Player Matchup

Izanami
Izanami
JustViking
Izanami
Level 25
God Stats
0W - 2L
1,463 SR
Queue Stats
1W - 2L
1,395 Elo+
Party 2
Erlang Shen
Erlang Shen
KroniSharingan
Erlang Shen
Level 87
God Stats
4W - 8L
1,559 SR
Queue Stats
134W - 147L
1,472 Elo+
Solo
Ymir
Ymir
Urnanstinks
Ymir
Level 37
God Stats
1W - 1L
1,451 SR
Queue Stats
1W - 2L
1,395 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
iDafakara
Morgan Le Fay
Level 62
God Stats
2W - 2L
1,527 SR
Queue Stats
18W - 17L
1,499 Elo+
Solo
Cthulhu
Cthulhu
passionfruits
Cthulhu
Level 47
God Stats
4W - 4L
1,581 SR
Queue Stats
164W - 189L
1,466 Elo+
Solo
Team Averages
Level 52
1,516 SR
1,445 Elo+

VS

Team Averages
Level 76
1,441 SR
1,532 Elo+
Ra
Ra
 
Ra
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Auntie heal
King Arthur
Level 46
God Stats
1W - 3L
1,198 SR
Queue Stats
127W - 89L
1,598 Elo+
Party 1
Cupid
Cupid
DonPelamen
Cupid
Level 88
God Stats
8W - 9L
1,475 SR
Queue Stats
209W - 237L
1,442 Elo+
Solo
Thor
Thor
RREENNDD
Thor
Level 78
God Stats
39W - 24L
1,533 SR
Queue Stats
640W - 584L
1,564 Elo+
Party 1
Fafnir
Fafnir
dykaty1991
Fafnir
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JustViking
Izanami
10
0 / 5 / 2
6,104
436
4,915
10,762
2,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
KroniSharingan
Erlang Shen
11
3 / 6 / 1
6,482
463
4,335
10,941
4,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 2 / 2
6,155
440
3,678
10,024
7,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
iDafakara
Morgan Le Fay
12
5 / 3 / 1
7,523
537
7,705
7,352
2,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
12
0 / 2 / 4
6,679
477
5,884
9,659
8,377
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
1 / 4 / 5
7,532
538
4,035
7,736
2,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Auntie heal
King Arthur
15
6 / 0 / 0
9,153
654
7,837
12,121
10,109
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cupid
13
4 / 1 / 5
7,598
543
8,906
8,230
2,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thor
14
5 / 1 / 6
8,261
590
8,400
10,586
3,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
dykaty1991
Fafnir
12
2 / 2 / 7
8,079
577
4,381
11,362
11,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
8
Kills
18
18
Deaths
8
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
4
5
0.88
W
King Arthur
Auntie heal
King Arthur
6
0
0
6
W
Cupid
4
1
5
6.5
L
Izanami
JustViking
Izanami
0
5
2
0.2
L
Erlang Shen
KroniSharingan
Erlang Shen
3
6
1
0.58
W
Thor
5
1
6
8
L
0
2
2
0.5
W
Fafnir
dykaty1991
Fafnir
2
2
7
2.75
L
Morgan Le Fay
iDafakara
Morgan Le Fay
5
3
1
1.83
L
Cthulhu
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,517
Damage
33,559
48,738
Taken
50,035
24,941
Mitigated
30,508
8,940
Healing
18,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
4,035
423
409
1,996
7,736
2,660
812
4,413
3,323
37,666
0
W
King Arthur
Auntie heal
King Arthur
7,837
1,122
0
3,349
12,121
10,109
0
5,154
6,967
0
55,172
W
Cupid
8,906
4,664
145
5,073
8,230
2,735
2,118
2,038
6,192
0
51,454
L
Izanami
JustViking
Izanami
4,915
3,660
0
2,472
10,762
2,509
0
1,844
8,918
0
42,291
L
Erlang Shen
KroniSharingan
Erlang Shen
4,335
1,994
0
1,533
10,941
4,201
0
2,040
8,901
0
27,415
W
Thor
8,400
2,656
0
3,533
10,586
3,906
148
2,772
7,814
0
54,408
L
3,678
672
176
2,228
10,024
7,188
54
1,813
8,211
14,404
0
W
Fafnir
dykaty1991
Fafnir
4,381
959
236
4,043
11,362
11,098
510
2,890
8,472
13,786
0
L
Morgan Le Fay
iDafakara
Morgan Le Fay
7,705
855
0
1,220
7,352
2,666
221
1,682
5,670
37,441
0
L
Cthulhu
5,884
1,045
128
1,183
9,659
8,377
82
1,037
8,622
34,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,943
Gold Earned
40,623
300
Minions Killed
401
0
Camps Cleared
0
1,183,173
Distance Traveled
1,328,477
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,532
538
89
6
0
265,407
2
W
King Arthur
9,153
654
97
7
0
280,618
1
W
Cupid
7,598
543
108
8
0
251,317
3
L
Izanami
6,104
436
97
7
0
226,639
1
L
Erlang Shen
6,482
463
42
3
0
224,885
0
W
Thor
8,261
590
88
6
0
265,103
0
L
Ymir
6,155
440
13
1
0
227,650
0
W
Fafnir
8,079
577
19
1
0
266,032
4
L
Morgan Le Fay
7,523
537
74
5
0
252,640
1
L
Cthulhu
6,679
477
74
5
0
251,359
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role