Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
PatasPrietas69
Morgan Le Fay
Level 18
God Stats
5W - 12L
1,198 SR
Queue Stats
19W - 36L
1,189 Elo+
Party 3
Neith
Neith
PualAllen
Neith
Level 78
God Stats
3W - 3L
1,564 SR
Queue Stats
43W - 55L
1,337 Elo+
Solo
Cthulhu
Cthulhu
Raga_mutton
Cthulhu
Level 40
God Stats
3W - 6L
1,289 SR
Queue Stats
405W - 491L
1,236 Elo+
Party 2
Gilgamesh
Gilgamesh
enzedbro
Gilgamesh
Level 25
God Stats
5W - 8L
1,500 SR
Queue Stats
377W - 487L
1,194 Elo+
Party 2
Team Averages
Level 46
1,410 SR
1,291 Elo+

VS

Team Averages
Level 67
1,516 SR
1,385 Elo+
Rama
Rama
F1F_Esojaa
Rama
Level 43
God Stats
0W - 1L
1,297 SR
Queue Stats
179W - 253L
1,224 Elo+
Party 1
Loki
Loki
Jefrex12
Loki
Level 61
God Stats
10W - 10L
1,465 SR
Queue Stats
327W - 340L
1,415 Elo+
Solo
Vulcan
Vulcan
Z3r0EloH3ro
Vulcan
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Bacchus
Bacchus
Zonkachu
Bacchus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 27L
1,500 Elo+
Party 4
Shiva
Shiva
jesusM17
Shiva
Level 61
God Stats
27W - 20L
1,816 SR
Queue Stats
454W - 533L
1,288 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
15 / 3 / 5
12,018
601
12,928
14,902
6,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
PatasPrietas69
Morgan Le Fay
14
2 / 1 / 12
9,420
471
6,478
5,986
1,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
PualAllen
Neith
15
3 / 4 / 9
9,774
489
8,475
8,786
3,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Raga_mutton
Cthulhu
16
1 / 3 / 6
10,017
501
4,736
10,416
9,255
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
enzedbro
Gilgamesh
15
2 / 3 / 3
9,898
495
3,362
10,919
11,363
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 2
8,709
435
2,721
8,457
2,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
16
4 / 8 / 1
9,592
480
7,352
16,000
5,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Vulcan
5
1 / 3 / 4
6,236
312
70
2,709
776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bacchus
Zonkachu
Bacchus
10
1 / 3 / 7
7,684
384
3,939
7,346
5,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shiva
jesusM17
Shiva
11
3 / 5 / 5
8,102
405
4,375
14,730
8,955
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
31
23
Kills
12
14
Deaths
23
35
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
15
3
5
5.83
L
3
4
2
1
L
Loki
4
8
1
0.56
W
Morgan Le Fay
PatasPrietas69
Morgan Le Fay
2
1
12
8
W
Neith
PualAllen
Neith
3
4
9
1.88
W
Cthulhu
Raga_mutton
Cthulhu
1
3
6
1.33
L
Vulcan
1
3
4
1
L
Bacchus
Zonkachu
Bacchus
1
3
7
1.5
W
Gilgamesh
enzedbro
Gilgamesh
2
3
3
1.17
L
Shiva
jesusM17
Shiva
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,979
Damage
18,457
51,009
Taken
49,242
33,008
Mitigated
23,133
7,883
Healing
7,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
12,928
3,516
0
2,818
14,902
6,750
2,410
1,186
12,578
0
79,350
L
2,721
1,785
0
1,257
8,457
2,172
0
2,914
5,543
0
26,426
L
Loki
7,352
1,886
0
2,245
16,000
5,411
0
1,933
14,067
0
73,414
W
Morgan Le Fay
PatasPrietas69
Morgan Le Fay
6,478
852
0
1,290
5,986
1,656
2,400
450
3,833
42,527
0
W
Neith
PualAllen
Neith
8,475
4,621
320
1,987
8,786
3,984
4,804
1,069
7,717
0
53,241
W
Cthulhu
Raga_mutton
Cthulhu
4,736
243
289
948
10,416
9,255
806
823
9,593
43,029
5,777
L
Vulcan
70
70
0
0
2,709
776
0
934
1,775
276
0
L
Bacchus
Zonkachu
Bacchus
3,939
271
358
1,024
7,346
5,819
0
2,162
5,184
9,899
0
W
Gilgamesh
enzedbro
Gilgamesh
3,362
371
0
231
10,919
11,363
830
481
10,438
6,080
42,933
L
Shiva
jesusM17
Shiva
4,375
1,129
0
2,860
14,730
8,955
0
3,736
10,994
0
25,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,127
Gold Earned
40,323
458
Minions Killed
245
0
Camps Cleared
0
1,877,316
Distance Traveled
1,156,427
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,018
601
123
6
0
422,555
4
L
Rama
8,709
435
49
2
0
259,941
7
L
Loki
9,592
480
129
6
0
360,839
0
W
Morgan Le Fay
9,420
471
63
3
0
358,131
2
W
Neith
9,774
489
91
5
0
344,758
1
W
Cthulhu
10,017
501
95
5
0
383,306
4
L
Vulcan
6,236
312
2
0
0
29,094
0
L
Bacchus
7,684
384
14
1
0
297,548
0
W
Gilgamesh
9,898
495
86
4
0
368,566
0
L
Shiva
8,102
405
51
3
0
209,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role