Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
 
Shiva
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Brandon50002607
Ymir
Level 56
God Stats
28W - 33L
1,461 SR
Queue Stats
141W - 162L
1,466 Elo+
Solo
Ganesha
Ganesha
Whiskeypup
Ganesha
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 29L
1,552 Elo+
Solo
Zeus
Zeus
bigwavygravy
Zeus
Level 41
God Stats
2W - 4L
1,164 SR
Queue Stats
14W - 16L
1,387 Elo+
Solo
Team Averages
Level 69
1,425 SR
1,481 Elo+

VS

Team Averages
Level 75
1,543 SR
1,360 Elo+
Ymir
Ymir
Demotivated_Bear
Ymir
Level 46
God Stats
13W - 6L
1,585 SR
Queue Stats
61W - 56L
1,415 Elo+
Solo
Chang'e
Chang'e
HelionReaper
Chang'e
Level 82
God Stats
4W - 1L
1,676 SR
Queue Stats
128W - 139L
1,390 Elo+
Solo
Charybdis
Charybdis
Killah-Khy-999
Charybdis
Level 48
God Stats
5W - 3L
1,609 SR
Queue Stats
17W - 32L
1,215 Elo+
Solo
Tyr
Tyr
RH Martin007
Tyr
Level 153
God Stats
36W - 33L
1,505 SR
Queue Stats
666W - 721L
1,369 Elo+
Solo
The Morrigan
The Morrigan
suchimufarukonYT
The Morrigan
Level 47
God Stats
23W - 30L
1,342 SR
Queue Stats
237W - 228L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
2 / 2 / 1
8,181
1,169
6,796
14,572
7,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shiva
 
Shiva
13
1 / 1 / 1
7,776
1,111
4,939
12,635
7,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
0 / 3 / 3
7,301
1,043
2,419
5,362
2,430
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
Whiskeypup
Ganesha
12
0 / 3 / 2
7,632
1,090
3,281
7,474
4,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 4 / 1
7,873
1,125
6,731
7,569
2,729
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

261

VS

Team 2 Tickets

348

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 6
9,288
1,327
4,553
7,353
6,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chang'e
HelionReaper
Chang'e
14
4 / 0 / 7
9,055
1,294
11,125
7,561
2,414
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
Killah-Khy-999
Charybdis
14
3 / 0 / 10
8,908
1,273
15,181
5,419
2,041
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 1 / 5
7,656
1,094
2,481
2,041
1,389
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

The Morrigan
suchimufarukonYT
The Morrigan
14
2 / 2 / 8
8,343
1,192
8,762
4,402
1,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
49
4
Kills
13
13
Deaths
4
8
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
2
1
1.25
L
Shiva
 
Shiva
1
1
1
1.5
L
0
3
3
0.5
W
3
1
6
6
W
Chang'e
HelionReaper
Chang'e
4
0
7
7.5
W
Charybdis
Killah-Khy-999
Charybdis
3
0
10
8
W
1
1
5
3.5
L
Ganesha
Whiskeypup
Ganesha
0
3
2
0.33
L
1
4
1
0.38
W
The Morrigan
suchimufarukonYT
The Morrigan
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,166
Damage
42,102
47,612
Taken
26,776
25,173
Mitigated
13,819
2,021
Healing
9,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,796
886
0
244
14,572
7,331
0
8,307
6,265
0
15,615
L
Shiva
 
Shiva
4,939
955
0
783
12,635
7,861
0
5,547
7,088
7,471
13,667
L
2,419
65
62
71
5,362
2,430
0
3,265
2,097
5,427
0
W
4,553
1,549
0
1,254
7,353
6,490
0
4,585
2,704
16,722
0
W
Chang'e
HelionReaper
Chang'e
11,125
1,418
2,684
2,897
7,561
2,414
0
3,384
4,035
28,678
0
W
Charybdis
Killah-Khy-999
Charybdis
15,181
10,023
109
1,254
5,419
2,041
0
2,021
3,297
0
27,628
W
2,481
649
0
0
2,041
1,389
0
897
1,116
0
4,981
L
Ganesha
Whiskeypup
Ganesha
3,281
350
0
740
7,474
4,822
0
4,117
3,357
6,004
0
L
6,731
2,099
0
121
7,569
2,729
0
3,204
4,365
28,889
0
W
The Morrigan
suchimufarukonYT
The Morrigan
8,762
1,937
474
915
4,402
1,485
0
2,281
2,092
19,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,763
Gold Earned
43,250
113
Minions Killed
130
4
Camps Cleared
6
586,669
Distance Traveled
695,697
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,181
1,169
17
2
2
153,971
0
L
Shiva
7,776
1,111
41
6
0
142,834
0
L
Ymir
7,301
1,043
4
1
2
70,744
0
W
Ymir
9,288
1,327
25
4
4
142,265
0
W
Chang'e
9,055
1,294
35
5
0
161,650
1
W
Charybdis
8,908
1,273
40
6
0
124,413
0
W
Tyr
7,656
1,094
5
1
0
138,929
0
L
Ganesha
7,632
1,090
0
0
0
90,415
0
L
Zeus
7,873
1,125
51
7
0
128,705
0
W
The Morrigan
8,343
1,192
25
4
2
128,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role