Player Matchup

Sobek
Sobek
ADarkDad
Sobek
Level 82
God Stats
30W - 23L
1,556 SR
Queue Stats
193W - 235L
1,521 Elo+
Party 1
Kuzenbo
Kuzenbo
frugalbat
Kuzenbo
Level 66
God Stats
13W - 7L
1,646 SR
Queue Stats
236W - 278L
1,537 Elo+
Party 1
Danzaburou
Danzaburou
hairlessquirre1
Danzaburou
Level 38
God Stats
5W - 5L
1,236 SR
Queue Stats
51W - 74L
1,390 Elo+
Party 1
Team Averages
Level 62
1,479 SR
1,483 Elo+

VS

Team Averages
Level 47
1,400 SR
1,219 Elo+
Artemis
Artemis
PBnJello
Artemis
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,360 Elo+
Party 2
Kukulkan
Kukulkan
SPICYSPLIFF
Kukulkan
Level 6
God Stats
0W - 3L
1,201 SR
Queue Stats
0W - 4L
1,244 Elo+
Party 2
Cerberus
Cerberus
Valenthralan
Cerberus
Level 30
God Stats
0W - 3L
1,500 SR
Queue Stats
83W - 175L
1,053 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ADarkDad
Sobek
16
2 / 0 / 27
12,492
781
11,307
18,308
23,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Kuzenbo
frugalbat
Kuzenbo
16
13 / 4 / 15
12,665
792
18,082
17,251
19,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Danzaburou
hairlessquirre1
Danzaburou
17
16 / 0 / 11
13,719
857
15,300
13,037
5,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
PBnJello
Artemis
13
0 / 12 / 2
8,999
562
11,533
17,602
6,086
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
SPICYSPLIFF
Kukulkan
14
2 / 11 / 0
9,868
617
7,950
16,139
5,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Valenthralan
Cerberus
13
1 / 8 / 2
9,660
604
10,949
19,454
17,884
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
7
31
Kills
3
4
Deaths
31
53
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sobek
ADarkDad
Sobek
2
0
27
15.5
L
Artemis
PBnJello
Artemis
0
12
2
0.08
L
Kukulkan
SPICYSPLIFF
Kukulkan
2
11
0
0.18
L
Cerberus
Valenthralan
Cerberus
1
8
2
0.25
W
Kuzenbo
frugalbat
Kuzenbo
13
4
15
5.13
W
Danzaburou
hairlessquirre1
Danzaburou
16
0
11
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,689
Damage
30,432
48,596
Taken
53,195
48,764
Mitigated
29,908
8,773
Healing
7,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
ADarkDad
Sobek
11,307
1,077
0
3,659
18,308
23,944
165
7,499
10,809
23,517
0
L
Artemis
PBnJello
Artemis
11,533
6,713
0
2,776
17,602
6,086
0
9,756
7,481
0
34,272
L
Kukulkan
SPICYSPLIFF
Kukulkan
7,950
923
0
811
16,139
5,938
36
10,759
5,009
29,736
0
L
Cerberus
Valenthralan
Cerberus
10,949
653
45
3,422
19,454
17,884
91
8,214
11,056
35,913
0
W
Kuzenbo
frugalbat
Kuzenbo
18,082
4,188
0
490
17,251
19,061
759
4,776
11,865
35,630
0
W
Danzaburou
hairlessquirre1
Danzaburou
15,300
7,256
0
4,624
13,037
5,759
1,829
6,861
6,176
0
46,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,876
Gold Earned
28,527
126
Minions Killed
160
4
Camps Cleared
5
826,488
Distance Traveled
696,972
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,492
781
14
1
0
282,462
2
L
Artemis
8,999
562
47
3
3
209,949
0
L
Kukulkan
9,868
617
48
3
0
226,798
0
L
Cerberus
9,660
604
65
4
2
260,225
0
W
Kuzenbo
12,665
792
45
3
1
256,896
0
W
Danzaburou
13,719
857
67
4
3
287,130
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role