Player Matchup

Ullr
Ullr
Platinum IV
Εvil
Ullr
Platinum IV
Level 160
God Stats
4W - 4L
1,500 SR
Queue Stats
26W - 17L
2,030 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 160
1,500 SR
2,030 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 160
1,604 SR
1,703 MMR
Heimdallr
Heimdallr
Platinum V
Pelonchinik
Heimdallr
Platinum V
Level 160
God Stats
0W - 1L
1,604 SR
Queue Stats
20W - 31L
1,703 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Εvil
Ullr
12
6 / 0 / 0
6,893
1,149
5,899
6,818
3,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
OlorunNemesisSolKaliSkadi

VS

Bans
BastetBakasuraChronosArachneTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Pelonchinik
Heimdallr
9
0 / 6 / 0
4,929
822
5,389
7,348
3,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
6
Kills
0
0
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Pelonchinik
Heimdallr
0
6
0
0
W
Ullr
Εvil
Ullr
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,899
Damage
5,389
6,818
Taken
7,348
3,125
Mitigated
3,534
1,896
Healing
819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Pelonchinik
Heimdallr
5,389
2,691
0
819
7,348
3,534
16
148
7,200
0
18,649
W
Ullr
Εvil
Ullr
5,899
2,525
0
1,896
6,818
3,125
92
133
6,685
0
29,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,893
Gold Earned
4,929
56
Minions Killed
30
2
Camps Cleared
2
164,462
Distance Traveled
115,726
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,929
822
30
5
2
115,726
3
W
Ullr
6,893
1,149
56
9
2
164,462
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role