Player Matchup

Chaac
Chaac
ELkopytko
Chaac
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 141L
1,226 Elo+
Solo
Merlin
Merlin
IneptStrategist
Merlin
Level 23
God Stats
0W - 2L
1,218 SR
Queue Stats
0W - 2L
1,317 Elo+
Party 1
Bellona
Bellona
LawyerJD
Bellona
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,317 Elo+
Party 1
Team Averages
Level 50
1,406 SR
1,287 Elo+

VS

Team Averages
Level 70
1,412 SR
1,382 Elo+
Bakasura
Bakasura
 
Bakasura
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Kerticsou
Achilles
Level 60
God Stats
5W - 8L
1,150 SR
Queue Stats
436W - 585L
1,315 Elo+
Party 2
Nu Wa
Nu Wa
SilverDac
Nu Wa
Level 48
God Stats
14W - 5L
1,585 SR
Queue Stats
190W - 312L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ELkopytko
Chaac
13
2 / 7 / 2
9,098
700
9,794
14,082
9,145
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
2 / 7 / 2
8,996
692
8,737
11,265
3,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
LawyerJD
Bellona
12
0 / 4 / 4
8,625
663
5,917
16,111
18,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
8 / 3 / 7
10,618
817
17,643
17,112
15,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Achilles
Kerticsou
Achilles
14
3 / 1 / 9
9,559
735
10,441
15,420
15,749
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
SilverDac
Nu Wa
15
6 / 1 / 10
10,450
804
6,872
6,477
3,738
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
4
Kills
17
18
Deaths
5
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
8
3
7
3.83
L
Chaac
ELkopytko
Chaac
2
7
2
0.43
L
2
7
2
0.43
W
Achilles
Kerticsou
Achilles
3
1
9
7.5
L
Bellona
LawyerJD
Bellona
0
4
4
0.5
W
Nu Wa
SilverDac
Nu Wa
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,448
Damage
34,956
41,458
Taken
39,009
31,215
Mitigated
34,785
7,222
Healing
14,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
17,643
11,164
0
5,735
17,112
15,298
1,034
4,557
12,555
0
45,790
L
Chaac
ELkopytko
Chaac
9,794
1,683
0
2,359
14,082
9,145
0
3,055
10,018
0
35,731
L
8,737
482
0
1,344
11,265
3,929
0
1,858
8,447
51,490
0
W
Achilles
Kerticsou
Achilles
10,441
4,165
288
5,718
15,420
15,749
143
4,199
11,221
0
22,734
L
Bellona
LawyerJD
Bellona
5,917
1,706
261
3,258
16,111
18,141
0
1,959
11,742
0
14,802
W
Nu Wa
SilverDac
Nu Wa
6,872
2,452
0
2,587
6,477
3,738
1,704
915
5,562
28,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,719
Gold Earned
30,627
140
Minions Killed
156
0
Camps Cleared
12
639,773
Distance Traveled
766,779
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,618
817
87
7
11
250,632
4
L
Chaac
9,098
700
46
4
0
208,681
0
L
Merlin
8,996
692
75
6
0
206,006
0
W
Achilles
9,559
735
35
3
0
266,610
8
L
Bellona
8,625
663
19
1
0
225,086
3
W
Nu Wa
10,450
804
34
3
1
249,537
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role