Player Matchup

Chaac
Chaac
ChineseTwinkie
Chaac
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Neith
Neith
RichHoboRB
Neith
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 21L
1,563 Elo+
Party 1
Baron Samedi
Baron Samedi
xLADTAGE
Baron Samedi
Level 29
God Stats
19W - 14L
1,625 SR
Queue Stats
25W - 22L
1,562 Elo+
Party 1
Team Averages
Level 33
1,542 SR
1,542 Elo+

VS

Team Averages
Level 79
1,548 SR
1,515 Elo+
Danzaburou
Danzaburou
Biggal1029
Danzaburou
Level 43
God Stats
2W - 6L
1,593 SR
Queue Stats
90W - 60L
1,593 Elo+
Party 2
Atlas
Atlas
CUZZLEMYGUM
Atlas
Level 86
God Stats
21W - 7L
1,753 SR
Queue Stats
174W - 136L
1,602 Elo+
Party 2
Anubis
Anubis
JDM0R4CR
Anubis
Level 108
God Stats
1W - 1L
1,298 SR
Queue Stats
19W - 44L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 9
10,532
658
10,037
18,855
10,902
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Neith
17
4 / 6 / 6
11,821
739
12,056
14,761
4,744
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
xLADTAGE
Baron Samedi
15
6 / 5 / 4
11,606
725
13,184
17,450
7,884
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Biggal1029
Danzaburou
19
10 / 3 / 7
13,638
852
21,886
16,217
8,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

17
4 / 3 / 13
12,359
772
16,253
24,319
31,977
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
JDM0R4CR
Anubis
15
4 / 5 / 7
11,579
724
7,795
9,124
4,894
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
45
11
Kills
18
18
Deaths
11
19
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Biggal1029
Danzaburou
10
3
7
4.5
W
4
3
13
3.5
L
1
7
9
0.79
W
Anubis
JDM0R4CR
Anubis
4
5
7
1.5
L
Neith
4
6
6
1.17
L
Baron Samedi
xLADTAGE
Baron Samedi
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,277
Damage
45,934
51,066
Taken
49,660
23,530
Mitigated
45,660
13,213
Healing
13,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Biggal1029
Danzaburou
21,886
12,640
0
5,803
16,217
8,789
2,068
3,807
12,410
0
60,079
W
16,253
5,264
255
4,705
24,319
31,977
318
7,735
16,584
51,649
0
L
10,037
1,285
0
4,922
18,855
10,902
0
7,054
11,801
0
26,818
W
Anubis
JDM0R4CR
Anubis
7,795
276
0
2,237
9,124
4,894
652
3,064
6,060
33,252
0
L
Neith
12,056
5,409
0
753
14,761
4,744
0
6,640
8,121
0
46,128
L
Baron Samedi
xLADTAGE
Baron Samedi
13,184
1,585
1,599
5,939
17,450
7,884
0
11,045
6,405
33,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,959
Gold Earned
37,576
167
Minions Killed
188
6
Camps Cleared
9
808,634
Distance Traveled
810,010
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,638
852
96
6
4
273,354
1
W
Atlas
12,359
772
40
3
4
282,536
5
L
Chaac
10,532
658
36
2
0
284,475
5
W
Anubis
11,579
724
52
3
1
254,120
0
L
Neith
11,821
739
76
5
3
262,484
3
L
Baron Samedi
11,606
725
55
3
3
261,675
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role