Player Matchup

Chaac
Chaac
BUcak3Stain
Chaac
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 54L
1,601 Elo+
Solo
Sobek
Sobek
Knockoutt24
Sobek
Level 85
God Stats
1W - 2L
1,334 SR
Queue Stats
182W - 165L
1,619 Elo+
Solo
Shiva
Shiva
Marxman09
Shiva
Level 121
God Stats
7W - 7L
1,696 SR
Queue Stats
310W - 292L
1,656 Elo+
Solo
Hera
Hera
Tavi
Hera
Level 153
God Stats
8W - 12L
1,536 SR
Queue Stats
310W - 316L
1,563 Elo+
Solo
Medusa
Medusa
iSleepPlayz
Medusa
Level 109
God Stats
1W - 3L
1,642 SR
Queue Stats
36W - 52L
1,638 Elo+
Solo
Team Averages
Level 105
1,542 SR
1,615 Elo+

VS

Team Averages
Level 136
1,629 SR
1,655 Elo+
Jormungandr
Jormungandr
ItsMerhaba
Jormungandr
Level 144
God Stats
1W - 1L
1,508 SR
Queue Stats
240W - 247L
1,622 Elo+
Solo
Ymir
Ymir
LDGFish
Ymir
Level 118
God Stats
20W - 18L
1,615 SR
Queue Stats
523W - 413L
1,614 Elo+
Solo
Neith
Neith
NoireElmo
Neith
Level 156
God Stats
4W - 0L
1,935 SR
Queue Stats
81W - 68L
1,683 Elo+
Solo
Ravana
Ravana
Pαіn
Ravana
Level 143
God Stats
6W - 3L
1,739 SR
Queue Stats
787W - 591L
1,763 Elo+
Solo
Yu Huang
Yu Huang
Raving123
Yu Huang
Level 117
God Stats
12W - 12L
1,351 SR
Queue Stats
143W - 121L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
4,886
489
1,265
5,738
2,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 2 / 1
4,805
481
2,052
6,940
2,865
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shiva
Marxman09
Shiva
11
1 / 0 / 0
5,250
525
4,230
7,932
3,895
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hera
Tavi
Hera
9
0 / 3 / 0
5,037
504
1,586
4,189
1,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
10
1 / 2 / 0
5,484
548
2,058
5,617
1,457
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ItsMerhaba
Jormungandr
11
0 / 1 / 0
6,157
616
3,813
6,643
3,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
LDGFish
Ymir
8
1 / 0 / 2
5,326
533
2,239
4,206
2,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
NoireElmo
Neith
11
1 / 1 / 2
6,077
608
2,254
3,707
1,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ravana
Pαіn
Ravana
10
4 / 0 / 2
5,996
600
4,428
2,833
1,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yu Huang
Raving123
Yu Huang
10
3 / 0 / 3
6,187
619
4,674
3,259
967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
2
Kills
9
9
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Jormungandr
ItsMerhaba
Jormungandr
0
1
0
0
L
0
2
1
0.25
W
Ymir
LDGFish
Ymir
1
0
2
2
L
Shiva
Marxman09
Shiva
1
0
0
1
W
Neith
NoireElmo
Neith
1
1
2
2
W
Ravana
Pαіn
Ravana
4
0
2
5
W
Yu Huang
Raving123
Yu Huang
3
0
3
4.5
L
Hera
Tavi
Hera
0
3
0
0
L
Medusa
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,191
Damage
17,408
30,416
Taken
20,648
11,755
Mitigated
9,393
10,120
Healing
9,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,265
44
0
2,470
5,738
2,493
0
856
4,834
0
27,523
W
Jormungandr
ItsMerhaba
Jormungandr
3,813
2,087
0
2,835
6,643
3,721
0
76
6,567
37,781
0
L
2,052
272
1,003
2,140
6,940
2,865
0
2,525
4,329
7,272
0
W
Ymir
LDGFish
Ymir
2,239
541
0
1,806
4,206
2,272
0
1,705
2,501
7,759
3,370
L
Shiva
Marxman09
Shiva
4,230
898
0
2,492
7,932
3,895
0
3,701
4,231
0
31,100
W
Neith
NoireElmo
Neith
2,254
496
0
1,922
3,707
1,407
356
488
3,219
0
39,536
W
Ravana
Pαіn
Ravana
4,428
1,093
0
2,072
2,833
1,026
0
457
2,376
0
31,624
W
Yu Huang
Raving123
Yu Huang
4,674
310
0
480
3,259
967
198
912
2,347
32,402
0
L
Hera
Tavi
Hera
1,586
180
0
426
4,189
1,045
0
2,220
1,777
26,544
0
L
Medusa
2,058
478
0
1,589
5,617
1,457
0
610
5,007
0
35,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,462
Gold Earned
29,743
279
Minions Killed
330
0
Camps Cleared
0
973,425
Distance Traveled
994,036
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,886
489
63
6
0
211,422
4
W
Jormungandr
6,157
616
82
8
0
180,601
2
L
Sobek
4,805
481
12
1
0
186,189
3
W
Ymir
5,326
533
9
1
0
193,787
4
L
Shiva
5,250
525
70
7
0
198,148
2
W
Neith
6,077
608
96
10
0
190,246
2
W
Ravana
5,996
600
77
8
0
240,896
3
W
Yu Huang
6,187
619
66
7
0
188,506
3
L
Hera
5,037
504
57
6
0
195,713
5
L
Medusa
5,484
548
77
8
0
181,953
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role