Player Matchup

Ymir
Ymir
Platinum I
 
Ymir
Platinum I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Diamond III
Armenius
Ravana
Diamond III
Level 160
God Stats
1W - 9L
1,294 SR
Queue Stats
382W - 388L
2,293 MMR
Party 1
Ullr
Ullr
Diamond III
Chibo
Ullr
Diamond III
Level 153
God Stats
6W - 8L
1,615 SR
Queue Stats
217W - 208L
2,221 MMR
Solo
Poseidon
Poseidon
Diamond I
Elegy
Poseidon
Diamond I
Level 158
God Stats
8W - 6L
1,663 SR
Queue Stats
268W - 253L
2,467 MMR
Party 1
Cerberus
Cerberus
Platinum II
Flakie22
Cerberus
Platinum II
Level 146
God Stats
3W - 1L
1,882 SR
Queue Stats
237W - 232L
2,036 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 154
1,591 SR
2,104 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 129
1,570 SR
1,886 MMR
Chiron
Chiron
Diamond I
 
Chiron
Diamond I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Masters
 
Baron Samedi
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Diamond IV
Ihob
Neith
Diamond IV
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 18L
2,182 MMR
Solo
Gilgamesh
Gilgamesh
Platinum III
YuucKy
Gilgamesh
Platinum III
Level 39
God Stats
1W - 2L
1,849 SR
Queue Stats
53W - 42L
2,006 MMR
Solo
Nox
Nox
Diamond IV
ubayea00
Nox
Diamond IV
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
368W - 365L
2,244 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
0 / 5 / 5
6,868
429
3,817
15,652
15,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ravana
Armenius
Ravana
14
3 / 5 / 3
8,507
532
7,294
12,523
5,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ullr
Chibo
Ullr
15
4 / 0 / 1
8,939
559
8,222
8,733
2,868
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poseidon
Elegy
Poseidon
13
1 / 7 / 3
7,630
477
8,403
9,089
2,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
Flakie22
Cerberus
14
1 / 3 / 3
7,879
492
4,511
12,996
9,014
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
Da JiCliodhnaArachneErlang Shen

VS

Bans
BakasuraBastetPersephoneAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
6 / 2 / 7
10,033
627
14,121
11,773
4,235
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Baron Samedi
 
Baron Samedi
17
4 / 2 / 1
9,859
616
8,847
9,983
8,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Neith
Ihob
Neith
16
1 / 2 / 1
9,280
580
7,740
7,888
3,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
YuucKy
Gilgamesh
16
5 / 2 / 8
9,794
612
11,291
13,314
8,256
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
4 / 1 / 3
8,613
538
3,876
13,314
10,970
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
40
9
Kills
20
20
Deaths
9
15
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
5
5
0.5
W
Chiron
 
Chiron
6
2
7
4.75
W
Baron Samedi
 
Baron Samedi
4
2
1
2.25
L
Ravana
Armenius
Ravana
3
5
3
0.9
L
Ullr
Chibo
Ullr
4
0
1
4.5
L
Poseidon
Elegy
Poseidon
1
7
3
0.36
L
Cerberus
Flakie22
Cerberus
1
3
3
0.83
W
Neith
Ihob
Neith
1
2
1
0.75
W
Gilgamesh
YuucKy
Gilgamesh
5
2
8
4.5
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,247
Damage
45,875
58,993
Taken
56,272
34,875
Mitigated
35,119
10,709
Healing
25,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,817
724
0
1,424
15,652
15,732
0
2,937
12,715
19,520
0
W
Chiron
 
Chiron
14,121
6,350
930
5,518
11,773
4,235
453
4,532
6,828
0
71,984
W
Baron Samedi
 
Baron Samedi
8,847
1,939
225
4,667
9,983
8,146
99
3,062
6,921
61,674
0
L
Ravana
Armenius
Ravana
7,294
2,264
0
516
12,523
5,065
0
1,656
10,867
0
59,053
L
Ullr
Chibo
Ullr
8,222
2,501
0
790
8,733
2,868
0
397
8,336
0
62,964
L
Poseidon
Elegy
Poseidon
8,403
1,136
0
2,013
9,089
2,196
0
291
8,798
63,466
0
L
Cerberus
Flakie22
Cerberus
4,511
350
0
5,966
12,996
9,014
0
7,323
5,673
42,717
0
W
Neith
Ihob
Neith
7,740
2,891
0
3,338
7,888
3,512
216
558
7,330
0
77,650
W
Gilgamesh
YuucKy
Gilgamesh
11,291
4,121
0
6,175
13,314
8,256
0
4,342
8,972
0
64,608
W
3,876
997
1,580
3,485
13,314
10,970
66
4,237
9,077
18,543
3,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,823
Gold Earned
47,579
476
Minions Killed
499
0
Camps Cleared
0
1,609,312
Distance Traveled
1,577,895
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,868
429
39
2
0
307,896
3
W
Chiron
10,033
627
124
8
0
337,746
6
W
Baron Samedi
9,859
616
117
7
0
262,382
5
L
Ravana
8,507
532
103
6
0
347,869
2
L
Ullr
8,939
559
120
8
0
348,396
4
L
Poseidon
7,630
477
109
7
0
315,799
8
L
Cerberus
7,879
492
105
7
0
289,352
3
W
Neith
9,280
580
136
9
0
297,857
3
W
Gilgamesh
9,794
612
103
6
0
356,753
3
W
Nox
8,613
538
19
1
0
323,157
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role