Player Matchup

Atlas
Atlas
Diamond II
Demon Dylan10Th
Atlas
Diamond II
Level 146
God Stats
23W - 19L
1,652 SR
Queue Stats
248W - 248L
2,201 MMR
Party 2
Chiron
Chiron
Diamond IV
J0NNY1Shot
Chiron
Diamond IV
Level 149
God Stats
2W - 2L
1,719 SR
Queue Stats
101W - 71L
2,014 MMR
Party 2
Cthulhu
Cthulhu
Platinum I
MindOfEnigma
Cthulhu
Platinum I
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 140L
2,082 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 120
1,624 SR
2,099 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 136
1,479 SR
2,095 MMR
Loki
Loki
Platinum IV
Cyqqo
Loki
Platinum IV
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 7L
2,067 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum I
FLiBiTiJiBiT
Gilgamesh
Platinum I
Level 160
God Stats
7W - 5L
1,632 SR
Queue Stats
245W - 298L
2,046 MMR
Solo
Thoth
Thoth
Platinum II
Majjiq
Thoth
Platinum II
Level 160
God Stats
1W - 0L
1,306 SR
Queue Stats
130W - 95L
2,171 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 2
10,665
627
8,298
20,959
19,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Chiron
J0NNY1Shot
Chiron
15
1 / 3 / 3
10,093
594
9,306
14,590
6,199
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
MindOfEnigma
Cthulhu
15
3 / 6 / 2
11,188
658
14,769
23,675
24,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
ShivaAh Muzen CabAchillesPersephoneBastet

VS

Bans
FenrirGebHou YiAresMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Cyqqo
Loki
19
6 / 1 / 7
12,419
731
23,999
14,759
5,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
FLiBiTiJiBiT
Gilgamesh
15
2 / 4 / 7
11,739
691
7,538
17,992
14,714
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thoth
Majjiq
Thoth
19
7 / 1 / 6
12,919
760
19,416
11,769
3,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
6
Kills
15
15
Deaths
6
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Loki
Cyqqo
Loki
6
1
7
9.5
L
2
6
2
0.5
W
Gilgamesh
FLiBiTiJiBiT
Gilgamesh
2
4
7
1.38
L
Chiron
J0NNY1Shot
Chiron
1
3
3
0.83
W
Thoth
Majjiq
Thoth
7
1
6
10
L
Cthulhu
MindOfEnigma
Cthulhu
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,373
Damage
50,953
59,224
Taken
44,520
50,558
Mitigated
23,676
12,037
Healing
9,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
Cyqqo
Loki
23,999
8,316
0
1,496
14,759
5,168
890
8,564
6,195
0
65,191
L
8,298
3,028
1,313
2,670
20,959
19,970
0
6,049
14,910
23,137
0
W
Gilgamesh
FLiBiTiJiBiT
Gilgamesh
7,538
1,757
546
3,038
17,992
14,714
818
7,384
10,608
0
35,584
L
Chiron
J0NNY1Shot
Chiron
9,306
3,127
1,030
3,045
14,590
6,199
64
5,772
8,818
0
37,181
W
Thoth
Majjiq
Thoth
19,416
215
0
4,730
11,769
3,794
1,530
7,638
4,131
64,090
0
L
Cthulhu
MindOfEnigma
Cthulhu
14,769
996
1,235
2,744
23,675
24,389
0
8,123
15,552
39,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,946
Gold Earned
37,077
173
Minions Killed
218
4
Camps Cleared
11
866,706
Distance Traveled
1,013,854
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
12,419
731
66
4
8
349,642
3
L
Atlas
10,665
627
28
2
0
266,644
0
W
Gilgamesh
11,739
691
41
2
2
320,903
3
L
Chiron
10,093
594
97
6
4
300,382
4
W
Thoth
12,919
760
111
7
1
343,309
1
L
Cthulhu
11,188
658
48
3
0
299,680
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role