Player Matchup

Anhur
Anhur
Diamond II
avidloverofmen
Anhur
Diamond II
Level 154
God Stats
11W - 4L
1,891 SR
Queue Stats
44W - 7L
2,821 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 154
1,891 SR
2,821 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 127
1,782 SR
1,759 MMR
Horus
Horus
Gold II
GhosteGoku
Horus
Gold II
Level 127
God Stats
0W - 1L
1,782 SR
Queue Stats
183W - 189L
1,759 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 0
6,163
1,233
4,528
2,417
1,072
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
BastetLokiBellonaKaliSkadi

VS

Bans
DanzaburouAh Muzen CabHe BoPoseidonHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
7
0 / 6 / 0
3,878
776
970
6,588
1,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
6
Kills
0
0
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Horus
0
6
0
0
W
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,528
Damage
970
2,417
Taken
6,588
1,072
Mitigated
1,565
1,108
Healing
930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
970
579
0
930
6,588
1,565
0
176
6,412
0
8,803
W
4,528
2,684
0
1,108
2,417
1,072
0
174
2,243
0
24,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,163
Gold Earned
3,878
52
Minions Killed
21
5
Camps Cleared
0
81,888
Distance Traveled
84,961
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
3,878
776
21
4
0
84,961
1
W
Anhur
6,163
1,233
52
10
5
81,888
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role