Player Matchup

Medusa
Medusa
CSPinchPoet
Medusa
Level 49
God Stats
15W - 25L
1,355 SR
Queue Stats
265W - 260L
1,381 Elo+
Party 3
Nu Wa
Nu Wa
Nxzzah
Nu Wa
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 103L
1,519 Elo+
Solo
Chang'e
Chang'e
QuincIana6029
Chang'e
Level 66
God Stats
50W - 40L
1,497 SR
Queue Stats
375W - 377L
1,433 Elo+
Party 3
Da Ji
Da Ji
SmarmyIsland515
Da Ji
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Bacchus
Bacchus
wednesday35
Bacchus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Team Averages
Level 50
1,470 SR
1,467 Elo+

VS

Team Averages
Level 98
1,538 SR
1,467 Elo+
Chaac
Chaac
 
Chaac
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Anti SLAYER
Izanami
Level 27
God Stats
53W - 56L
1,457 SR
Queue Stats
138W - 128L
1,354 Elo+
Party 1
Mercury
Mercury
CiscohokieXbox
Mercury
Level 147
God Stats
29W - 23L
1,531 SR
Queue Stats
191W - 180L
1,535 Elo+
Party 1
Fafnir
Fafnir
JnprBrrySpice
Fafnir
Level 107
God Stats
5W - 1L
1,703 SR
Queue Stats
24W - 32L
1,378 Elo+
Solo
Thoth
Thoth
Write Your WiII
Thoth
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 101L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
2 / 2 / 0
5,341
534
4,905
5,402
1,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Nxzzah
Nu Wa
9
0 / 4 / 0
4,910
491
2,188
5,321
1,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chang'e
8
0 / 4 / 0
4,469
447
1,457
5,535
3,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

7
0 / 3 / 0
4,515
452
1,643
6,206
1,513
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bacchus
wednesday35
Bacchus
7
0 / 3 / 2
4,952
495
2,588
8,165
4,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
4 / 0 / 1
6,851
685
4,065
6,041
2,610
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
Anti SLAYER
Izanami
8
0 / 1 / 3
4,827
483
2,478
4,159
1,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
11 / 1 / 2
7,500
750
6,878
6,041
1,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
1 / 1 / 4
5,816
582
2,330
7,714
6,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 0 / 5
6,041
604
3,427
3,591
914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
2
Kills
16
16
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
0
1
4.5
W
Izanami
Anti SLAYER
Izanami
0
1
3
1.5
L
Medusa
2
2
0
1
W
11
1
2
12
W
1
1
4
3
L
Nu Wa
Nxzzah
Nu Wa
0
4
0
0
L
Chang'e
0
4
0
0
L
0
3
0
0
W
0
0
5
2.5
L
Bacchus
wednesday35
Bacchus
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,781
Damage
19,178
30,629
Taken
27,546
13,004
Mitigated
12,767
8,805
Healing
6,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,065
726
0
1,991
6,041
2,610
597
1,331
4,670
0
34,907
W
Izanami
Anti SLAYER
Izanami
2,478
2,198
0
1,035
4,159
1,000
643
824
3,295
0
25,744
L
Medusa
4,905
2,214
0
1,942
5,402
1,964
456
1,598
3,804
0
32,868
W
6,878
3,950
0
0
6,041
1,836
61
1,152
4,783
0
39,005
W
2,330
988
87
3,124
7,714
6,407
246
1,523
6,151
6,652
0
L
Nu Wa
Nxzzah
Nu Wa
2,188
400
0
1,068
5,321
1,383
0
2,696
2,625
20,150
0
L
Chang'e
1,457
103
158
1,540
5,535
3,413
48
0
5,535
16,716
0
L
1,643
536
0
1,577
6,206
1,513
0
575
5,631
0
18,310
W
3,427
176
0
236
3,591
914
372
967
2,414
25,572
0
L
Bacchus
wednesday35
Bacchus
2,588
785
0
2,520
8,165
4,731
0
888
7,277
13,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,187
Gold Earned
31,035
203
Minions Killed
256
0
Camps Cleared
0
898,209
Distance Traveled
980,490
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,851
685
89
9
0
183,743
0
W
Izanami
4,827
483
57
6
0
161,816
2
L
Medusa
5,341
534
54
5
0
169,568
0
W
Mercury
7,500
750
61
6
0
238,656
2
W
Fafnir
5,816
582
6
1
0
197,644
2
L
Nu Wa
4,910
491
46
5
0
176,316
1
L
Chang'e
4,469
447
32
3
0
142,501
0
L
Da Ji
4,515
452
46
5
0
209,727
0
W
Thoth
6,041
604
43
4
0
198,631
2
L
Bacchus
4,952
495
25
3
0
200,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role