Player Matchup

Ymir
Ymir
 
Ymir
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
 
Agni
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Jkhersh13
Cernunnos
Level 149
God Stats
4W - 0L
1,803 SR
Queue Stats
297W - 293L
1,588 Elo+
Party 3
Bastet
Bastet
Tw0f00tTim
Bastet
Level 125
God Stats
16W - 12L
1,673 SR
Queue Stats
36W - 23L
1,548 Elo+
Party 1
Mulan
Mulan
Violenthersh
Mulan
Level 128
God Stats
9W - 2L
1,939 SR
Queue Stats
237W - 226L
1,561 Elo+
Party 3
Team Averages
Level 123
1,683 SR
1,539 Elo+

VS

Team Averages
Level 91
1,483 SR
1,492 Elo+
Ra
Ra
CrescentFresh
Ra
Level 107
God Stats
11W - 11L
1,586 SR
Queue Stats
117W - 134L
1,482 Elo+
Party 2
Zhong Kui
Zhong Kui
HeatRash
Zhong Kui
Level 58
God Stats
1W - 3L
1,570 SR
Queue Stats
40W - 55L
1,472 Elo+
Party 2
Danzaburou
Danzaburou
Middletooth
Danzaburou
Level 41
God Stats
15W - 21L
1,413 SR
Queue Stats
76W - 94L
1,473 Elo+
Party 2
Ne Zha
Ne Zha
SlickDiggins
Ne Zha
Level 149
God Stats
23W - 23L
1,656 SR
Queue Stats
1,036W - 976L
1,554 Elo+
Solo
Tyr
Tyr
sangles
Tyr
Level 98
God Stats
0W - 6L
1,191 SR
Queue Stats
118W - 139L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
17
5 / 1 / 13
12,302
1,230
8,037
15,664
17,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Agni
 
Agni
17
1 / 0 / 16
10,401
1,040
10,641
5,967
2,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Jkhersh13
Cernunnos
17
6 / 2 / 10
11,138
1,114
13,370
9,794
4,200
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
Tw0f00tTim
Bastet
17
4 / 0 / 15
10,489
1,049
10,826
8,219
3,145
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 2 / 13
10,736
1,074
12,348
10,822
11,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

263

VS

Team 2 Tickets

165

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 1
9,872
987
10,709
3,603
1,285
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
HeatRash
Zhong Kui
15
0 / 6 / 4
9,226
923
8,882
16,156
8,558
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Middletooth
Danzaburou
15
0 / 5 / 4
9,438
944
12,483
11,751
3,796
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
15
3 / 6 / 2
10,786
1,079
10,587
15,379
11,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tyr
15
2 / 3 / 1
9,732
973
3,541
10,971
6,396
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
17
21
Kills
5
5
Deaths
21
67
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
5
1
13
11.5
W
Agni
 
Agni
1
0
16
9
L
0
1
1
0.5
L
Zhong Kui
HeatRash
Zhong Kui
0
6
4
0.33
W
Cernunnos
Jkhersh13
Cernunnos
6
2
10
5.5
L
Danzaburou
Middletooth
Danzaburou
0
5
4
0.4
L
Ne Zha
3
6
2
0.67
W
Bastet
Tw0f00tTim
Bastet
4
0
15
11.5
W
5
2
13
5.75
L
Tyr
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,222
Damage
46,202
50,466
Taken
57,860
38,943
Mitigated
31,184
10,541
Healing
4,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
8,037
1,470
0
4,066
15,664
17,938
0
7,173
8,491
30,120
0
W
Agni
 
Agni
10,641
939
0
923
5,967
2,152
0
2,228
3,739
35,389
0
L
10,709
378
857
296
3,603
1,285
0
1,113
2,450
59,693
0
L
Zhong Kui
HeatRash
Zhong Kui
8,882
370
57
884
16,156
8,558
0
6,069
9,931
15,111
0
W
Cernunnos
Jkhersh13
Cernunnos
13,370
8,057
0
3,369
9,794
4,200
0
4,443
5,351
0
33,255
L
Danzaburou
Middletooth
Danzaburou
12,483
4,572
214
666
11,751
3,796
0
3,126
8,494
0
22,554
L
Ne Zha
10,587
1,415
0
1,414
15,379
11,149
0
5,318
9,867
0
21,179
W
Bastet
Tw0f00tTim
Bastet
10,826
2,387
0
1,382
8,219
3,145
0
2,806
5,413
0
16,154
W
12,348
2,268
0
801
10,822
11,508
0
2,941
7,881
0
23,212
L
Tyr
3,541
859
0
384
10,971
6,396
0
3,052
7,844
0
7,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,066
Gold Earned
49,054
207
Minions Killed
191
9
Camps Cleared
5
1,034,694
Distance Traveled
946,468
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,302
1,230
55
6
1
203,663
0
W
Agni
10,401
1,040
54
5
1
220,301
1
L
Ra
9,872
987
116
12
2
192,705
1
L
Zhong Kui
9,226
923
23
2
0
174,206
0
W
Cernunnos
11,138
1,114
49
5
3
186,745
0
L
Danzaburou
9,438
944
28
3
1
165,737
1
L
Ne Zha
10,786
1,079
11
1
0
182,693
0
W
Bastet
10,489
1,049
16
2
0
241,496
0
W
Mulan
10,736
1,074
33
3
4
182,489
0
L
Tyr
9,732
973
13
1
2
231,127
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role