135
6,038
6,267
31,347
4,807
L
6,226
1,687
0
3,545
10,930
2,455
0
1,753
9,177
0
63,582
L
10,983
909
0
2,480
9,720
2,732
0
3,110
6,610
65,356
0
W
8,483
4,717
0
4,898
9,920
3,940
2,412
1,206
8,714
0
92,229
L
Anhur
5,183
2,123
0
3,126
12,859
4,221
0
594
12,265
0
57,119
W
10,375
2,340
240
6,481
14,773
6,405
1,213
4,618
9,983
0
74,507
W
Cu Chulainn
killeros
Cu Chulainn
9,211
843
0
8,944
15,983
9,840
507
1,083
14,844
83
75,185
W
7,595
298
0
180
7,904
3,014
1,040
3,343
4,491
66,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,794
Gold Earned
43,617
599
Minions Killed
538
0
Camps Cleared
0
1,773,681
Distance Traveled
1,737,964
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,543
530
21
1
0
316,978
2
L
Ratatoskr
9,007
500
118
7
0
399,449
1
L
Baron Samedi
8,072
448
49
3
0
340,066
8
L
Hou Yi
8,700
483
121
7
0
317,587
5
L
Janus
9,504
528
134
7
0
350,488
4
W
Anhur
11,630
646
168
9
0
318,945
7
L
Anhur
8,334
463
116
6
0
330,374
3
W
Shiva
10,512
584
130
7
0
390,771
5
W
Cu Chulainn
11,356
631
156
9
0
400,657
3
W
Thoth
9,753
542
124
7
0
346,330
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role