Player Matchup

Mercury
Mercury
AHNTONI
Mercury
Level 157
God Stats
1W - 0L
1,321 SR
Queue Stats
16W - 17L
1,474 Elo+
Party 4
Baba Yaga
Baba Yaga
GoForGold17
Baba Yaga
Level 124
God Stats
18W - 6L
1,769 SR
Queue Stats
316W - 244L
1,643 Elo+
Party 3
Chaac
Chaac
Gryph10
Chaac
Level 26
God Stats
8W - 3L
1,934 SR
Queue Stats
320W - 230L
1,677 Elo+
Party 3
Izanami
Izanami
TWhite33
Izanami
Level 129
God Stats
5W - 0L
1,629 SR
Queue Stats
187W - 137L
1,648 Elo+
Party 3
Sobek
Sobek
TechnicalSlayer
Sobek
Level 17
God Stats
1W - 0L
1,282 SR
Queue Stats
1W - 2L
1,250 Elo+
Party 4
Team Averages
Level 91
1,587 SR
1,538 Elo+

VS

Team Averages
Level 50
1,542 SR
1,543 Elo+
Cabrakan
Cabrakan
JungleAfro
Cabrakan
Level 144
God Stats
11W - 9L
1,614 SR
Queue Stats
182W - 169L
1,558 Elo+
Party 2
Cthulhu
Cthulhu
LilNazeem
Cthulhu
Level 16
God Stats
5W - 4L
1,460 SR
Queue Stats
20W - 22L
1,385 Elo+
Party 2
Odin
Odin
Toco 036
Odin
Level 28
God Stats
0W - 4L
1,559 SR
Queue Stats
5W - 5L
1,702 Elo+
Party 1
Izanami
Izanami
Zekey55
Izanami
Level 22
God Stats
9W - 8L
1,461 SR
Queue Stats
29W - 35L
1,508 Elo+
Solo
Ra
Ra
precoming
Ra
Level 39
God Stats
2W - 2L
1,619 SR
Queue Stats
11W - 10L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AHNTONI
Mercury
20
6 / 1 / 19
12,829
916
10,289
12,420
5,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baba Yaga
GoForGold17
Baba Yaga
19
8 / 4 / 11
11,843
846
14,932
11,310
5,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
Gryph10
Chaac
20
15 / 2 / 17
13,652
975
22,767
21,276
17,886
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
TWhite33
Izanami
19
10 / 2 / 13
12,622
902
20,454
13,500
5,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

17
3 / 3 / 18
11,379
813
5,346
12,669
13,873
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
JungleAfro
Cabrakan
17
3 / 7 / 5
10,788
771
16,057
18,877
12,939
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
LilNazeem
Cthulhu
15
2 / 9 / 6
9,434
674
9,729
19,128
23,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Odin
15
1 / 8 / 5
9,038
646
5,438
16,553
15,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Izanami
Zekey55
Izanami
15
1 / 11 / 2
9,286
663
9,188
17,071
5,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
5 / 7 / 2
10,165
726
9,450
13,594
5,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
32
42
Kills
12
12
Deaths
42
78
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Mercury
AHNTONI
Mercury
6
1
19
15.5
W
Baba Yaga
GoForGold17
Baba Yaga
8
4
11
3.38
W
Chaac
Gryph10
Chaac
15
2
17
11.75
L
Cabrakan
JungleAfro
Cabrakan
3
7
5
0.79
L
Cthulhu
LilNazeem
Cthulhu
2
9
6
0.56
W
Izanami
TWhite33
Izanami
10
2
13
8.25
W
3
3
18
4
L
Odin
1
8
5
0.44
L
Izanami
Zekey55
Izanami
1
11
2
0.18
L
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,788
Damage
49,862
71,175
Taken
85,223
48,475
Mitigated
62,269
22,167
Healing
11,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
AHNTONI
Mercury
10,289
4,264
0
2,024
12,420
5,502
1,468
8,433
3,765
0
49,744
W
Baba Yaga
GoForGold17
Baba Yaga
14,932
461
0
2,186
11,310
5,438
2,436
6,663
4,533
38,074
0
W
Chaac
Gryph10
Chaac
22,767
4,311
756
10,177
21,276
17,886
2,175
7,402
13,433
0
57,746
L
Cabrakan
JungleAfro
Cabrakan
16,057
2,034
0
3,083
18,877
12,939
0
3,695
14,956
39,340
0
L
Cthulhu
LilNazeem
Cthulhu
9,729
919
282
646
19,128
23,042
186
3,765
15,020
15,868
0
W
Izanami
TWhite33
Izanami
20,454
12,685
0
4,296
13,500
5,776
5,926
6,348
6,866
0
62,139
W
5,346
454
0
2,728
12,669
13,873
530
5,957
6,406
10,567
0
L
Odin
5,438
1,157
0
1,977
16,553
15,994
84
5,138
11,169
824
13,138
L
Izanami
Zekey55
Izanami
9,188
5,669
0
1,366
17,071
5,075
0
3,190
13,717
0
31,700
L
9,450
1,072
2,146
2,259
13,594
5,219
220
4,135
9,329
41,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,325
Gold Earned
48,711
278
Minions Killed
205
0
Camps Cleared
0
1,532,848
Distance Traveled
1,342,017
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,829
916
87
6
0
399,189
0
W
Baba Yaga
11,843
846
55
4
0
304,437
0
W
Chaac
13,652
975
59
4
0
322,612
0
L
Cabrakan
10,788
771
62
4
0
280,779
0
L
Cthulhu
9,434
674
11
1
0
277,351
0
W
Izanami
12,622
902
73
5
0
234,508
0
W
Sobek
11,379
813
4
0
0
272,102
0
L
Odin
9,038
646
17
1
0
272,456
0
L
Izanami
9,286
663
46
3
0
242,671
0
L
Ra
10,165
726
69
5
0
268,760
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role