Player Matchup

Medusa
Medusa
ImUrWifeXxXx
Medusa
Level 90
God Stats
1W - 0L
1,500 SR
Queue Stats
151W - 140L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
IzBerserk
Jormungandr
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 23L
1,527 Elo+
Party 2
Sun Wukong
Sun Wukong
dawn8523
Sun Wukong
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 116L
1,493 Elo+
Party 2
Team Averages
Level 67
1,500 SR
1,506 Elo+

VS

Team Averages
Level 123
1,633 SR
1,472 Elo+
Kuzenbo
Kuzenbo
Jymithy
Kuzenbo
Level 114
God Stats
14W - 6L
1,759 SR
Queue Stats
188W - 145L
1,537 Elo+
Party 1
Jing Wei
Jing Wei
Nomada-005
Jing Wei
Level 127
God Stats
3W - 4L
1,510 SR
Queue Stats
66W - 136L
1,315 Elo+
Solo
Thoth
Thoth
Tryceratops-
Thoth
Level 128
God Stats
6W - 5L
1,631 SR
Queue Stats
161W - 105L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
1 / 1 / 5
6,768
677
5,691
6,201
2,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
IzBerserk
Jormungandr
11
3 / 2 / 2
7,290
729
4,607
6,512
4,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
dawn8523
Sun Wukong
11
3 / 1 / 4
7,353
735
5,365
8,998
5,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Jymithy
Kuzenbo
10
3 / 3 / 1
7,451
745
7,671
9,033
10,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
Nomada-005
Jing Wei
11
1 / 3 / 2
6,747
675
5,397
6,463
2,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

10
0 / 2 / 4
6,726
673
4,501
5,340
1,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
7
Kills
4
4
Deaths
8
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
1
1
5
3.5
W
Jormungandr
IzBerserk
Jormungandr
3
2
2
2
L
Kuzenbo
Jymithy
Kuzenbo
3
3
1
1.17
L
Jing Wei
Nomada-005
Jing Wei
1
3
2
0.67
L
0
2
4
1
W
Sun Wukong
dawn8523
Sun Wukong
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,663
Damage
17,569
21,711
Taken
20,836
12,197
Mitigated
14,518
2,738
Healing
3,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
5,691
2,221
0
772
6,201
2,429
0
3,507
2,694
0
21,219
W
Jormungandr
IzBerserk
Jormungandr
4,607
1,098
0
0
6,512
4,059
0
3,427
3,085
15,088
0
L
Kuzenbo
Jymithy
Kuzenbo
7,671
2,746
0
1,945
9,033
10,236
0
2,257
6,613
12,993
0
L
Jing Wei
Nomada-005
Jing Wei
5,397
2,778
0
1,067
6,463
2,532
420
1,536
4,605
0
20,209
L
4,501
171
0
330
5,340
1,750
567
1,394
3,846
20,000
0
W
Sun Wukong
dawn8523
Sun Wukong
5,365
859
122
1,844
8,998
5,709
0
5,506
3,492
0
16,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,411
Gold Earned
20,924
86
Minions Killed
87
3
Camps Cleared
6
586,208
Distance Traveled
567,263
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,768
677
33
3
1
195,398
1
W
Jormungandr
7,290
729
32
3
1
183,095
0
L
Kuzenbo
7,451
745
7
1
1
190,446
2
L
Jing Wei
6,747
675
38
4
3
186,807
3
L
Thoth
6,726
673
42
4
2
190,010
0
W
Sun Wukong
7,353
735
21
2
1
207,715
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role