Player Matchup

Jormungandr
Jormungandr
BallSphaghetti
Jormungandr
Level 89
God Stats
4W - 2L
1,493 SR
Queue Stats
70W - 58L
1,749 Elo+
Party 1
Tyr
Tyr
ChaosEnforcer15
Tyr
Level 137
God Stats
1W - 0L
1,343 SR
Queue Stats
126W - 121L
1,568 Elo+
Party 1
Mulan
Mulan
RubMyNutsForLuck
Mulan
Level 103
God Stats
11W - 3L
1,812 SR
Queue Stats
109W - 66L
1,808 Elo+
Solo
Ra
Ra
Skiidss
Ra
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 18L
1,715 Elo+
Party 1
Apollo
Apollo
noonebears
Apollo
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 66L
1,679 Elo+
Party 1
Team Averages
Level 93
1,530 SR
1,704 Elo+

VS

Team Averages
Level 88
1,546 SR
1,516 Elo+
Hel
Hel
 
Hel
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
JulietsBullet
Sun Wukong
Level 27
God Stats
18W - 18L
1,607 SR
Queue Stats
28W - 23L
1,568 Elo+
Party 2
Fenrir
Fenrir
ProperWords
Fenrir
Level 62
God Stats
0W - 1L
1,586 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Atlas
Atlas
TTVEasyModeRomeo
Atlas
Level 77
God Stats
0W - 1L
1,857 SR
Queue Stats
71W - 52L
1,588 Elo+
Party 2
Ra
Ra
johnny4432
Ra
Level 124
God Stats
0W - 3L
1,178 SR
Queue Stats
1W - 3L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BallSphaghetti
Jormungandr
17
6 / 2 / 12
10,824
773
21,416
14,143
16,921
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
7 / 3 / 11
11,322
809
11,077
16,406
16,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
4 / 3 / 11
10,512
751
13,554
13,140
13,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

17
2 / 3 / 16
10,326
738
13,389
7,174
2,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
noonebears
Apollo
18
6 / 3 / 11
11,159
797
16,880
10,689
3,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
17
2 / 5 / 5
9,875
705
14,347
13,629
6,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sun Wukong
JulietsBullet
Sun Wukong
16
7 / 8 / 4
10,320
737
11,689
26,052
19,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fenrir
16
3 / 6 / 5
9,532
681
6,392
17,517
11,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
1 / 4 / 5
9,367
669
6,181
23,426
23,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
1 / 3 / 3
8,178
584
1,823
6,311
2,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
36
25
Kills
14
14
Deaths
26
61
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
5
5
0.9
W
Jormungandr
BallSphaghetti
Jormungandr
6
2
12
6
W
7
3
11
4.17
L
Sun Wukong
JulietsBullet
Sun Wukong
7
8
4
1.13
L
Fenrir
3
6
5
0.92
W
4
3
11
3.17
W
2
3
16
3.33
L
1
4
5
0.88
L
1
3
3
0.83
W
Apollo
noonebears
Apollo
6
3
11
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,316
Damage
40,432
61,552
Taken
86,935
53,589
Mitigated
64,129
14,190
Healing
14,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
14,347
697
2,987
5,354
13,629
6,322
33
4,010
9,236
38,288
0
W
Jormungandr
BallSphaghetti
Jormungandr
21,416
6,178
220
1,155
14,143
16,921
1,746
5,071
8,682
45,021
0
W
11,077
1,855
941
4,952
16,406
16,511
1,047
4,036
11,914
0
29,399
L
Sun Wukong
JulietsBullet
Sun Wukong
11,689
2,116
0
3,520
26,052
19,524
0
10,575
14,994
0
23,116
L
Fenrir
6,392
591
0
736
17,517
11,856
52
7,259
9,695
0
26,587
W
13,554
1,262
0
2,953
13,140
13,507
885
3,951
8,669
0
36,254
W
13,389
867
2,398
1,371
7,174
2,706
1,291
2,971
4,045
28,529
0
L
6,181
1,627
0
636
23,426
23,491
0
10,985
12,096
17,440
0
L
1,823
188
373
992
6,311
2,936
0
1,976
4,275
10,122
0
W
Apollo
noonebears
Apollo
16,880
8,008
0
200
10,689
3,944
4,246
5,362
5,088
0
44,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,143
Gold Earned
47,272
222
Minions Killed
155
0
Camps Cleared
0
1,340,763
Distance Traveled
1,195,264
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,875
705
57
4
0
251,939
1
W
Jormungandr
10,824
773
44
3
0
270,732
0
W
Tyr
11,322
809
37
3
0
286,458
1
L
Sun Wukong
10,320
737
25
2
0
256,102
1
L
Fenrir
9,532
681
49
4
0
307,533
1
W
Mulan
10,512
751
36
3
0
248,962
1
W
Ra
10,326
738
38
3
0
275,915
1
L
Atlas
9,367
669
11
1
0
287,473
0
L
Ra
8,178
584
13
1
0
92,217
1
W
Apollo
11,159
797
67
5
0
258,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role