Player Matchup

Hou Yi
Hou Yi
Gold II
 
Hou Yi
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Vamana
Vamana
Gold I
AlphaKenny0ne
Vamana
Gold I
Level 157
God Stats
40W - 27L
1,738 SR
Queue Stats
371W - 378L
1,560 MMR
Party 1
Zeus
Zeus
Silver I
Discendo
Zeus
Silver I
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,593 MMR
Solo
Jormungandr
Jormungandr
Platinum V
Tyronebigms
Jormungandr
Platinum V
Level 124
God Stats
85W - 65L
1,658 SR
Queue Stats
277W - 270L
1,660 MMR
Party 1
Tyr
Tyr
Gold II
spaceeeeeeeee
Tyr
Gold II
Level 139
God Stats
81W - 77L
1,607 SR
Queue Stats
451W - 441L
1,583 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 141
1,601 SR
1,579 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 127
1,463 SR
1,580 MMR
Freya
Freya
Gold IV
BLADEABYSS05
Freya
Gold IV
Level 146
God Stats
6W - 8L
1,396 SR
Queue Stats
499W - 508L
1,478 MMR
Party 3
Chiron
Chiron
Platinum II
Coln7
Chiron
Platinum II
Level 92
God Stats
1W - 3L
1,726 SR
Queue Stats
166W - 165L
1,744 MMR
Party 3
Cu Chulainn
Cu Chulainn
Gold III
PERFECMAN
Cu Chulainn
Gold III
Level 153
God Stats
7W - 4L
1,500 SR
Queue Stats
697W - 704L
1,545 MMR
Solo
Cliodhna
Cliodhna
Gold II
Paradisus
Cliodhna
Gold II
Level 160
God Stats
2W - 3L
1,193 SR
Queue Stats
312W - 302L
1,580 MMR
Solo
Ymir
Ymir
Gold II
TKPsychosis
Ymir
Gold II
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 137L
1,556 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
20
12 / 2 / 9
13,191
660
20,399
15,136
6,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
7 / 1 / 6
11,704
585
11,841
21,583
18,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
18
3 / 3 / 7
11,681
584
8,154
9,860
3,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Jormungandr
Tyronebigms
Jormungandr
18
6 / 0 / 11
12,690
635
11,007
17,661
22,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
2 / 2 / 17
10,655
533
10,029
24,775
19,047
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
MedusaAchillesBastetThoth

VS

Bans
ArtioShivaAgniAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 8 / 2
9,723
486
5,812
16,065
4,985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chiron
Coln7
Chiron
16
3 / 4 / 1
9,648
482
11,490
12,580
4,912
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cu Chulainn
PERFECMAN
Cu Chulainn
16
1 / 5 / 1
9,396
470
4,960
13,628
10,954
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
Paradisus
Cliodhna
17
2 / 5 / 2
10,145
507
11,272
17,767
6,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 8 / 2
8,459
423
6,956
21,737
18,875
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
16
30
Kills
8
8
Deaths
30
50
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
12
2
9
8.25
W
7
1
6
10
L
1
8
2
0.25
L
Chiron
Coln7
Chiron
3
4
1
0.88
W
Zeus
3
3
7
2.17
L
Cu Chulainn
PERFECMAN
Cu Chulainn
1
5
1
0.3
L
Cliodhna
Paradisus
Cliodhna
2
5
2
0.6
L
1
8
2
0.25
W
Jormungandr
Tyronebigms
Jormungandr
6
0
11
11.5
W
2
2
17
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,430
Damage
40,490
89,015
Taken
81,777
70,393
Mitigated
46,102
27,631
Healing
21,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
20,399
11,641
0
5,355
15,136
6,131
3,894
3,497
11,639
0
105,329
W
11,841
6,569
0
6,541
21,583
18,599
1,044
2,795
18,020
39
77,807
L
5,812
2,284
0
3,562
16,065
4,985
1,292
1,619
14,446
63,483
0
L
Chiron
Coln7
Chiron
11,490
3,136
507
3,448
12,580
4,912
0
3,170
9,410
0
67,398
W
Zeus
8,154
1,115
0
941
9,860
3,832
1,114
1,979
7,881
87,810
0
L
Cu Chulainn
PERFECMAN
Cu Chulainn
4,960
656
0
1,714
13,628
10,954
609
5,409
8,219
0
49,737
L
Cliodhna
Paradisus
Cliodhna
11,272
464
0
7,415
17,767
6,376
0
5,020
12,747
0
91,307
L
6,956
1,310
1,453
3,456
21,737
18,875
0
3,982
17,755
25,412
0
W
Jormungandr
Tyronebigms
Jormungandr
11,007
4,167
0
4,881
17,661
22,784
438
3,268
14,393
83,416
0
W
10,029
1,114
548
9,365
24,775
19,047
184
5,206
19,569
0
35,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,921
Gold Earned
47,371
603
Minions Killed
524
0
Camps Cleared
0
2,070,131
Distance Traveled
1,780,507
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
13,191
660
144
7
0
384,075
1
W
Vamana
11,704
585
109
5
0
436,806
8
L
Freya
9,723
486
115
6
0
339,847
3
L
Chiron
9,648
482
122
6
0
389,080
5
W
Zeus
11,681
584
151
8
0
387,177
4
L
Cu Chulainn
9,396
470
101
5
0
295,913
2
L
Cliodhna
10,145
507
145
7
0
417,998
6
L
Ymir
8,459
423
41
2
0
337,669
7
W
Jormungandr
12,690
635
160
8
0
389,156
2
W
Tyr
10,655
533
39
2
0
472,917
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role