Player Matchup

Neith
Neith
HesItt
Neith
Level 100
God Stats
23W - 22L
1,530 SR
Queue Stats
89W - 96L
1,438 Elo+
Party 3
Fenrir
Fenrir
PluggedTax1
Fenrir
Level 146
God Stats
1W - 1L
1,539 SR
Queue Stats
128W - 118L
1,541 Elo+
Party 2
Jormungandr
Jormungandr
SlashKingg
Jormungandr
Level 57
God Stats
12W - 12L
1,745 SR
Queue Stats
52W - 52L
1,505 Elo+
Party 2
Horus
Horus
kevka917
Horus
Level 120
God Stats
2W - 2L
1,652 SR
Queue Stats
96W - 117L
1,439 Elo+
Party 3
Yu Huang
Yu Huang
lenatsutho
Yu Huang
Level 146
God Stats
2W - 2L
1,293 SR
Queue Stats
237W - 242L
1,504 Elo+
Party 2
Team Averages
Level 114
1,552 SR
1,485 Elo+

VS

Team Averages
Level 126
1,653 SR
1,492 Elo+
Nu Wa
Nu Wa
Gary The Goo
Nu Wa
Level 143
God Stats
6W - 1L
1,844 SR
Queue Stats
282W - 255L
1,513 Elo+
Solo
Cliodhna
Cliodhna
MIT691
Cliodhna
Level 115
God Stats
1W - 2L
1,500 SR
Queue Stats
126W - 131L
1,530 Elo+
Solo
Chaac
Chaac
RaccUwUoon
Chaac
Level 107
God Stats
11W - 3L
1,764 SR
Queue Stats
96W - 83L
1,496 Elo+
Party 1
Atlas
Atlas
Spine Fuzz
Atlas
Level 128
God Stats
65W - 49L
1,591 SR
Queue Stats
756W - 815L
1,473 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
xLOL RawR xD
Ah Muzen Cab
Level 138
God Stats
5W - 2L
1,568 SR
Queue Stats
54W - 47L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
HesItt
Neith
20
2 / 4 / 4
13,582
468
17,904
23,522
10,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
16
7 / 8 / 5
12,213
421
11,131
30,009
14,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
SlashKingg
Jormungandr
17
3 / 4 / 13
12,853
443
14,706
32,416
49,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Horus
kevka917
Horus
20
6 / 2 / 6
13,831
477
20,448
41,398
34,832
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yu Huang
lenatsutho
Yu Huang
19
8 / 7 / 10
13,308
459
19,546
25,350
12,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 12 / 8
15,302
528
25,035
20,182
6,195
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cliodhna
MIT691
Cliodhna
20
5 / 5 / 5
15,843
546
13,894
24,674
14,519
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chaac
20
5 / 0 / 10
17,125
591
41,684
37,974
53,691
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Atlas
17
3 / 6 / 11
13,685
472
17,649
34,707
43,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ah Muzen Cab
xLOL RawR xD
Ah Muzen Cab
20
5 / 3 / 6
15,041
519
16,555
16,475
7,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
65
26
Kills
25
25
Deaths
26
38
Assists
40
Player
Kills
Deaths
Assists
KDA
W
7
12
8
0.92
L
Neith
HesItt
Neith
2
4
4
1
W
Cliodhna
MIT691
Cliodhna
5
5
5
1.5
L
Fenrir
7
8
5
1.19
W
Chaac
5
0
10
10
L
Jormungandr
SlashKingg
Jormungandr
3
4
13
2.38
W
Atlas
3
6
11
1.42
L
Horus
kevka917
Horus
6
2
6
4.5
L
Yu Huang
lenatsutho
Yu Huang
8
7
10
1.86
W
Ah Muzen Cab
xLOL RawR xD
Ah Muzen Cab
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,735
Damage
114,817
152,695
Taken
134,012
121,828
Mitigated
124,637
41,000
Healing
45,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,035
4,087
0
1,930
20,182
6,195
988
7,620
12,082
78,913
0
L
Neith
HesItt
Neith
17,904
12,747
0
10,961
23,522
10,581
0
5,426
17,121
0
113,117
W
Cliodhna
MIT691
Cliodhna
13,894
1,245
0
7,480
24,674
14,519
1,650
6,136
18,306
0
164,297
L
Fenrir
11,131
3,287
0
7,624
30,009
14,912
0
7,004
20,582
0
54,231
W
Chaac
41,684
3,920
0
21,668
37,974
53,691
1,456
8,202
29,574
0
160,994
L
Jormungandr
SlashKingg
Jormungandr
14,706
2,774
1,041
2,687
32,416
49,489
612
9,482
22,501
55,109
0
W
Atlas
17,649
5,923
212
5,317
34,707
43,230
347
8,204
24,723
42,043
0
L
Horus
kevka917
Horus
20,448
8,689
3,016
13,363
41,398
34,832
326
11,302
29,818
0
88,180
L
Yu Huang
lenatsutho
Yu Huang
19,546
1,021
0
2,308
25,350
12,014
672
7,858
17,186
76,955
6,134
W
Ah Muzen Cab
xLOL RawR xD
Ah Muzen Cab
16,555
5,564
0
8,556
16,475
7,002
7,197
3,536
12,871
0
122,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,787
Gold Earned
76,996
627
Minions Killed
754
0
Camps Cleared
0
2,618,339
Distance Traveled
2,778,238
28
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
15,302
528
100
3
0
462,510
4
L
Neith
13,582
468
197
7
0
482,252
9
W
Cliodhna
15,843
546
176
6
0
609,936
6
L
Fenrir
12,213
421
69
2
0
584,767
4
W
Chaac
17,125
591
248
9
0
601,350
7
L
Jormungandr
12,853
443
86
3
0
536,102
5
W
Atlas
13,685
472
53
2
0
544,468
8
L
Horus
13,831
477
140
5
0
552,723
6
L
Yu Huang
13,308
459
135
5
0
462,495
4
W
Ah Muzen Cab
15,041
519
177
6
0
559,974
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role