Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Devils_Lettuce-5
Ares
Level 88
God Stats
3W - 1L
1,264 SR
Queue Stats
23W - 11L
1,597 Elo+
Party 2
Ravana
Ravana
FLAV1OUS
Ravana
Level 145
God Stats
15W - 13L
1,378 SR
Queue Stats
70W - 81L
1,347 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
JDKill3r28
Ah Muzen Cab
Level 103
God Stats
4W - 4L
1,343 SR
Queue Stats
184W - 185L
1,486 Elo+
Solo
Tsukuyomi
Tsukuyomi
nelsonk15
Tsukuyomi
Level 123
God Stats
5W - 1L
1,673 SR
Queue Stats
75W - 58L
1,534 Elo+
Party 2
Team Averages
Level 120
1,432 SR
1,493 Elo+

VS

Team Averages
Level 111
1,389 SR
1,371 Elo+
Yemoja
Yemoja
BlazeTheKat
Yemoja
Level 129
God Stats
2W - 0L
1,509 SR
Queue Stats
134W - 151L
1,408 Elo+
Solo
Heimdallr
Heimdallr
Funddid
Heimdallr
Level 104
God Stats
13W - 19L
1,335 SR
Queue Stats
17W - 31L
1,297 Elo+
Party 1
Zeus
Zeus
james6262
Zeus
Level 141
God Stats
12W - 13L
1,274 SR
Queue Stats
21W - 29L
1,364 Elo+
Party 1
Horus
Horus
kingandice123
Horus
Level 100
God Stats
9W - 7L
1,314 SR
Queue Stats
29W - 28L
1,442 Elo+
Solo
Mulan
Mulan
lllRumHamlll
Mulan
Level 79
God Stats
8W - 10L
1,511 SR
Queue Stats
14W - 24L
1,346 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
2 / 1 / 0
5,296
481
1,976
4,274
2,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 4 / 0
4,520
411
1,381
6,771
2,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ravana
FLAV1OUS
Ravana
8
0 / 7 / 0
4,757
432
1,137
6,839
2,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
JDKill3r28
Ah Muzen Cab
10
1 / 3 / 0
5,917
538
5,033
6,477
1,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
nelsonk15
Tsukuyomi
6
0 / 3 / 0
4,413
401
2,941
4,881
1,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
9
1 / 0 / 8
5,826
530
1,362
5,425
2,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heimdallr
Funddid
Heimdallr
10
1 / 0 / 6
6,160
560
4,954
7,437
2,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
11
4 / 1 / 4
6,963
633
5,271
3,498
1,182
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
11 / 0 / 2
7,707
701
6,194
5,430
2,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 2 / 1
6,025
548
2,789
6,140
3,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
39
3
Kills
18
18
Deaths
3
0
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
1
0
2
W
Yemoja
1
0
8
5
L
0
4
0
0
L
Ravana
FLAV1OUS
Ravana
0
7
0
0
W
Heimdallr
Funddid
Heimdallr
1
0
6
4
L
Ah Muzen Cab
JDKill3r28
Ah Muzen Cab
1
3
0
0.33
W
Zeus
4
1
4
6
W
11
0
2
12
W
1
2
1
0.75
L
Tsukuyomi
nelsonk15
Tsukuyomi
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,468
Damage
20,570
29,242
Taken
27,930
8,984
Mitigated
11,701
7,237
Healing
12,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
1,976
284
0
1,937
4,274
2,277
0
0
4,130
15,903
3,340
W
Yemoja
1,362
695
1,615
1,732
5,425
2,716
120
618
4,807
8,011
470
L
1,381
0
0
1,083
6,771
2,163
0
2,069
4,702
4,580
0
L
Ravana
FLAV1OUS
Ravana
1,137
546
0
449
6,839
2,058
0
3,397
3,409
0
18,468
W
Heimdallr
Funddid
Heimdallr
4,954
2,086
0
4,126
7,437
2,177
0
763
6,674
0
33,644
L
Ah Muzen Cab
JDKill3r28
Ah Muzen Cab
5,033
2,067
0
2,668
6,477
1,470
0
295
6,182
0
32,538
W
Zeus
5,271
1,069
0
1,518
3,498
1,182
1,880
0
3,498
37,133
0
W
6,194
3,269
1,376
1,172
5,430
2,207
440
0
5,430
0
34,360
W
2,789
997
0
1,273
6,140
3,419
1,216
1,855
4,285
0
21,364
L
Tsukuyomi
nelsonk15
Tsukuyomi
2,941
868
0
1,100
4,881
1,016
0
872
4,009
0
14,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,903
Gold Earned
32,681
166
Minions Killed
281
0
Camps Cleared
0
892,226
Distance Traveled
982,550
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,296
481
25
2
0
142,304
4
W
Yemoja
5,826
530
19
2
0
178,236
1
L
Ares
4,520
411
2
0
0
132,495
1
L
Ravana
4,757
432
44
4
0
194,162
1
W
Heimdallr
6,160
560
68
6
0
184,074
2
L
Ah Muzen Cab
5,917
538
68
6
0
214,885
1
W
Zeus
6,963
633
78
7
0
191,594
2
W
Horus
7,707
701
57
5
0
229,203
4
W
Mulan
6,025
548
59
5
0
199,443
2
L
Tsukuyomi
4,413
401
27
2
0
208,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role