Player Matchup

Ganesha
Ganesha
DeadwoodWasHere
Ganesha
Level 17
God Stats
27W - 31L
1,523 SR
Queue Stats
28W - 38L
1,450 Elo+
Party 2
Anhur
Anhur
MrsLupolt
Anhur
Level 89
God Stats
2W - 0L
1,715 SR
Queue Stats
70W - 97L
1,451 Elo+
Party 2
Erlang Shen
Erlang Shen
StashMan
Erlang Shen
Level 48
God Stats
2W - 1L
1,183 SR
Queue Stats
42W - 34L
1,586 Elo+
Party 3
Ares
Ares
Xlight1192
Ares
Level 13
God Stats
4W - 2L
1,832 SR
Queue Stats
95W - 91L
1,758 Elo+
Party 3
Ah Puch
Ah Puch
xesttub
Ah Puch
Level 62
God Stats
89W - 79L
1,716 SR
Queue Stats
192W - 195L
1,735 Elo+
Party 3
Team Averages
Level 46
1,594 SR
1,596 Elo+

VS

Team Averages
Level 70
1,607 SR
1,479 Elo+
Nu Wa
Nu Wa
DeathReaper9963
Nu Wa
Level 21
God Stats
15W - 20L
1,380 SR
Queue Stats
40W - 51L
1,376 Elo+
Party 4
Ravana
Ravana
Distahja
Ravana
Level 108
God Stats
1W - 4L
1,590 SR
Queue Stats
70W - 84L
1,408 Elo+
Party 4
Osiris
Osiris
JalapenoBuns
Osiris
Level 47
God Stats
1W - 3L
1,489 SR
Queue Stats
9W - 13L
1,441 Elo+
Party 1
Bacchus
Bacchus
Seanzah
Bacchus
Level 66
God Stats
0W - 2L
1,722 SR
Queue Stats
20W - 16L
1,626 Elo+
Party 1
Tiamat
Tiamat
Teaspooone
Tiamat
Level 107
God Stats
2W - 1L
1,852 SR
Queue Stats
84W - 81L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 0 / 17
11,987
1,199
4,026
9,708
11,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
MrsLupolt
Anhur
17
7 / 4 / 9
11,711
1,171
12,412
11,301
4,738
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Erlang Shen
StashMan
Erlang Shen
17
4 / 1 / 10
10,960
1,096
14,133
13,775
11,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
3 / 1 / 11
12,107
1,211
9,402
13,196
16,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Puch
xesttub
Ah Puch
17
6 / 1 / 12
12,350
1,235
28,884
3,578
1,901
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Team 1 Tickets

295

VS

Team 2 Tickets

126

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 2
9,665
967
7,081
9,739
3,078
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
Distahja
Ravana
15
3 / 4 / 2
10,891
1,089
9,089
13,887
4,936
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Osiris
16
0 / 4 / 4
9,988
999
7,256
20,837
20,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bacchus
Seanzah
Bacchus
15
2 / 5 / 2
11,132
1,113
9,339
19,997
32,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
Teaspooone
Tiamat
15
1 / 2 / 3
9,972
997
14,475
8,979
4,085
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
20
20
Kills
7
7
Deaths
20
59
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
0
17
8.5
L
1
5
2
0.4
L
Ravana
Distahja
Ravana
3
4
2
1
L
Osiris
0
4
4
0.5
W
Anhur
MrsLupolt
Anhur
7
4
9
2.88
L
Bacchus
Seanzah
Bacchus
2
5
2
0.6
W
Erlang Shen
StashMan
Erlang Shen
4
1
10
9
L
Tiamat
Teaspooone
Tiamat
1
2
3
1.25
W
3
1
11
8.5
W
Ah Puch
xesttub
Ah Puch
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,857
Damage
47,240
51,558
Taken
73,439
46,114
Mitigated
64,850
10,617
Healing
7,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,026
195
0
2,467
9,708
11,949
0
6,064
3,644
18,653
0
L
7,081
2,514
0
259
9,739
3,078
0
6,020
3,719
12,355
0
L
Ravana
Distahja
Ravana
9,089
1,889
0
776
13,887
4,936
0
9,028
4,859
0
33,088
L
Osiris
7,256
2,276
0
1,326
20,837
20,519
0
12,129
8,579
0
20,493
W
Anhur
MrsLupolt
Anhur
12,412
6,274
0
1,446
11,301
4,738
0
7,880
3,421
0
28,756
L
Bacchus
Seanzah
Bacchus
9,339
844
0
3,180
19,997
32,232
0
8,692
11,305
20,185
0
W
Erlang Shen
StashMan
Erlang Shen
14,133
6,753
0
3,387
13,775
11,219
0
8,000
5,775
0
32,032
L
Tiamat
Teaspooone
Tiamat
14,475
1,049
96
2,197
8,979
4,085
0
6,314
2,665
33,137
0
W
9,402
650
0
1,900
13,196
16,307
0
6,703
6,493
15,677
0
W
Ah Puch
xesttub
Ah Puch
28,884
160
664
753
3,578
1,901
0
2,248
1,330
75,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,115
Gold Earned
51,648
242
Minions Killed
176
10
Camps Cleared
5
1,045,423
Distance Traveled
928,901
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
11,987
1,199
0
0
0
218,182
0
L
Nu Wa
9,665
967
13
1
0
128,401
0
L
Ravana
10,891
1,089
63
6
5
217,460
3
L
Osiris
9,988
999
33
3
0
211,022
0
W
Anhur
11,711
1,171
33
3
2
187,819
1
L
Bacchus
11,132
1,113
15
2
0
182,269
0
W
Erlang Shen
10,960
1,096
54
5
5
210,482
0
L
Tiamat
9,972
997
52
5
0
189,749
0
W
Ares
12,107
1,211
28
3
0
209,481
0
W
Ah Puch
12,350
1,235
127
13
3
219,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role